
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio ๐ ๐ฎ
San Francisco
Joined July 2008
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Great ideas deserve great art ๐จ
With Unity Spark, you donโt have to start from scratch or rely solely on placeholder graphics. Connect directly to the Unity Asset Store right inside your browser to discover artist-created 3D models, environments, and audio that you can add directly into your project.
Elevate how your game looks and feels from day one.
Join the Unity Spark waitlist: on.unity.com/4enJp5c
500k+ wishlists with just 1 programmer! โ๏ธ
Deep Dish Dungeon blends metroidvania exploration with survival & crafting. Discover how @beholdstudios pulls it off using Unity Lobby, Relay, and Vivox.
๐ Read the full dev interview: on.unity.com/DeepDishDungeonโฆ
#MadeWithUnity | @RawFury
We are excited to announce the experimental release of the UI Toolkit Connector for Figma (com.unity.ui.figma 0.1.0-exp.1) ๐จโจ
Bridge the gap between Figma and the Unity Editor: turn Figma frames into real, editable UXML and sync the updates you choose back.
๐ Check out the setup guide and join the conversation in our Discussions thread: on.unity.com/FigmaUIToolkit_โฆ
Did you know you can use the official Unity Plugin with Grok Build?
Install it with one command, and Grok gets access to 30+ skills to help increase the speed and accuracy of your Unity workflows.
๐ Get started: on.unity.com/GrokPlugin
Is your workflow missing Unityโs new CLI tool? โ๏ธ
Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team!
๐
October 22 | 9am PT / 12pm ET / 5pm GMT
๐ Set your reminder: on.unity.com/CLI_Livestream
๐ Join the Unity Spark waitlist: on.unity.com/4ymBUm7
With Unity Spark, you can do it all in the browser ๐ฅ๏ธ
Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly.
Move beyond a prompt and build a game everyone wants to play.
Small team. One branch. Sim-shipping on every major platform ๐ฅโจ
Learn how @SoftCrunchGames pulled it off for Foxy Dumplings โ from Unity Cloud Save cross-progression and a facade pattern for platform code to faster IL2CPP builds on Unity 6.3 LTS.
๐ Read the full dev interview: on.unity.com/FoxyDumplings_Bโฆ
Say goodbye to 50-line wrapper scripts and brittle pre-configured build runners ๐ ๏ธ
The new Unity CLI simplifies your CI/CD setup, giving you a cleaner, reproducible way to provision Editors, run tests, and produce builds across any CI provider with just a few standard commands.
๐ Read the full blog to learn more: on.unity.com/CICD_Blog
Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. ๐
โ๏ธ Tools I used:
- Muse Code (๐บ๐๐๐ฒ-๐๐ผ๐ป๐ฑ๐ฒ๐ฟ-๐ญ.๐ฌ)
- Unity / Unity CLI
- Meta SDKs (ISDK, MRUK, PSDK)
- Meta VR CLI
- Adobe Photoshop
My plan is to launch it in the store as a demo by tomorrow morning and Iโll be doing a video about my learnings!
The original mobile game video is on this thread๐
The upgraded Hierarchy window is now enabled by default in Unity 6.6 ๐ช
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Faster performance in large scenes
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Horizontal scrolling
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Reorderable data columns
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Native Entity & UI Toolkit support










