We are a collaborative game studio and engine technology company, united in our determination to power the next generation of truly massive multiplayer games.

Washington, DC
Joined September 2011
Tomorrow, October 9th, at 3PM EDT, join us for a developer livestream with Katt and Derek on Twitch. We’ll be talking about Scouts, answering your questions, and we might even brave the RvR zones. twitch.tv/UnchainedStudio
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Check out our latest video, highlighting Update 0.50, live now on the Camelot Unchained servers! youtube.com/watch?v=2Tw-3B8b…
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Update 0.50 for Camelot Unchained is now live, featuring Scouts and Siege! Join us this weekend, and every weekend, from Friday at 1PM EDT to Monday at 1PM EDT. camelotunchained.com/2026/10…
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Camelot Unchained - Preview of Early Access Update 0.50 camelotunchained.com/2026/09…
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Update 0.49 for Camelot Unchained is now live! Join us this weekend, and every weekend, from Friday at 1PM EDT to Monday at 1PM EDT. camelotunchained.com/2026/09…
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Check out our new video for Update 0.49, live on the Camelot Unchained servers today at 1PM EDT! Improvements to NPC behavior, environmental art and lighting improvements, and a bevy of bug fixes await. youtube.com/watch?v=JxAy1QGJ…
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Tomorrow, Friday, September 4th at 3PM EDT, we'll be going live on Twitch for a livestream with Katt to explore CU's newest patch, Update 0.48! We'll talk patch notes, expansions on features, and fishmaxxing. twitch.tv/UnchainedStudio
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The roadmap graphic we included in our Production Roundup was outdated. We have updated the graphic accordingly, and you'll see this reflected with the correct image on our website. Nothing has been removed from the roadmap, but we have shifted a few items around.
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