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Pretty cool to be (re)announcing Distant Isles - captain your party and explore distant isles in this turn-based roguelike and strategy game! Join us on Steam: store.steampowered.com/app/2… #roguelike #gaming #gamedev #turnbased #IndieGameDevs
heave ho adventurers, new version of the Playtest up - please like and RT! would love any and all feedback
worldform.itch.io/distant-is…
#gamedev #indiedev #roguelike
Elliot retweeted
New version of Sap and Amber available now:
bwalter.itch.io/sap-and-ambe…
Elliot retweeted
After 5 years of development, it's finally happening: I'm releasing #Archrebel's demo on Steam on October 16th, so you can experience the mechanics I've been tinkering with for more than a decade, heavily inspired by REBELSTAR and LASER SQUAD.
#gamedev #indiegamedev
Devblog #10 up everyone, focusing on the newly created tutorial! store.steampowered.com/news/…
#gamedev #indiedev #roguelike #indiegame
Elliot retweeted
Probably the most powerful spell you can cast. With the right positioning you can wipe out a whole enemy party in one fell swoop. Tactics on your phone, with one hand.
mysterious-castle.com
Elliot retweeted
ITS LIVE!
gamedoctor.io is now available for everyone
There is no more excuses or "we are listening"
The ultimate tool for #gamedev and #gamer
A universal language we can use to create expanded results
I hope you all have fun as we slowly uncover years of hard work
Elliot retweeted
Support Temple of the Roguelike and Roguebasin via PayPal! your contributions help us cover hosting and domain costs and keep the traditional #roguelike alive. Either recurring or one time help a lot! roguetemple.com/support/
New version of Distant Isles demo now available - grab your sword and fight some pirates! #gamedev #IndieGameDev #roguelike
worldform.itch.io/distant-is…
bit o' the ol' rough n' tumble ⚔️! check out our sixth Devblog on combat here: store.steampowered.com/news/…
#indiegamedev #indiegame #roguelike #gamedev #rpg
except that you're talking about roguelites, and people tend to not know what a #roguelike actually is!
Elliot retweeted
Do you enjoy comics with insanely violent monster killing mayhem?
Sir Duncross and Father McKellen battle all things demonic things in my comic series CRIMSON FALL.
Available exclusively at
Www.Dereklaufman.Com
Share the hell out of this for the good of indie comics!🤘
still plugging away friends! been working quite a lot on game feel recently. a fairly significant update to the playtest is coming shortly! #gamedev #indiegame #roguelike #indiedev
Elliot retweeted
⚠️Indie Game Launch⚠️
Today we release Theralite - Turn based Sci-fi Roguelike. Think Nethack but way easier to pick up and play. Procedural levels and Permadeath.
Get it here:
store.steampowered.com/app/3…
Press Kit:
indiedb.com/games/theralite/…
#pixelart #indie #newrelease #roguelike
Elliot retweeted
The math on this project should mass-humble every AI lab on the planet.
1 cubic millimeter. One-millionth of a human brain. Harvard and Google spent 10 years mapping it. The imaging alone took 326 days. They sliced the tissue into 5,000 wafers each 30 nanometers thick, ran them through a $6 million electron microscope, then needed Google’s ML models to stitch the 3D reconstruction because no human team could process the output.
The result: 57,000 cells, 150 million synapses, 230 millimeters of blood vessels, compressed into 1.4 petabytes of raw data. For context, 1.4 petabytes is roughly 1.4 million gigabytes. From a speck smaller than a grain of rice.
Now scale that. The full human brain is one million times larger. Mapping the whole thing at this resolution would produce approximately 1.4 zettabytes of data. That’s roughly equal to all the data generated on Earth in a single year. The storage alone would cost an estimated $50 billion and require a 140-acre data center, which would make it the largest on the planet.
And they found things textbooks don’t contain. One neuron had over 5,000 connection points. Some axons had coiled themselves into tight whorls for completely unknown reasons. Pairs of cell clusters grew in mirror images of each other. Jeff Lichtman, the Harvard lead, said there’s “a chasm between what we already know and what we need to know.”
This is why the next step isn’t a human brain. It’s a mouse hippocampus, 10 cubic millimeters, over the next five years. Because even a mouse brain is 1,000x larger than what they just mapped, and the full mouse connectome is the proof of concept before anyone attempts the human one.
We’re building AI systems that loosely mimic neural networks while still unable to fully read the wiring diagram of a single cubic millimeter of the thing we’re trying to imitate. The original is 1.4 petabytes per millionth of its volume. Every AI model on Earth fits in a fraction of that.
The brain runs on 20 watts and fits in your skull. The data center required to merely describe one-millionth of it would span 140 acres.
just implemented a wind dial for sailing. sailing against the wind will take longer (and cost more resilience) #gamedev #indiedev #IndieGameDev #roguelike
Elliot retweeted
Hey! Major update for Mini Medieval! 👇⚠️
v3x3d.itch.io/mini-medieval
- Damaged Castles 🏰
- Broken Buildings 🏚️
- Wand Units 🪄
- and More! ❤️
#pixelart #ドット絵 #gamedev #indiedev
new Devblog out on Sailing and an update to the Playtest ⛵️! Check it out!! #gamedev #indiegamedev #indiegame #roguelike
store.steampowered.com/news/…



























