Zink retweeted
ICYMI ➡️ Last week, @ImaginationTech announced some very exciting news: they are now using #Zink for full #OpenGL 4.6 support. This is the very first product to be officially conformant using #Zink! Learn more: col.la/imgzink #OpenSource @VulkanAPI
Zink retweeted
#dethrace running on @ZinkDriver (which translates OpenGL into Vulkan calls). Pretty awesome! #gamedev #reverseengineering #linuxgaming
Zink retweeted
Khronos has released a new multi-vendor Vulkan extension, VK_EXT_shader_object. With it, you can use Vulkan without pipelines today!
Learn more: khronos.org/blog/you-can-use…
#developers #programming
Zink retweeted
My @igalia colleague Iago Toral has posted a performance comparison between @opengl and @VulkanAPI for @supertuxkart under @Raspberry_Pi 4. And mentions some Zink numbers too! blogs.igalia.com/itoral/2023…
Zink retweeted
"What is Zink and why do I need it in X-Plane?" 🤔 Answers for you here: developer.x-plane.com/2023/0…
Zink retweeted
Replying to @XPlaneOfficial
@XPlaneOfficial Enabling ZINK plugin bridge has increased frame rate by 34-40%. CPU utilization down 50% from its highs. WOW! AMD6900XT with 5900X CPU soon to be 7950X3D! @amdradeon @AMDRyzen
Zink retweeted
ICYMI 👉 At #XDC2022 earlier this month, @jekstrand_ introduced #NVK, a brand new, open-source #Vulkan driver written from scratch using the new official headers from #NVIDIA. Learn more about NVK here: col.la/nvk @VulkanAPI #OpenSource
Zink retweeted
Working on my slides for XDC. My talk is entitled "How to write a Vulkan driver in 2022" and I'll be talking about the common Vulkan runtime we've been building in Mesa.
If you want to watch, it'll be at 10:45 CDT on Tuesday, Oct 4:
indico.freedesktop.org/event…
Stay tuned: @discomfitor will be delivering the #XDC2022 Zink presentation of a lifetime during Tuesday's sessions. Where will the driver go from here? Will games ever be playable without shader compile stuttering? #Vulkan #OpenSource #OpenGL #Zink indico.freedesktop.org/event…
Zink retweeted
Khronos has released the Vulkan Mesh Shader Pipeline proposed extension. It provides an alternative geometry rasterization pipeline. To learn more about it, read the new blog at: khronos.org/blog/mesh-shadin…
Zink retweeted
Lavapipe is officially Vulkan 1.2 conformant. airlied.blogspot.com/2022/05…
Zink retweeted
"Zink running wglgears on a NVIDIA 2070 GPU on Windows at full speed. No software-copy scanout. Just Kopper."👌Here's the latest #Zink update from @discomfitor: supergoodcode.com/do-not/ #OpenGL #Vulkan #Windows #Kopper
Zink retweeted
The Finale: In @discomfitor's last #Zink update for 2021, we learn Zink is now running #DirectX games faster than DXVK! #OpenSource, for the win! supergoodcode.com/the-finale… #OpenGL #Vulkan #Mesa3D
Zink retweeted
What if Zink was actually the fastest GL driver? In @discomfitor's latest update, he reveals #Zink with NVIDIA’s Vulkan driver is roughly 25-30% faster than NVIDIA’s GL driver for Tomb Raider! supergoodcode.com/NV-envy/ #OpenGL #Vulkan #OpenSource
#NVIDIA GPUs might become even faster in the future by running @opengl games on #Zink and #Vulkan! The #OpenSource OpenGL implementation opens up a shocking lead on NVIDIA's own GL driver in at least one game, as discovered by @discomfitor
supergoodcode.com/NV-envy/
Zink retweeted
Landing in 2022: Copper, a new DRI interface extension for #Zink, enabling Zink to render more efficiently, support more drivers, and work on more platforms including supporting compositors! supergoodcode.com/pipe-magic… @discomfitor @ZinkDriver #Vulkan #OpenSource



















