Wındmıll retweeted
いつもの応援ありがとうございます。
本日 #VizVid リリースからちょうど三周年!
v1.8.0 アップデートしました!
・Unity設定用インスペクターUIの改善
・テーマカラートーン一括調整機能を追加
・VRC Light Volumes (VRCLV) 3.0.0 対応
・待ち受け画面設定フローの改善
・ステレオ / サラウンドAudio Source の、より快適な設定フローを追加
・YouTube URL専用読み込みエラーメッセージを追加
・広東語UIを追加
Wındmıll retweeted
【Shader Fes 2027】
ShaderFes2021から約5年。
シェーダーを取り巻く環境も、表現も、大きく変わりました。
そして———
ShaderFes、再び。
出展に関する詳細は、9月の続報をお待ちください。
#ShaderFes #VRChat
Who the fuck keeps buying Headliner Jr set?
I've sold almost 30 of them in a year, but I've never actually seen them anywhere. What the fuck?
Holy fuck
Today we have released our Early Access build for TimeSplitters Rewind. After years of development, we are finally ready to show a bigger peak at what we've been up to! Check out our release trailer here and download the first build from our website: youtube.com/watch?v=ZzWSrgQ3…
So my guess was right. Streaming from PC to headset to compensate for lack of VR games, so that people can justify getting one, hence controllers having standard Xbox layout to them (and the fact that VR theater mode exists for this purpose already.)
Already seeing people complain about no face tracking, but realistically speaking, aside from VRChat, what does even support it? Meta had their own (failed) incentive for having FT on QPro, but why would've Valve added it at all?
Wındmıll retweeted
Light Volumes v.2.0.0 released!
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLightVo…
#VRChat #Gamedev #Unity #Shader #VR






















