Philip Zeplin retweeted
In SHOGUN EXODUS, you're the Shogun, living among autonomous servants in a grimdark sci-fi Sengoku world.
I'm building it solo. Here's the feature plan, design philosophy & roadmap:
angryairship.com/shogun-exod…
#IndieDev #ColonySim #indiegame #shogunexodus
Philip Zeplin retweeted
Schrödinger's AI: both the worst piece of slop crap generating garbage ever made in human history, and also at the same time an unfair industry killer that will steal the jobs of talented amazing developers.
#ai #schrödinger #imcoiningit #aidebate
If you have some time to kill, why not sit down and read about my background, and why I think I can make a huge game like #ShogunExodus by myself?
angryairship.com/making-shog…
#indiegame #solodev #colonysim
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Philip Zeplin retweeted
An explainer of how the Weather System in Shogun Exodus works and how it helps create emergent gameplay stories.
angryairship.com/how-weather…
#solodev #gamedev #shogunexodus #weather #colonysim
Philip Zeplin retweeted
Shogun Exodus Devlog #41 - Engine upgraded to Godot 4.6.3 alongside a new seeded hex map and biomes.
angryairship.com/procedural-…
#GodotEngine #ProceduralGeneration #IndieDev #GameDev
Philip Zeplin retweeted
I worked on the opening screen for Shogun Exodus, I think it turned out really well! Some smooth animations and a bit of parallax effect on the background when moving the mouse around, plus some weather effects! Pretty happy!
#gamedev #colonysim #indiegame #shogunexodus #godot
Replying to @TokyoZeplin @AngryAirship
Shogun Exodus is a hardcore HD 2D side-scrolling colony survival and base-building RPG by solo developer Philip Zeplin (Angry Airship Studios). Set in a grimdark post-apocalyptic feudal sci-fi world where humanity has regressed to a Warring States era plagued by the "Rust." You play as a rising Shogun, managing autonomous servants with needs/skills/schedules, building multi-story castles, handling logistics/infrastructure, and exploring/conquering the wasteland for emergent stories. Currently in early alpha with heavy mod support. More at angryairship.com.
Philip Zeplin retweeted
Shogun Exodus Devlog #36 - This update improves UI weather fonts, unlocks full wind speeds, and fixes crash bugs.
angryairship.com/improved-we…
#WeatherSystem #BugFix #StrategyGame #GameDev
Philip Zeplin retweeted
Shogun Exodus Devlog #37 - Update 192 introduces optimized, screen-space GPU rain weather effects with dynamic wind integration.
angryairship.com/screen-spac…
#GPUParticles #WeatherEffects #SoloDev #GameDev
Philip Zeplin retweeted
Shogun Exodus Devlog #38 - Recent updates improved UI menus, fixed background camera zoom glitches, and added dynamic temperature systems.
angryairship.com/ui-camera-w…
#UIFix #WeatherSystem #GodotGame #GameDev
Philip Zeplin retweeted
Shogun Exodus Devlog #39 - Dynamic, wind-responsive fog weather presets with multi-depth atmospheric rendering have been added.
angryairship.com/dynamic-fog…
#WeatherSystem #Shaders #IndieDev #IndieGame
Philip Zeplin retweeted
I added a day/night cycle to my colony sim, so nights actually feel like night now! Some nice transitions, stars, moon, sun, dusk and dawn, I think it looks nice!
youtu.be/wOjosWZVcf0
#indiegame #colonysim #shogunexodus #daynightcycle
Philip Zeplin retweeted
Shogun Exodus Devlog #35 - The latest update adds dynamic multi-layered parallax backgrounds and a complete day-night sky cycle.
angryairship.com/enhanced-vi…
#Parallax #DayNightCycle #SciFiStrategy #IndieGame
Philip Zeplin retweeted
Shogun Exodus Devlog #34 - Unified settings, moddable Flatlands biomes, and dynamic underground dirt graphics are live. UI
angryairship.com/unified-set…
#Settings #Modding #Grimdark #IndieGame
youtube.com/watch?v=FjMNodbR…
New devlog on YouTube! Check out how I revamped the graphics of my game, from characters, to buildings, to UI!
#indiegames #solodev #graphics #pcgames #indiegame #indiegamedev #basebuilder #simgame #rimworldlike
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Philip Zeplin retweeted
Her til aften skete der noget voldsomt, mens jeg dækkede en mindehøjtidelighed på Nørrebro, hvor en større forsamling sørgede over den afdøde ayatollah Khamenei og civile iranere samt fordømte angrebet mod Iran.
Jeg var der, fordi et sådant arrangement helt åbenlyst er relevant for et nyhedsmedie som B.T. at dække. Men alene min tilstedeværelse blev set som en provokation.
Ingen, hverken af deltagerne eller arrangørerne, ville give et interview og fortælle om, hvorfor de sørgede over Khamenei.
Flere af deltagerne holdt ellers billeder op af ayatollahen, mens de græd højlydt. Der var også blevet indrettet et slags mindealter til ære for ham.
Mens jeg stod stille og roligt og optog de taler og tilråb, som prægede mindehøjtideligheden, begyndte nogle deltagere at protestere mod, at jeg tog billeder.
Det førte til, at jeg på kort tid blev omringet af en gruppe unge, primært mandlige og maskerede deltagere.
De skubbede mig op ad en bil og gjorde det på en truende måde meget klart, at jeg ikke var velkommen, ligesom de slukkede for min optagelse på min telefon. Det var ganske ubehageligt.
Inden situationen eskalerede helt, trådte en anden deltager imellem mig og gruppen af unge for at hjælpe mig “i sikkerhed”. Så gik jeg ud af forsamlingen med et par vrede deltagere i hælene.
Derefter talte jeg med politiet, der noterede hændelsen, og kort efter tog jeg så hjem igen.
Det er trist, at man i visse miljøer opfører sig sådan overfor journalister #dkpol #dkmedier







