Joined April 2010
Victor Hernandez retweeted
If you are new to procedural generation within game dev, here is a great starting point on how to leverage noise!
Readers added context they thought people might want to know
This infographic is AI-generated and mislabels several noise functions and their visual outputs. The post author acknowledged the graphic was generated by AI: x.com/slashskill_/st… A breakdown of the inaccuracies is detailed here: x.com/XorDev/status/…
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Victor Hernandez retweeted
Samurai Jack fights Demonic Spirit in Haunted House. This whole episode was pure horror
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Victor Hernandez retweeted
A cool color combination #aftereffects #vfx
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新しい子うごいた! ずっとBlender 4.xのEevee使ってたから、最新の5.2LTSで使えなくなってたシェーダーを中心に刷新した ビューポートがめっちゃ軽くて感動してる #3DCG
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Victor Hernandez retweeted
One Plane, One Material Blender continues to be pretty cool
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Victor Hernandez retweeted
Compositing test (JJK inspired)
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Victor Hernandez retweeted
We now have a new bundle: Godot: All About VFX! ✨ It includes the Complete Godot VFX Handbook and the Godot Shaders Bible! ➡️ jettelly.com/bundles/godot-a… #indiedev #godot
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Victor Hernandez retweeted
See how Elenna Raguin made this stylized butterfly explosion VFX inspired by Teamfight Tactics. Read more: 80.lv/articles/mesmerizing-t… @PopcornFX
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Victor Hernandez retweeted
Tried this with some of my own keyframes - "O HI"
Wow: simple painted keyframes to generate fluid sim / VFX elements This is built with an open-source IC-LoRA that uses @ltx_io - renders in @ComfyUI - made by Adrien Toupet 🤩
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Victor Hernandez retweeted
An upgraded version of the one I posted yesterday: twisted chromatic distortion!
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Victor Hernandez retweeted
Stylized beach shader by @LirazLinzen, where CG code meets sun, sand, and sea. A little experiment in art + programming. Always learning, always experimenting. 🌊 #vfx #techart
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Victor Hernandez retweeted
Infinite Impacts !! Seriously this system is so powerful. And there is still so much to explore !🔥🔥 #gamedev #unity3d #visualeffects #vfx #indiedev #indiegamedev
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meh slime cat tail for @SoozyOoze vtuber model! #Live2D #Live2DWIP #Vtuberㅤ
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Victor Hernandez retweeted
I recently took the Advanced Shader class by @VFXApprentice and created a "magical orb" material from scratch, incorporating lots of new techniques and workflows. Thank you to @Beardilocks for your mentorship throughout the 4 weeks! #realtimevfx #vfx #ue5
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Victor Hernandez retweeted
我使用Astra去读取Blender的教程,来还原实现这种视差镭射卡片的效果。 我把它做成了工作流,上传一张卡片即可开始自动化实现,教程来源@乌托邦的香蕉
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Victor Hernandez retweeted
The Sparkling Star looks fine, but the Sun Pillar feels a bit out of place. I’ll try to find a different blending mode that works better.
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Victor Hernandez retweeted
1つ目の課題のループエフェクトとして作った炎の竜巻です #3DCG #VFX #デジハリ
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Victor Hernandez retweeted
Just a few expressions, no keyframes used.
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Victor Hernandez retweeted
Did you know you can create 2D metaballs using Unity’s Particle System? Here’s a portal I made using that technique. I’ll include this VFX as a 'case study' in the Unity Shaders Bible SE package, in case you’re interested ✨ jettelly.com/store/the-unity… #gamedev
エフェクト向け、Shader-Coreベースのシェーダー #YoluVFX を開発中だよぉ 安定してきたらvpmリポジトリに現れます これは、サンプル(zzzのホロウポータル)
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Victor Hernandez retweeted
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