Graphics and design professional. Creator of Rasterizer.

macOS
Joined May 2014
Rasterizer, the 3rd iteration of my 2D GPU-accelerated vector graphics engine, is now available. • Around 30x faster than Core Graphics • Less than 4,000 lines of code • CPU stages use efficient batch parallelism • Quadratic Béziers solved on GPU github.com/mindbrix/Rasteriz…
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Rasterizer, the 3rd iteration of my 2D vector GPU engine, will be released on Monday.
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3. The PDF was imported into Sketch and exported as an SVG. 4. SVG <g> tags for each ring were added manually. 5. The SVG was then embedded into a HTML file and animated with a small amount of JavaScript. (4/4)
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2. The vectors with the chosen font (Gill Sans Semibold), with all the rings zeroed were exported using a PDF screen grab facility built into Rasterizer. (3/4)
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HOWTO: 1. Rendered using C++ in Rasterizer to test a shiny new text on an arc API -- and enable quick typography experimentation. (2/4)
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Concentrichron: a clock and calendar made of concentric rings: concentrichron.com (1/4)
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Rasterizer (GPU) enhanced with quadratic Beziér curve primitives. • CPU generates coarse geometry • GPU interpolates the curves • Works for both fills and strokes • Novel analytical AA coverage algorithm • Reference quality
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Rasterizer (GPU) - High-quality GPU accelerated outlines demo
Rasterizer.app is just 557 KB — most of which is the icon.
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