
@startrackeri
iAccount based inJapan
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Vibe coding, creative technology, applied AI. Building agentic pipelines for creative, video and online game production.
Tokyo
Joined October 2012
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Practicing aerial combos. I suck so hard at my own game.
The AI powering the assistant builder, Savi is actually Opus 5.5 and is absolutely amazing at level design.
This is just a sneak peak of what's gonna be possible in combat. Way more than this coming.
I'll bring xianxia anime to life!
🌸Introducing the cast & crew of Ancestral Throne!
Models are a work in progress and currently one of my main occupation with Opus 5.5 and Savi (spawn's agent builder) but you'll get the sense of direction here.
Ancestral Throne is a unique MMORPG/City builder hybrid on @spawn
I'm working tirelessly 14 hours a day together with some 40 agents to make it playable within a reasonable timeframe but complex games such as this are just a really tough cookie to crack!
Stay tuned!
V2 of my hybrid game, update 3.
Another player came to bother my citizens in my humble village flashing moves and dodges.
This is Ancestral Throne, a hybrid online RPG mixed with town simulation I'm building on @spawn
Heroes are as big as any simulated NPC in town but they can be quite flashy. The duels between sufficiently powerful heroes is quite a spectacle.
As a governor, you play from an isometric top-down perspective as shown.
But if you choose to be a hero, you'll play the classic third-person view as seen in some of my previous clips.
Building something beautiful on @spawn
V2 is coming soon. Reworked the entire game from scratch, adding HD assets, more fluid combat system, improvements to simulation and a lot more.
I've been silent for a week rebuilding it. Hopefully this time it'll be stable and functional enough to release to the public.
A lot of stuff needs fixing, but we'll get there!
3% of $200 pro plan usage for 8h of work with 4 6.1 sol xhigh workers.
Testing now with fast.
Dot is the key. 🔑
OpenAI's sweetened deal is way more sweeter regardless of the 50% cuts.
Dot (Astra) managing a team of Sol 6.1 high or xhigh + dot acting as a reviewer and QC = almost 0 drain on usage + many tasks accomplished.
I told you oai would make it usable. We just had to figure out the formula!
Still waiting for ultrafast on non Astras.
OpenAI's sweetened deal is way more sweeter regardless of the 50% cuts.
Dot (Astra) managing a team of Sol 6.1 high or xhigh + dot acting as a reviewer and QC = almost 0 drain on usage + many tasks accomplished.
I told you oai would make it usable. We just had to figure out the formula!
Still waiting for ultrafast on non Astras.
i gave 30 people admin powers over reality and now goku is fighting a giant duck.
everyone had their own Savi building whatever they asked for in the same world, while everyone else was playing in it.
aliens showed up. the sea turned red. people on phones and potato laptops kept adding to the chaos. no lag.
this is why i’m building spawn. you and your friends can spend hours going “wait what if…” and actually play whatever happens next.
this was just a stress test. i’m doing it for real this weekend.
i’m doing it for real this weekend. reply with what you’d add and i’ll invite you.
A few things most forget about Google - before you write them off:
1) their foundational models power image gen, video Gen and voice - all of which were top notch at a time + NB is still the standard
2) traditionally Gemini models were damn good at writing, creative writing and right now we don't have a good creative model - fable is out there yes but most focus was on code which makes them less creative
3) cheap. They're going after 6.1 sol and it seems that's gonna be the new metric to chase. We'll see if $/task will be as good
Bonus) it was Google big brains that stated the Transformer revolution. They know their stuff. Never write off Deepmind.
Can't wait to try this Argon out.
We continue building beautiful things!
Cloth interaction. I need pretty characters so this is a must.
In a world where powerful characters fly while their outfit flutters around like silk, simple Tripo meshes/textures won't cut it.
Opus 5.5 design/rig, Astra physics.
Okay okay OpenAI didn't fumble the deal completely. Listen to me:
1) the new plans MULTIPLY off Plus use - which means if PLUS gets better they all do
2) 6.1 Sol has an enormous discount on cache read which is what BURNS USAGE the most, hands down. They made it practically almost free!
3) Ultrafast gives 8x the speed for 6x the price. Combine this with the other perks and you might get the biggest superpower productivity that exists. Nothing else out there even comes close to 750tok/s.
Dunno about you but I'm gonna give oai the benefit of the doubt before I judge.
Another 50% on top of already extremely token hungry Astra will require a miracle of announcements to make it worth it.
I still believe they'll be able to sweeten the deal tomorrow!
Let's wait and see!
Hi,
Tomorrow we are re-opening the Pro $200 subscriptions to new subscribers, but together with it we are also changing how we calculate the usage for it. In effect, if you do the math, it will net out at half the dollar in API spend compared to the old Pro $200 plan.
Now that it's said, let me explain why this is happening and why you will still get more work done than if you were on the Pro $200 subscription one month ago.
(a) We didn't want to compromise in other ways and are committing to not reintroducing the 5h limit, so that you can fully use the weekly usage when you want.
(b) On the subscription, we guarantee that over time you always get more work done and with an increasing level of quality. This means that you will continue to get more value per dollar spent as a result of models getting more efficient and us passing down the improvements in the form of API price reductions.
(c) We don't want to put an incentive on ourselves to artificially inflate the API list prices to make it look like you are getting a lot (and workaround it through discounts, etc). Instead we want to continue to both rapidly reduce prices and increase capabilities of models on the API. This week we introduced GPT-6 Sol and GPT-6 Luna at 50% of their previous price. Over time, we see prices go low enough that it makes sense for most to buy usage as needed without there being a significant gap between what you get in a subscription and what you get in the API for a dollar spent.
(d) Tomorrow, we are adding more things to the subscription that won't draw on the usage, I won't reveal what that is yet.
I wanted to be transparent before all the big announcements tomorrow. Lots of new exciting things are coming to the subscriptions that will make it super compelling, but I wanted to make sure to share this change ahead of time so you can all understand it before we shower you with good news.
Codexingly,
Tibo
Building a hybrid MMORPG / Simulation - first of its kind. Let's make it official!
Most stuff you see is made by Astra and Opus 5.5.
It's a true living city, with all the NPCs you see being simulated. They're your neighbours, or your loyal subjects... perhaps even rivals. Depends on how you play.
Powered by @spawn, absolutely amazing community of builders and players with a full on liveops on demand. Nothing quite like it anywhere.
Plenty of quests to keep heroes busy, and plenty of management challenges to keep governors even busier!
New dungeon and boss mechanics under construction.
Will try to showcase progress daily or at least every other day.
Combat + solo dungeon first experience - very rough, very early tons of bugs, but it's a work in progress.
@spawn is the backend/infra - fully online. Party play coming soon.
Code/art executed by Opus 5.5 (Savi), Astra and Grok 4.7
What do you think? Something you'd play?
Strolling around a city frozen in time (literally). 🌸
While shipping bug fixes, sometimes I gotta admire what's being built.
Made possible with Astra and Opus 5.5.
You too, will be able to build yours.
Soon, on @spawn
Gotta transport all those goods across the Empire.
Savi really cooked on this one (powered by Opus 5.5)
Fully rigged too.
Startracker 🔺 retweeted
Just released a new node-webgl package 🎉
Headless WebGL 1 & 2 for Node.js, powered by ANGLE, the same graphics layer used by Chrome.
Render three.js scenes natively on macOS, Windows & Linux. 100% browser-free, no Puppeteer, and only ~5 MB to download.
1/2
Something beautiful coming soon @spawn
Few days. Stay tuned!
It'll be my first public release.
It's damn fun to play, at least for me!
Astra & Kimodo solve anime game fights!
Built with @threejs everything you see is the game engine, no video models, no pre-renders.
It's one of the ultimate abilities this character (Sena) uses.
We're so close to pure AAA goodness!
Workflow in comments
🔽🔽🔽
Once you got all the pieces from tripo (meshy works too i think), tell Astra to put it all together using blender MCP.
Then, tell it to run inference with Kimodo to generate base animations (in my case run, dash, jump).









