hi, i made those ArcSys script modding tools and worked on the live content mods, posting stuff i make here.

Joined August 2023
I can play like this, but I don't have support for character-specific meters yet. 🤔 If we can figure out how to keep those in-game until I integrate them, we'll be good in short order.
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guilty gear rollback beta is now in pre-release please note that there are plenty of issues still, but it's *mostly* functional now
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I understand it now
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Xrd streams are gunna pack a punch now... 💥👊
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For those of you who don't know: This is a live dynamic overlay running atop the game.
Ver 2 is already leagues better, you can do this for literally any move in the game btw
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If you are fighting game content creator please watch this video.
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Pangaea retweeted
what has krack done
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Guilty Gear x Balatro is a real game you can play at Frosty Faustings this year.
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I made a frame meter for Plus R! Featuring a secondary frame meter for player summons / projectiles, FRC and Slashback windows, and multiple invuln states. github.com/YouKnow232/ggxxac…
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That is jimbos blazing.
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I cannot believe I have the power to do this with my human fingers.
It's just about ready to start grafting it to Xrd.
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You need audio to experience the maiden voyage of the Guilty Gear XX Accent Core +R Live Content Mod. With it, you can play any sound you like in OBS whenever someone lands a slashback.
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Xrd MOM Mode? Xrd Balatro Mode.
If anyone asks I'm definitely not trying to graft balatro onto guilty gear in time for Frosty's
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Pangaea retweeted
While needing some tweaks and streamlining the experience (teams instead of FFA, interface for 4players to pick characters & moons, cccaster input mapping) with minor hacks and adjustments, 4 player/2v2 mode is still present and can be enabled, left over from Melty Blood Act Cadenza. MBAA.exe's launcher ONLY allows for setting Player 1 & Player 2, but if you go look in KeyConfig.ini you will see that it sets parameters for not only P1/P2, but sets P3 & P4 to blank and disabled. Taking a working controller configuration generated from the launcher for port 1 & changing it to 3/4, along with memory edits to force teams mode and then changing the "slot" of p3/p4, as you can see it's all there.
What if I told you we can now play MBAACC 2v2
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squidward: fuuuuutuuuure fuuuuuturuuuure We now have full 60Hz gamestate capture! I honestly think this mod is an extremely important development for the fgc. All developers should be aware of what even a fraction of this functionality can bring to the scene.
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This is the killer functionality I’ve dreamt about. Player Tracking and Position is online which makes things like automated saltybets a thing.
Xrd SAMMI integration now reports Steam names and IDs in online matches! This should be very useful to anyone streaming online gameplay who might want to display names in their layout or even make Steam API calls with the ID Download here: github.com/super-continent/g…
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I'm sorry but you need to see this.
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My Guilty Gear Xrd SAMMI integration mod is out! You can now access game state and have your stream react in any way you want in real time! I think there's going to be tons of value in this for TOs who want to give the audience more info, or add fun stream gimmicks. Link below!
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Many thanks to @TopTwentyNotes for the maximum sweaty mod support these past few weeks. You can use all of the following variables for stream gimmicks and production. I heard that the only others to do this were the melee guys until Nintendo C&D'd them.😭
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