Web3D ❤️ Anime

Joined November 2017
Take your ray tracing game to the next level! ✨ LGLTracer is a real time ray tracing tool for stunning visuals with your 3D. Explore it here: threejsresources.com/tool/lg… #Threejs #WebGL #RayTracing
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Try integrating @pissang1 oidn-web denoiser into LGLTracer, it works like magic😂 lgltracer.com/editor/index.h… #webgpu #raytracing #threejs #editor
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高速&美麗なレイトレーシングレンダリングをブラウザ上で実行可能なビューアー&エディター!WebGPU&WebGL LGLTracer V3 3dnchu.com/archives/lgltrace… 開発 @WebAMV #webgl #raytracing #webgpu
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LGLTracer V3 @WebAMV Web用レイトレレンダリングエンジン WebGPU/WebGL対応 モードはViewerとEditor サクサクっと触れる lgltracer.com
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Using gpu to build bvh based on WebGPU, there is no need to wait for build time when switching large models for viewing, and the experience of Viewer becomes smoother👏 Try it too😆: lgltracer.com/viewer/index.h… #webgpu #raytracing #threejs #viewer
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My WebGPU ray tracing renderer completes an evolution😂 With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it: lgltracer.com/editor/index.h… #webgpu #raytracing #threejs #editor
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🚀 Introducing gsplat.js - a JavaScript Gaussian Splatting library 🚄 Speed: Optimized WebAssembly ☂️ Versatility: Modular, swap out the renderer 🤗 Open Source: MIT License Code: jsfiddle.net/e52x4m9z/ Repo: github.com/dylanebert/gsplat…
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I released my mini WebGPU ray tracing editor, which can edit scenes directly under ray tracing :) lgltracer.com/webgpu/editor/… It is just a demo editor, but it can easily create some simple scenes🥳🥳🥳 #webgpu #raytracing #threejs
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I fixed the sss option on the online demo (I didn't notice before that it had no effect at all)🥲🥲🥲
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So cool !!!
The wait is over! We're thrilled to announce the launch of our refreshed studio website. Check it out now! 🚀 lusion.co
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I implemented 3D Gaussian Splatting in WebGL. Check it out here: antimatter15.com/splat/
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With support for WebGPU, my tracer has also updated to version 2.0. lgltracer.com/ There is still a lot of work to do and things to learn. I will keep going👏👏👏 #webgpu #webgl #raytracing #threejs
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The viewer demo of the path tracing part of our WebGPU renderer is released (just drag your gltf/hdr) xiamo.fun/tracer Based on WebGPU, many new optimizations and technologies can be tried, other demo are coming soon, Lets go!😆@Xiamo3D @punyD #webgpu #raytracing #threejs
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todaylg retweeted
Hello world :) We have released our 3D-modeling eidtor on web for free testing (xiamo.fun/) . Thanks @WebAMV help us build wonderful pathtracing renderer on web. Now, focus creating on the web, not installing complex software😀 #webgl #threejs #creativecoding
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I am trying to build a WebGPU ray tracing renderer, and it is exciting to see that many techniques can now be implemented on the web platform through WebGPU, which is a great improvement to the Web rendering capabilities.👏 #webgpu #raytracing #threejs
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Thanks to @punyD for the support on this part of my work. If you are interested in web-based SDF products or renderers, please feel free to contact him and join our team. Our SDF modeler (WebGL version) will also be released soon😉
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This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
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