Elliot retweeted
New version of Sap and Amber available now:
bwalter.itch.io/sap-and-ambe…
Elliot retweeted
After 5 years of development, it's finally happening: I'm releasing #Archrebel's demo on Steam on October 16th, so you can experience the mechanics I've been tinkering with for more than a decade, heavily inspired by REBELSTAR and LASER SQUAD.
#gamedev #indiegamedev
Elliot retweeted
Probably the most powerful spell you can cast. With the right positioning you can wipe out a whole enemy party in one fell swoop. Tactics on your phone, with one hand.
mysterious-castle.com
Elliot retweeted
ITS LIVE!
gamedoctor.io is now available for everyone
There is no more excuses or "we are listening"
The ultimate tool for #gamedev and #gamer
A universal language we can use to create expanded results
I hope you all have fun as we slowly uncover years of hard work
Elliot retweeted
Support Temple of the Roguelike and Roguebasin via PayPal! your contributions help us cover hosting and domain costs and keep the traditional #roguelike alive. Either recurring or one time help a lot! roguetemple.com/support/
Elliot retweeted
Do you enjoy comics with insanely violent monster killing mayhem?
Sir Duncross and Father McKellen battle all things demonic things in my comic series CRIMSON FALL.
Available exclusively at
Www.Dereklaufman.Com
Share the hell out of this for the good of indie comics!🤘
Elliot retweeted
⚠️Indie Game Launch⚠️
Today we release Theralite - Turn based Sci-fi Roguelike. Think Nethack but way easier to pick up and play. Procedural levels and Permadeath.
Get it here:
store.steampowered.com/app/3…
Press Kit:
indiedb.com/games/theralite/…
#pixelart #indie #newrelease #roguelike
Elliot retweeted
The math on this project should mass-humble every AI lab on the planet.
1 cubic millimeter. One-millionth of a human brain. Harvard and Google spent 10 years mapping it. The imaging alone took 326 days. They sliced the tissue into 5,000 wafers each 30 nanometers thick, ran them through a $6 million electron microscope, then needed Google’s ML models to stitch the 3D reconstruction because no human team could process the output.
The result: 57,000 cells, 150 million synapses, 230 millimeters of blood vessels, compressed into 1.4 petabytes of raw data. For context, 1.4 petabytes is roughly 1.4 million gigabytes. From a speck smaller than a grain of rice.
Now scale that. The full human brain is one million times larger. Mapping the whole thing at this resolution would produce approximately 1.4 zettabytes of data. That’s roughly equal to all the data generated on Earth in a single year. The storage alone would cost an estimated $50 billion and require a 140-acre data center, which would make it the largest on the planet.
And they found things textbooks don’t contain. One neuron had over 5,000 connection points. Some axons had coiled themselves into tight whorls for completely unknown reasons. Pairs of cell clusters grew in mirror images of each other. Jeff Lichtman, the Harvard lead, said there’s “a chasm between what we already know and what we need to know.”
This is why the next step isn’t a human brain. It’s a mouse hippocampus, 10 cubic millimeters, over the next five years. Because even a mouse brain is 1,000x larger than what they just mapped, and the full mouse connectome is the proof of concept before anyone attempts the human one.
We’re building AI systems that loosely mimic neural networks while still unable to fully read the wiring diagram of a single cubic millimeter of the thing we’re trying to imitate. The original is 1.4 petabytes per millionth of its volume. Every AI model on Earth fits in a fraction of that.
The brain runs on 20 watts and fits in your skull. The data center required to merely describe one-millionth of it would span 140 acres.
Elliot retweeted
Hey! Major update for Mini Medieval! 👇⚠️
v3x3d.itch.io/mini-medieval
- Damaged Castles 🏰
- Broken Buildings 🏚️
- Wand Units 🪄
- and More! ❤️
#pixelart #ドット絵 #gamedev #indiedev
Elliot retweeted
🌟 I’m honored to officially host this week’s #TurnBasedThursday - let’s make some noise!
👩💻 Devs: Share your #TurnBased game links/screenshots and use #TurnBasedThursday!
📣 Gamers: drop ❤️, RT, tag friends, and help these projects get seen!
#IndieDev #GameDev
Elliot retweeted
One last Radiant Dungeon mockup 🟧🔑
v3x3d.itch.io/radiant-dungeo…
Cheers! 😀
#pixelart #ドット絵 #gamedev #indiedev
Elliot retweeted
Honored to be this week's #TurnBasedThursday host!
🎨Are you an #IndieDev? Reply with your awesome turn-based game!
🚀Are you a turn-based game fan? Then 💬comment, ❤️like and 🔁retweet all those great games inside this post!
Don't forget to add the Hashtag & tag other devs!
Elliot retweeted
Hey! 👋
I have taken the plunge into being a full time pixel artist.😀
itch.io/s/119322/chroma-noir…
Reaching asset goals helps me keep that journey going, would love your support! ❤️
#pixelart #ドット絵 #gamedev #indiedev
Elliot retweeted
We are thrilled to officially host this week’s #TurnBasedThursday! 🎉
🛠️ #GameDev / #IndieDev - drop your turn-based games below and use the hashtag!
🎮 Fans - like, RT, and discover your next obsession in the replies 👇
RPGs, tactics, strategy, all welcome!
Elliot retweeted
🎧 COMMISSIONS OPEN 🎶
I’m available for freelance work on:
🎮 Video games
🎬 Animation
✨ Any creative project
If you need sound design or original music, feel free to reach out!
📩 Contact: [email protected]
RTs & shares are greatly appreciated 🙏
Elliot retweeted
The main theme from Distant Isles, which I composed, is now available on all platforms.
Link : open.spotify.com/intl-fr/tra…
Elliot retweeted
✨Big News✨
Odd Realm 1.0 - Coming out August 16th, 2024 !
Please wishlist and retweet it if you can! 🙏
#games #OddRealm #trailers #gametrailers #gamenews #indiedev #gamedev #COMINGSOON
Elliot retweeted
In our analysis of survey data from over 1.5 million gamers collected over the past 9 years, we found that the decline in Strategy is the largest change among the 12 motivations in our Gamer Motivation Model. #gamedevelopment #UserExperience
quanticfoundry.com/2024/05/2…



































