Xeamox (@Xeamox) header
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Co-Founder @Yeni_Games | Creating weird games on @Fortnite

Istanbul, Türkiye
Joined November 2023
Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)Photo by Xeamox (@Xeamox)
Pinned Tweet
Lessss gooo 💪💪💪
LOCKED IN! 😤💪
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Xeamox retweeted
Get him outa here @FNCreate
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Replying to @Xeamox
This developer has been permanently banned and all of their islands/accounts have been removed. When we ban a developer we remove their engagement payouts and redistribute any revenue generated back into the pool for all developers.
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Xeamox retweeted
Simple research and you can find this map has been used for scams for MONTHS! How is this continuing to be allowed? @FNCreate
Holy method 😭 This guy grew his map by posting fake “Pirate Shop Token” which you can get it for free by playing his map 😂 it hasn’t been a week yet.. @FNCreate @HaroldAtEpic @alexbaileync
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Holy method 😭 This guy grew his map by posting fake “Pirate Shop Token” which you can get it for free by playing his map 😂 it hasn’t been a week yet.. @FNCreate @HaroldAtEpic @alexbaileync
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New in Creator Portal: rejection explanations can now include a gameplay video, flagged image previews, playable audio files, and the thumbnail we reviewed, so you can find and fix issues faster. More updates to make moderation decisions clearer are on the way. Learn more: fn.gg/fne-mod-faq
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Xeamox retweeted
crazy how every video is just fake XP bait to push V-Bucks purchases (goated 1v1) , while legit creators are out here trying to follow Epic's rules #Fortnite youtube.com/shorts/4iJmUH9vd… @FNCreate @Flak @duos_with_dad @MoralzzX @TimSweeneyEpic @HaroldAtEpic @UEFNPHANTOM
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Xeamox retweeted
40% fewer successful maps this year. Fewer releases. Same players. Something in Discover isn’t working, and I think it’s time someone laid out the data instead of just complaining. If you’re a UEFN creator, please read this thread and support it. @FNCreate #UEFN
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Xeamox retweeted
Dear @FNCreate , I found a profile that appears to be using bots to artificially boost player counts on Fortnite Creative maps. I believe this activity is unfair to legitimate creators and may violate Epic Games' rules. fortnite.gg/creator/reely #UEFN #Fortnitecre
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Xeamox retweeted
I've been in UEFN for over 3 years now, and I feel like the Discover situation is at one of its worst points ever. - The New tab is completely useless: It’s full of low-quality, low-effort maps, and decent ones often get a 10 minute window in a terrible spot in the row. - The Sponsored row is extremely expensive: It’s impossible to run profitable campaigns anymore. Top teams with extraordinary budgets have driven the average bid to a point where the row is simply a waste of money. - Having only categorized rows makes it really hard for new games to break through. We used to have Top Rated, Trending, Most Engaging… which rotated frequently and gave newer maps with good metrics a lot of exposure. - You CAN’T get followers: I don’t see the point of removing the Creator Profile device. We can’t build a community, and we can’t drive our current or past players to our new experiences. Having followers can make an insane difference when launching a game, and smaller creators are just stuck at a permanent disadvantage. - Miscategorized maps and Discover exploits: There are so many maps sitting in great spots in rows they don’t belong in. It’s unfair to those who play by the rules, and to add insult to injury, some of these maps are exploiting a bug that allows them to return to those rows after being removed for selecting an incorrect genre. I don’t have the solution to all of these issues, but there are many things that used to work well and have simply been changed for the worse. I’ve always been reluctant to come on here and complain about this kind of stuff, but I think we need to speak up if we want something to change. @HaroldAtEpic @FNCreate
Here's a breakdown of the time and investment in Break and Steal Eggs, along with the additional investment we had planned before the game was removed from Discover tabs. - Sponsored row: $5,400 - Asset costs: $1,100 - Total spent: $6,500 - Time invested: 20 days of work (13 updates) Additional investment planned: $4,000 Throughout this period, we've done live events and boss fights, built an active community, and achieved strong metrics. We were committed to improving this game but discover completely kicked us out with no support. We also planned a streamer campaign to attract more players to our game and Fortnite. However, after the game was removed from Discover tabs, we decided to stop further investment and time. We are sharing our experience to show how challenging it has become to gain and maintain exposure in discover, even with consistent updates, investment, strong metrics, and an engaged community. We've concluded that it's more so of a luck based system rather than meeting expected metrics or we're not getting enough data. #UEFN
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Xeamox retweeted
Releasing a map without having managed to build up followers on your account before they removed the Profiler Device means you either spend 15k on the sponsor row or you’re completely screwed. And with the sponsor row full of millionaires who don’t care about losing 20k just to be top 1 with a 0.3% CTR, it’s becoming harder and harder to compete. It’s tough being a mid-sized creator, and practically impossible being a small one. Not to mention the Discover bugs/exploits that have been around for months.
Here's a breakdown of the time and investment in Break and Steal Eggs, along with the additional investment we had planned before the game was removed from Discover tabs. - Sponsored row: $5,400 - Asset costs: $1,100 - Total spent: $6,500 - Time invested: 20 days of work (13 updates) Additional investment planned: $4,000 Throughout this period, we've done live events and boss fights, built an active community, and achieved strong metrics. We were committed to improving this game but discover completely kicked us out with no support. We also planned a streamer campaign to attract more players to our game and Fortnite. However, after the game was removed from Discover tabs, we decided to stop further investment and time. We are sharing our experience to show how challenging it has become to gain and maintain exposure in discover, even with consistent updates, investment, strong metrics, and an engaged community. We've concluded that it's more so of a luck based system rather than meeting expected metrics or we're not getting enough data. #UEFN
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Discover is brutal at this moment. Love it in a design perspective, but as a UGC platform UI it does a bad job. It looks like Netflix, so it's good looking by default, but it requires players to scroll way too much, and we all know Fortnite players hate scrolling. The Hero Spot covers the whole screen, yet the maps featured there barely get any traffic because players don't scroll, and the auto-scroll waits for the whole trailer to finish playing. This is a huge deal beccause: There isn't a clear goal for us creators to aim for atm. Before this new design, Epic's Picks guaranteed homebar if you hit 1k CCU which was very doable, so that was a great motivation and a great goal. The Banner gave you millions of impressions for your events if you got accepted. Both of these are gone now, so we're left with Sponsored as the only way of getting players but it is way too expensive and is going to get even crazier as Christmas approaches. Credit to Epic for trying to improve the platform more and more each year, but I feel like they're over-complicating something that should be simple and has already worked fine before.
Here's a breakdown of the time and investment in Break and Steal Eggs, along with the additional investment we had planned before the game was removed from Discover tabs. - Sponsored row: $5,400 - Asset costs: $1,100 - Total spent: $6,500 - Time invested: 20 days of work (13 updates) Additional investment planned: $4,000 Throughout this period, we've done live events and boss fights, built an active community, and achieved strong metrics. We were committed to improving this game but discover completely kicked us out with no support. We also planned a streamer campaign to attract more players to our game and Fortnite. However, after the game was removed from Discover tabs, we decided to stop further investment and time. We are sharing our experience to show how challenging it has become to gain and maintain exposure in discover, even with consistent updates, investment, strong metrics, and an engaged community. We've concluded that it's more so of a luck based system rather than meeting expected metrics or we're not getting enough data. #UEFN
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Xeamox retweeted
Here's a breakdown of the time and investment in Break and Steal Eggs, along with the additional investment we had planned before the game was removed from Discover tabs. - Sponsored row: $5,400 - Asset costs: $1,100 - Total spent: $6,500 - Time invested: 20 days of work (13 updates) Additional investment planned: $4,000 Throughout this period, we've done live events and boss fights, built an active community, and achieved strong metrics. We were committed to improving this game but discover completely kicked us out with no support. We also planned a streamer campaign to attract more players to our game and Fortnite. However, after the game was removed from Discover tabs, we decided to stop further investment and time. We are sharing our experience to show how challenging it has become to gain and maintain exposure in discover, even with consistent updates, investment, strong metrics, and an engaged community. We've concluded that it's more so of a luck based system rather than meeting expected metrics or we're not getting enough data. #UEFN
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Xeamox retweeted
Update: we’ve now been completely removed from the tab, which is “Simulator and Tycoon” and our map perfectly matches it 🥲 Make it make sense, there are literal redvblue maps in there
Can someone explain how we have better stats than 90% of people in this genre but we're always locked in #50-#60 ? We can't seem to break it, it's like there's a "shadow ban" or some sort? can't figure out why but it's so weird. please answers?
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Xeamox retweeted
Time to upgrade.
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Xeamox retweeted
Probably because spammers are starting to dominate more than ever before, now that they can appear in any tab. Taking even more slots from real creators!
Can someone explain how we have better stats than 90% of people in this genre but we're always locked in #50-#60 ? We can't seem to break it, it's like there's a "shadow ban" or some sort? can't figure out why but it's so weird. please answers?
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Xeamox retweeted
Can someone explain how we have better stats than 90% of people in this genre but we're always locked in #50-#60 ? We can't seem to break it, it's like there's a "shadow ban" or some sort? can't figure out why but it's so weird. please answers?
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Is Epic’s Picks changing every day now? 🤔 Yesterday it had 3 maps, today it’s 3 totally different ones @FNCreate @HaroldAtEpic @Flak
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Looking to pick up some CRACKED peeps to the FNTrailers Squad! Consistent work✅ Competitive rates✅ Cool peeps to be around and grow with✅ DM me if you are serious and want to be a part of greatness. 🫶
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Xeamox retweeted
BREAK AND STEAL EGGS - is Live! Break eggs, collect pets, and fuse matching pets to make them bigger! RUN from bosses and build your collection. 🐾💥 ⛏️ 2788-8375-8083 #FortniteCreative #UEFN @FNCreate
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