todaylg retweeted
Take your ray tracing game to the next level! ✨ LGLTracer is a real time ray tracing tool for stunning visuals with your 3D.
Explore it here:
threejsresources.com/tool/lg…
#Threejs #WebGL #RayTracing
todaylg retweeted
高速&美麗なレイトレーシングレンダリングをブラウザ上で実行可能なビューアー&エディター!WebGPU&WebGL
LGLTracer V3
3dnchu.com/archives/lgltrace…
開発 @WebAMV
#webgl #raytracing #webgpu
todaylg retweeted
LGLTracer V3 @WebAMV
Web用レイトレレンダリングエンジン
WebGPU/WebGL対応
モードはViewerとEditor
サクサクっと触れる
lgltracer.com
todaylg retweeted
🚀 Introducing gsplat.js - a JavaScript Gaussian Splatting library
🚄 Speed: Optimized WebAssembly
☂️ Versatility: Modular, swap out the renderer
🤗 Open Source: MIT License
Code: jsfiddle.net/e52x4m9z/
Repo: github.com/dylanebert/gsplat…
todaylg retweeted
I implemented 3D Gaussian Splatting in WebGL. Check it out here: antimatter15.com/splat/
todaylg retweeted
Hello world :)
We have released our 3D-modeling eidtor on web for free testing (xiamo.fun/) . Thanks @WebAMV help us build wonderful pathtracing renderer on web.
Now, focus creating on the web, not installing complex software😀
#webgl #threejs #creativecoding
todaylg retweeted
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
todaylg retweeted
*Mitsuba 3* is now available! It's a major redesign of the lab's infrastructure for differentiable rendering building on the Dr.Jit just-in-time compiler announced yesterday. Full video link: tinyurl.com/mitsuba-tut 1/10
todaylg retweeted
Oh right, we already had a basic implementation of #LGLTracer by @WebAMV in our #unity ↦ #threejs exporter ✨
(the project is live at bike.needle.tools, but no raytracing there as of now)
#screenshotsaturday
todaylg retweeted
web based path tracing is getting real. lgltracer by @WebAMV even handles complex indoor scenes surprisingly well
todaylg retweeted
added a quick example for snapshots, i figure this will be the dominant use case — letting clients see a realistic display of a product, and/or download the still-image. could also be good for auto generating thumbs (pmndrs market?) @NikkitaFTW github.com/pmndrs/react-thre…
todaylg retweeted
something very special, new @pmndrs lib out — github.com/pmndrs/react-thre… @BenHouston3D kinda set me on that path. this is a dirt easy abstraction. just plug this thing in. it's not for runtime but could allow your app to present things photo-realistically. codesandbox.io/s/basic-demo-…
todaylg retweeted
A bit like having Blender's Cycles in the browser.
Hoping to add this renderer to threejs.org/editor/ soon 🤓
Replying to @0xca0a @garrettkjohnson
I think a denoiser helps a lot.
Currently experimenting with @WebAMV's lgl-tracer: threejs-lgltracer.glitch.me/
todaylg retweeted
ミクちゃんという本当にたくさんの夢を叶えて生きてる女の子
心から!!!おめでとう!!!
#初音ミク生誕祭2020
#初音ミク誕生祭2020
todaylg retweeted
京都アニメーションの事件から一年です。未だにどう考えて良いのか分からず、スタジオの方々の痛みは想像も及びません。
なぜこれほど美しいものをあの人たちは作れるのだろうかと、ずっと悔しく思ってきました。そんなふうに気持ちを駆らせてくれる京都からの作品を、これからもずっと観たいです。
todaylg retweeted
👋 Say hello to Unreal Engine 5—take your first look now! #UE5
unrealengine.com/blog/a-firs…






















