Victor Hernandez retweeted
If you are new to procedural generation within game dev, here is a great starting point on how to leverage noise!
Readers added context they thought people might want to know
This infographic is AI-generated and mislabels several noise functions and their visual outputs. The post author acknowledged the graphic was generated by AI: x.com/slashskill_/st…
A breakdown of the inaccuracies is detailed here: x.com/XorDev/status/…
Victor Hernandez retweeted
Samurai Jack fights Demonic Spirit in Haunted House. This whole episode was pure horror
Victor Hernandez retweeted
新しい子うごいた!
ずっとBlender 4.xのEevee使ってたから、最新の5.2LTSで使えなくなってたシェーダーを中心に刷新した
ビューポートがめっちゃ軽くて感動してる
#3DCG
Victor Hernandez retweeted
We now have a new bundle: Godot: All About VFX! ✨
It includes the Complete Godot VFX Handbook and the Godot Shaders Bible! ➡️ jettelly.com/bundles/godot-a…
#indiedev #godot
See how Elenna Raguin made this stylized butterfly explosion VFX inspired by Teamfight Tactics.
Read more: 80.lv/articles/mesmerizing-t…
@PopcornFX
Victor Hernandez retweeted
Infinite Impacts !! Seriously this system is so powerful.
And there is still so much to explore !🔥🔥
#gamedev #unity3d #visualeffects #vfx #indiedev #indiegamedev
Victor Hernandez retweeted
I recently took the Advanced Shader class by @VFXApprentice and created a "magical orb" material from scratch, incorporating lots of new techniques and workflows.
Thank you to @Beardilocks for your mentorship throughout the 4 weeks!
#realtimevfx #vfx #ue5
Victor Hernandez retweeted
我使用Astra去读取Blender的教程,来还原实现这种视差镭射卡片的效果。
我把它做成了工作流,上传一张卡片即可开始自动化实现,教程来源@乌托邦的香蕉
Victor Hernandez retweeted
The Sparkling Star looks fine, but the Sun Pillar feels a bit out of place. I’ll try to find a different blending mode that works better.
Victor Hernandez retweeted
Did you know you can create 2D metaballs using Unity’s Particle System? Here’s a portal I made using that technique.
I’ll include this VFX as a 'case study' in the Unity Shaders Bible SE package, in case you’re interested ✨ jettelly.com/store/the-unity…
#gamedev






















