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Database indexes help your queries run much faster.
They let the database find rows without scanning the entire table.
In this article, @Iyiola_dev_ teaches you how indexes work in PostgreSQL with practical examples.
freecodecamp.org/news/how-da…
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You can use Arduinos in computer vision projects - and this course will teach you how.
You'll use MediaPipe for face detection, OpenCV for image processing, and other fun tools.
By the end, you'll be able to control an LCD display with facial movements & a robotic arm with computer vision.
freecodecamp.org/news/use-ar…
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Turns technical books into unified agent skills for Claude Code, Copilot CLI, and Amp.
github.com/virgiliojr94/book…
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Go read the full breakdown 👇
f.mtr.cool/tqriayppvz
Haven't upgraded to Phaser 4 yet? Is it worth it? Absolutely 🚀👌
Here's what you've been missing:
🏗️ Renderer rebuilt from zero — render nodes, clean & predictable
✨ Filters on ANY object — bloom, glow, blur, color grading, all stackable
🗺️ Tilemaps at fixed GPU cost — 16 million tiles, same performance
💡 Lighting in ONE line: sprite.setLighting(true)
And that's barely scratching the surface.
Most of your Phaser 3 code still works. The upgrade is shorter than you think 🙂
#gamedev #phaser4 #webgames #indiedev
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🎮🔹Free Weekend🔹Play for free this weekend‼️
1⃣ Tower Dominion
store.steampowered.com/app/3…
2⃣ Reaper Actual
store.steampowered.com/app/2…
3⃣ WWE 2K26
store.steampowered.com/app/3…
4⃣ Necesse
store.steampowered.com/app/1…
⏳Play for free until 3 Aug @ 7:00pm‼️
🏸Random Keys➡️g2a.com/n/randomkey471
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🏀 JUL 31 NEW FREE GAMES ON STEAM 🏀
1⃣Freestyle Dunker
store.steampowered.com/app/4…
2⃣War Commander
store.steampowered.com/app/4…
3⃣Conqueror's Blade: Three Kingdoms
store.steampowered.com/app/4…
4⃣Theocide
store.steampowered.com/app/4…
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Try it now 👇
f.mtr.cool/brnmefyhhs
What if you could draw your game character and drop it straight into your game?
That's Pixel Artist: a full pixel-art studio built into Phaser Desktop. 12 drawing tools, custom palette, 32× zoom. Every pixel placed by you, on purpose.
Work on multiple sprites at once, save as PNG, and it's ready to load into your project 📂➡️
#PixelArt #GameDev #IndieGameDev
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Waydroid runs a full Android 13 system inside Linux namespaces on any GNU/Linux desktop, giving Android apps direct hardware access.
Explore it here:
osp.fyi/waydroid
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Day 08 of building the space game I saw in a dream. 🌙🚀
IT FLIES! The spacecraft I showcased on Day 05 is airworthy, certified and flies under the new realistic physics system I was working day and night for the past few days.
☀️Thanks to astrophysics Professor Fable 5 orchestrating his 4 best PhD Opus 5 colleagues we got:
Under the hood: – full 6-DOF rigid-body flight, zero arcade shortcuts – real delta-wing aero: stalls, post-stall drag, the works – fly-by-wire assist so a mouse flies her easily with assist off for the hardcore, oleo landing gear, wheel brakes, speedbrake — you can actually land, an onboard black box records every flight. When physics don't obey, I got the receipts 📼
"Certified" isn't a vibe: 65 automated flight tests green + scripted QC sorties (takeoff, ridge crossing, high-speed decel) flown by the machine before I ever touch the stick. These were also done and orchestrated by the agents under the new skillset that gives them specific controls and camera angles for QC.
The other part of this physics system is real weather, wind, lift/drag, shears, turbulence. Yes, I managed to crash several times by underestimating these forces - if high enough, stall recovery was easy, but under 1km, difficult. Skill issue i guess
Each part of the spacecraft is programmatic, so you can see the ailerons moving, landing gear retracting, cockpit sliding, even the engine lattices waving. The particle system hasn't been worked on yet, so ignore the random snowflakes going out the engine hahah
Another team of agents led by another Fable is currently working on the world generator, so the unfinished island won't be so unfinished soon.
Oh, as a bonus, GPT 5.6 Sol built a whole hangar module where we can choose ships and have the tug car haul them to the runway. I'll capture that next time!
Next up: a glass cockpit worth flying blind in. Demo video soon. Full avionics!
Day 05 of building the space game I saw in a dream. 🌙🚀
3D spacecraft made COMPLETELY FROM SCRATCH by Fable 5 + Grok 4.5, not a single downloaded asset. The entire ship is generated by Python code in Blender: geometry, UVs, textures, rigging, even the marketing renders.
The display showcase is @threejs
Meet the Meteor V2 "Fable" — a 12.5 m single-seat light interceptor from a fictional manufacturer called Kizuna Technologies:
🛠️ 86k tris, 6 PBR texture sets baked at 4K, AI-generated surface detail — panel lines, rivets, ceramic heat tiles, weathered decals + full brand livery
Complete FPV cockpit interior watertight from every head position (VR-ready), lit MFD avionics screens, switch panels, warning placards, night backlighting, ejection seat...
Fully rigged as game modules: retractable sliding canopy, folding landing gear with rolling wheels, elevons, rudders, 20-petal variable engine nozzle, animated air ingestion 🚀 Dynamic hardpoints — quad-tube missile loader with 8 internal reloads + heat-seeker and striker missiles, all swappable in the hangar.
The output also included a full brochure for ingame lore, but I didn't include it in the video.
And the testing "hangar" is its own build, a three.js staging ground with lighting (studio/day/sunset/night), weathering sliders (scratches, grime, engine soot), wireframe, true-scale dimension lines, a render album, and an annotation tool I use to give the AI visual feedback directly on the model.
Zero manual modeling. I describe, review, and direct the agents measure, build, validate, and fix their own mistakes.
Tomorrow - let's see how this thing flies!
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Portable coding agent that runs directly from a folder without installation on Windows, Linux, or macOS. It aggregates Anthropic, OpenAI, Google Gemini, and Ollama into a unified web dashboard with agent capabilities.
github.com/techjarves/OpenCl…
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🚀 #GDevelop 5.6.273 is out!
💾 Improved Save State features
⚙️ Per-instance behavior properties
💎 New game template: Survival Crafting System
🛠️ +16 Bug fixes
🧩 iOS fixes
Full release notes: github.com/4ian/GDevelop/rel…
Godot has announced changes to its contribution policy, prohibiting AI-generated code, pull requests, and text in human communication.
"We can't trust heavy users of AI to understand their code enough to fix it": 80.lv/articles/godot-to-stop…
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Low-cost motion capture from standard cameras
github.com/freemocap/freemoc…
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Reconstructs textured 3D objects from single images
github.com/facebookresearch/…
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30 Vanilla JS coding projects
github.com/wesbos/JavaScript…
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Hello everyone! 👋🙂 I am happy to finally hit the release button on the all new Revolver Tutorial featuring #Blender, #MarmosetToolbag4 and #substancepainter for baking, texturing and portfolio ready renders! 💪artstation.com/artwork/NxAoL…
































