hi, i made those ArcSys script modding tools and worked on the live content mods, posting stuff i make here.

Joined August 2023
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New BBScript update, this includes support for Guilty Gear Strive's latest version 1.48, and Granblue Fantasy Versus Rising's latest version 2.20 Download here: github.com/super-continent/b…
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I started work on GBVSR but havent made that much progress yet. Working with some new tools and also have many other proejcts, hopefully will eventually finish it though.
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If you would like some examples, I've written a handful of simple web applications which receive the data and display info like live graphs xitter.cf/TopTwentyNotes/status/…
Another addition to the Xrd WebSockets test page I've been working on. These are statistics about a match being reported in real-time.
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I've been considering having some kind of match info database set up for Xrd, I think theres lots of potential for analysis
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Yeah, the hardest part about the mod integration is knowing which parts of the state imply which other parts, it lets you guarantee certain data is correct without needing to reverse engineer hard parts of the game, but it takes a ton of experimenting
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I think there's a lot more to consider when integrating with a games codebase, you need to make sure its secure and impossible to misuse, but I think something like this would be a very big feature for anyone interested in the technical side of the games they play.
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Would totally be willing to help out with that as well!
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If you ever want to implement something like the Xrd mod for another game I'm totally willing to help! The charts are quite easy to set up too
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Krackatoa has been doing more content creation and visuals-oriented stuff with the mod. It all uses the same underlying websockets integration. xitter.cf/Koryuken/status/188253…
Guilty Gear x Balatro is a real game you can play at Frosty Faustings this year.
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I've also worked on some other utilities with this integration xitter.cf/TopTwentyNotes/status/…
Another addition to the Xrd WebSockets test page I've been working on. These are statistics about a match being reported in real-time.
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Another addition to the Xrd WebSockets test page I've been working on. These are statistics about a match being reported in real-time.
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The mod is here if you want to take a look at the docs, it's original purpose was to act as a way to load script mods into the game, which it still does, but it's grown over time into a general utility mod. It also allows modifying the rollback delay. github.com/super-continent/g…
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Replying to @vankil_
It's a simple webpage which reads the game state and updates based on when hits connect. It works by connecting to a WebSockets server hosted inside the Xrd executable, which I added to my mod at the request of @Koryuken a while back, we've both been experimenting with it since.
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Working on a new addition to my Xrd websockets mod test project
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I can play like this, but I don't have support for character-specific meters yet. 🤔 If we can figure out how to keep those in-game until I integrate them, we'll be good in short order.
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New GGXrd WebSockets mod update. The mod didn't have a proper timeout on clients being sent a message, which could lead to game freezing if a WebSockets client was unresponsive. This update fixes that and allows the player to set the timeout. Download below!
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