Former designer at Blizzard, Riot, and Moon Studios. I help indie studios level up at https://xitter.cf/t.co/j9DJWCVpKz & lead contributor at https://xitter.cf/t.co/79YCLTMEQj

In-depth game design guides 👉
Joined October 2012
Alexander Brazie retweeted
I can finally talk about Mass Effect Universe. Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development. • Set 600+ years after the Reaper War • You play as a customizable N7 agent • Instead of being a walking gun rack, you're a cross between John Wick and James Bond • Shepard's legacy preserved, regardless of your ending • A galaxy divided into three major factions • Humanity, Krogan, Batarians, and more allied together • Council races forming their own alliance • The Geth emerging as a third superpower • A galactic Cold War instead of another Reaper style invasion with a shadowy adversary • Geth-built megastructures • Connections between the Milky Way and Andromeda • Experimental technology implanted in you as a unique point of difference • Hacking and manipulating the environment • See through walls, identify systems, remotely trigger hazards and more • Handcrafted missions like ME1-3 • But with Hitman-style freedom in how you complete them • Brutal close-range executions • Squadmates who can clash with each other • Romance wasn't being sanitised • Liara returns - now an incredibly powerful Asari Matriarch From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist. It looked incredible. And now we may never get to play it. Find out more here: youtu.be/ZOWrTNazZxM #SaveMassEffect
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Alexander Brazie retweeted
It seems that I only want to play mystery filled top down adventures or metroidvanias that some genius/maniac have worked on for 7 years.
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Alexander Brazie retweeted
New gameplay trailer for 'Yomi no Kuni', an isometric hack and slash roguelike game. Steam page: store.steampowered.com/app/4…
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If you want to learn how to better cater your games to a variety of player skill levels, styles and amplify your game feel, you should consider taking a look at this: gamedesignskills.com/courses…
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Does anyone remember the indy game with a princess who dropkicked trees into lumbermills? What happened to them
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Alexander Brazie retweeted
how to improve your game feel!! #gamedev
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Alexander Brazie retweeted
Mina the Hollower is out! I was going to just make a quick sprite, but I got a bit carried away and just ended up making a full on high-res mockup instead. Haven't even got around to playing the final release! Gotta fix that.
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What good is a solid mechanic if the game still feels flat the moment players get their hands on it? 🤔 Game Design Skills’ upcoming Directing Game Mechanics Satisfaction bootcamp is a 12-week course built to help you create gameplay that feels polished, engaging, and worth coming back to. Secure your spot today: 👉 htmr.kr/gds Or learn more below ⬇️
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We just dropped the Spring Update for Virtual Cottage 2! 40 new items, Widget Mode, new Locations and a lot of QoL improvements! #gamedev #indiedev #study #cozy
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Alexander Brazie retweeted
Big news today. Infinity Lancer's Steam page is live, please share, wishlist. Here is the trailer. Demo coming this Summer during the Fests.
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If you missed this opportunity last year to level up your Game Feel, you have one more chance THIS year! Level up your game design to target players, amp up your game quality and build better character controllers. Check the replies for the early-bird discount signup.
Recently had the opportunity to build 3 demos to demonstrate the power of game feel! #gamedevelopment
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The early-bird discount is something like 20% right now, get on a call to see if its right for you. If you're not sure you're ready to commit, that's OK, we can talk it out and tell you what to prepare for next year. gamedesignskills.com/courses…
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Alexander Brazie retweeted
Found an AI perspective I’d never heard before from a teacher of teens. It’s a bit meandering but your three minutes will be well used.
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Alexander Brazie retweeted
This is a pretty good description of what game development is. (for me)
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覚悟を決めて、開発環境をUE5.7にアップデートしました #UE5 #UE5Study #VFX #realtimeVFX #Niagara #indiedev #indiegame
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Alexander Brazie retweeted
My first #Hytale mod! Ashen Twinblade. I took an existing very incomplete weapon and reworked just about everything. New animations, effects, sounds, etc! Its absurd how accessible @Hytale has made their modding. @Simon_Hypixel you're my favorite.
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