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The journal keeps improving! The new #ImpactFactor is 5.4 (+0.4) and the 5-year IF is 6.7. #CiteScore also increased to 11.9.
More #metrics on link.springer.com/journal/10…
Daniel Zielasko and Isayas Berhe Adhanom are the Guest Editors for the collection on Immersive #Sickness Prevention
link.springer.com/collection…
The new collection on Immersive #Sickness Prevention is open for submission until November 30th: link.springer.com/collection…
The #MostCited #VIRE #reserach (non-review) #article last year was "Evaluation of the novelty effect in immersive Virtual Reality learning experiences" by Miguel-Alonso, Checa, Guillen-Sanz & Bustillo: link.springer.com/article/10…
The #MostCited #VIRE #review #article last year was "Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges" by Adhanom, MacNeilage, & Folmer:
link.springer.com/article/10…
The #collection "XRMemory: The Future of Memory Capture, Reconstruction, and Replay in XR" is open for submission until the end of July! If you are working on #XR and #memory, take a look at link.springer.com/collection…
Last hours to submit your #paper to the #collection about #Collaboration and #SocialInteraction in #XR: link.springer.com/collection…
Are you working on #Collaboration and #SocialInteraction in #XR? Take a look at this #CallForPapers link.springer.com/collection…
#VIRE #ImpactFactor increased again!
The 2024 2-year #ImpactFactor is 0.6 higher than the previous year and is now 5.0!
The 5-year Impact Factor is now 6.6.
More stats on link.springer.com/journal/10…
The #CallForPapers for the #Collection on Prototyping and Developing Real-World Applications for #ExtendedReality has been extended to 31 March 2025.
link.springer.com/collection…
The #CallForPapers on #VirtualReality for #MentalHealth is accepting submissions. The deadline is 20 January 2025. More information at link.springer.com/journal/10…
The #CallForPapers for the #Collection on Prototyping and Developing Real-World Applications for #ExtendedReality is now open! The submission deadline is 31 January 2025, but the review process will start as soon as each paper is submitted.
link.springer.com/collection…
From in-car #VR to #CNNs in #XR, #VIRE #September issue has 31 #OpenAccess articles covering a wide range of #CG, #HCI, #InfoVis, and #Education topics! link.springer.com/journal/10…
New #VIRE #CFP about Prototyping and Developing #RealWorld Applications for #ExtendedReality!
Read all details at link.springer.com/journal/10…
The 2023 Impact Factors were just released, and we are delighted to inform you that #VIRE’s #ImpactFactor increased by 0.2 to 4.4!
The 5-year Impact Factor is 5.4.
More stats on link.springer.com/journal/10…
Virtual Reality Journal retweeted
#FallPrevention with augmented reality? In our new publication in @VIREJournal we @HPRC10 show that we can improve balance by displaying artificial visual cues. One step closer to bring this to life as an assistive device 💪 link.springer.com/article/10…
#March brings the first #issue of volume 28 with 56 #articles about #VR, #AR, #MR , #eyetracking, #locomotiontechniques, and their #application to #training, #education, #relaxation, #vehiclecontrol, #medicine, #art, and much more! link.springer.com/journal/10…
#VIRE #December issue is out with 54 #articles, including special issue ones about #VR #immersive #healthcare and #therapy link.springer.com/journal/10…
Latest #research about #VR/#AR/#MR/#XR is available on our #OnlineFirst page link.springer.com/journal/10…

