todaylg retweeted
Take your ray tracing game to the next level! ✨ LGLTracer is a real time ray tracing tool for stunning visuals with your 3D.
Explore it here:
threejsresources.com/tool/lg…
#Threejs #WebGL #RayTracing
Try integrating @pissang1 oidn-web denoiser into LGLTracer, it works like magic😂
lgltracer.com/editor/index.h…
#webgpu #raytracing #threejs #editor
todaylg retweeted
高速&美麗なレイトレーシングレンダリングをブラウザ上で実行可能なビューアー&エディター!WebGPU&WebGL
LGLTracer V3
3dnchu.com/archives/lgltrace…
開発 @WebAMV
#webgl #raytracing #webgpu
todaylg retweeted
LGLTracer V3 @WebAMV
Web用レイトレレンダリングエンジン
WebGPU/WebGL対応
モードはViewerとEditor
サクサクっと触れる
lgltracer.com
Using gpu to build bvh based on WebGPU, there is no need to wait for build time when switching large models for viewing, and the experience of Viewer becomes smoother👏
Try it too😆:
lgltracer.com/viewer/index.h…
#webgpu #raytracing #threejs #viewer
My WebGPU ray tracing renderer completes an evolution😂
With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it:
lgltracer.com/editor/index.h…
#webgpu #raytracing #threejs #editor
todaylg retweeted
🚀 Introducing gsplat.js - a JavaScript Gaussian Splatting library
🚄 Speed: Optimized WebAssembly
☂️ Versatility: Modular, swap out the renderer
🤗 Open Source: MIT License
Code: jsfiddle.net/e52x4m9z/
Repo: github.com/dylanebert/gsplat…
I released my mini WebGPU ray tracing editor, which can edit scenes directly under ray tracing :)
lgltracer.com/webgpu/editor/…
It is just a demo editor, but it can easily create some simple scenes🥳🥳🥳
#webgpu #raytracing #threejs
So cool !!!
The wait is over! We're thrilled to announce the launch of our refreshed studio website.
Check it out now! 🚀
lusion.co
todaylg retweeted
I implemented 3D Gaussian Splatting in WebGL. Check it out here: antimatter15.com/splat/
With support for WebGPU, my tracer has also updated to version 2.0.
lgltracer.com/
There is still a lot of work to do and things to learn. I will keep going👏👏👏
#webgpu #webgl #raytracing #threejs
Source of this great model:
skfb.ly/ourA9
The viewer demo of the path tracing part of our WebGPU renderer is released (just drag your gltf/hdr)
xiamo.fun/tracer
Based on WebGPU, many new optimizations and technologies can be tried, other demo are coming soon, Lets go!😆@Xiamo3D @punyD
#webgpu #raytracing #threejs
todaylg retweeted
Hello world :)
We have released our 3D-modeling eidtor on web for free testing (xiamo.fun/) . Thanks @WebAMV help us build wonderful pathtracing renderer on web.
Now, focus creating on the web, not installing complex software😀
#webgl #threejs #creativecoding
I am trying to build a WebGPU ray tracing renderer, and it is exciting to see that many techniques can now be implemented on the web platform through WebGPU, which is a great improvement to the Web rendering capabilities.👏
#webgpu #raytracing #threejs
Thanks to @punyD for the support on this part of my work. If you are interested in web-based SDF products or renderers, please feel free to contact him and join our team. Our SDF modeler (WebGL version) will also be released soon😉
todaylg retweeted
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…





















