Web3D ❤️ Anime

Joined November 2017
Take your ray tracing game to the next level! ✨ LGLTracer is a real time ray tracing tool for stunning visuals with your 3D. Explore it here: threejsresources.com/tool/lg… #Threejs #WebGL #RayTracing
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高速&美麗なレイトレーシングレンダリングをブラウザ上で実行可能なビューアー&エディター!WebGPU&WebGL LGLTracer V3 3dnchu.com/archives/lgltrace… 開発 @WebAMV #webgl #raytracing #webgpu
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LGLTracer V3 @WebAMV Web用レイトレレンダリングエンジン WebGPU/WebGL対応 モードはViewerとEditor サクサクっと触れる lgltracer.com
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🚀 Introducing gsplat.js - a JavaScript Gaussian Splatting library 🚄 Speed: Optimized WebAssembly ☂️ Versatility: Modular, swap out the renderer 🤗 Open Source: MIT License Code: jsfiddle.net/e52x4m9z/ Repo: github.com/dylanebert/gsplat…
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I implemented 3D Gaussian Splatting in WebGL. Check it out here: antimatter15.com/splat/
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todaylg retweeted
Hello world :) We have released our 3D-modeling eidtor on web for free testing (xiamo.fun/) . Thanks @WebAMV help us build wonderful pathtracing renderer on web. Now, focus creating on the web, not installing complex software😀 #webgl #threejs #creativecoding
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This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
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*Mitsuba 3* is now available! It's a major redesign of the lab's infrastructure for differentiable rendering building on the Dr.Jit just-in-time compiler announced yesterday. Full video link: tinyurl.com/mitsuba-tut 1/10
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Oh right, we already had a basic implementation of #LGLTracer by @WebAMV in our #unity ↦ #threejs exporter ✨ (the project is live at bike.needle.tools, but no raytracing there as of now) #screenshotsaturday
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web based path tracing is getting real. lgltracer by @WebAMV even handles complex indoor scenes surprisingly well
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todaylg retweeted
added a quick example for snapshots, i figure this will be the dominant use case — letting clients see a realistic display of a product, and/or download the still-image. could also be good for auto generating thumbs (pmndrs market?) @NikkitaFTW github.com/pmndrs/react-thre…
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todaylg retweeted
something very special, new @pmndrs lib out — github.com/pmndrs/react-thre… @BenHouston3D kinda set me on that path. this is a dirt easy abstraction. just plug this thing in. it's not for runtime but could allow your app to present things photo-realistically. codesandbox.io/s/basic-demo-…
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todaylg retweeted
A bit like having Blender's Cycles in the browser. Hoping to add this renderer to threejs.org/editor/ soon 🤓
I think a denoiser helps a lot. Currently experimenting with @WebAMV's lgl-tracer: threejs-lgltracer.glitch.me/
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ミクちゃんという本当にたくさんの夢を叶えて生きてる女の子 心から!!!おめでとう!!! #初音ミク生誕祭2020 #初音ミク誕生祭2020
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京都アニメーションの事件から一年です。未だにどう考えて良いのか分からず、スタジオの方々の痛みは想像も及びません。 なぜこれほど美しいものをあの人たちは作れるのだろうかと、ずっと悔しく思ってきました。そんなふうに気持ちを駆らせてくれる京都からの作品を、これからもずっと観たいです。
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👋 Say hello to Unreal Engine 5—take your first look now! #UE5 unrealengine.com/blog/a-firs…

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Mamba out. Rest well Kobe. 💔💔💔
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todaylg retweeted
影は画像に描いて下に敷くといい感じ #PlayAniMaker
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今まで作って投稿してきたモノをまとめたらデモリールが出来た フル版はこちら→【YouTube】youtu.be/xU8RHeJTQdI
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