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Replying to @TheNewTeed
UE4 Courses
Ambient & Procedural Sound
dev.epicgames.com/community/…
Dynamic Audio
dev.epicgames.com/community/…
Sound & Space
dev.epicgames.com/community/…
Mixing & Effects
dev.epicgames.com/community/…
Audio Driven Gameplay
dev.epicgames.com/community/…
Music Systems
dev.epicgames.com/community/…
Speaker Announcement #15!
Burnout & Beyond: The Sound Of Cars.
Adam Sawkins from Projector Games will give us a brief runthrough of the design & tech behind some of the most beloved racing games of all time & how we squeezed a quart into a pint pot
Engines, turbos, tyres & more!
Speaker Announcement #14!
The Golden Path - How To Design Music That Makes The Story Sing
Effective Music Design allows the player to feel that the score was crafted specifically for their playthrough.
1/2
Music Designer and Music Editor Helen Lynch (@helenlynchmusic) will give her perspective on balancing pre-rendered and runtime-flexible musical forms in order to solve 'The Door' problem.
2/2
Yes, that’s right folks! #gameaudio short courses coming soon…
If you’re interested, then sign up for info - gameaudioimplementation.com/…
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dave raybould retweeted
I’m in the hunt for some short film work , or media project for the first two weeks in September
(Paid work)
Please DM me if I can be any use I can provide services such as:
Sound Design
Dialogue Editing / Voice Design
Composition
Mix
⚡️Please RT ⚡️
#audiodesign
Help the folks at audiolab with their research. It only takes a bit of your time and you could win some cash money! Either way you’d be helping shape the future of immersive audio 👍
#gameaudio #gameaudiodev
Work in game audio? Please help us shape the future! @TheNewTeed @DamianKastbauer @billystupid @gamerepublic @audiokinetic @BarclaysGames
Just uploaded our presentation from GACO23 looking at how game audio might adapt some concepts from acoustic ecology, including UE demos of how you might do this using env following, spectral analysis, metasounds and audio busses
gameaudioimplementation.com
#gameaudio #UnrealEngine
dave raybould retweeted
PG is on the hunt for an audio programmer to join our Fable team on a permanent basis.
you will join the team working on a proprietary game engine, giving you the rare opportunity to shape the tech used to build a large scale AAA title #gameaudio
app.jobvite.com/m?3JOEfnwi
dave raybould retweeted
Are you in Glasgow, Leeds, Manchester or Edinburgh?! 🗺️ Come see the amazing @_Tinderbox Orchestra with a totally energising amplified set of eclectic music in support of the 'We Make Music' Instrument Libraries Campaign ⬇️⬇️⬇️
tinderboxcollective.org/live…
#LiveInLibraries
Very happy to announce the first leg of Tinderbox Orchestra's 'Live in Libraries' tour - bringing our flagship 20-piece band to perform in Glasgow, Leeds, Manchester, and Edinburgh!
Book tickets today via our website: tinderboxcollective.org/live…
#LiveInLibraries
A good friend has just released a plug-in for Unreal that looks super useful.
Enables easy use of physical MIDI controllers for hands-on control of your audio mixes.
Go check it out…
unrealengine.com/marketplace…
dave raybould retweeted
our audio team at PG is looking to add a new team member who is adept at crafting incredible audio experiences in cinematics on Fable
the role is on-site (hybrid model) and contract. if you have any questions related to the job opening DM me - app link in comments
#gameaudio
dave raybould retweeted
We’d like to say thanks to everyone who helped make this year’s #GameAudioSymposium a massive success!
The speakers for giving up their time to work on and present a series of amazing talks.
The attendees for being an awesomely friendly bunch of people.
dave raybould retweeted
1 more sleep to go!!!!
We’re looking forward to welcoming all the attendees tomorrow.
Get yourselves a good night’s sleep cos we’re going all in on the game audio amazing-ness tomorrow!
#GameAudioSymposium
dave raybould retweeted
A huge thank you from us to @MateriaColl for sponsoring the post-Game Audio Symposium GAN event this Saturday, helping it to be even bigger & better than last year!
Tickets are free and still available, grab yours here: eventbrite.co.uk/e/gan-leeds…
dave raybould retweeted
We'd like to say a massive "THANK YOU!" to @MateriaColl for sponsoring our evening event. Their support means we can have a fully private space + refreshments!
If you're coming to the conference, but haven't booked your free space - details are here: eventbrite.co.uk/e/gan-leeds…
dave raybould retweeted
Myself, @JDWasabi, @Casskingdra and @LauraPlattMusic are going to be talking to y'all about video game music at the @GameAudioSympos this Friday! I'm a bit nervous, but also super excited!
Replying to @GameAudioSympos
That's all the speakers - full programme👇
Thanks to our speakers - we're really looking forward to all of your talks. Should be a great couple of days.
Also a big thanks to our sponsors for chipping in with financial support & prizes for our giveaways!
#GameAudioSymposium
dave raybould retweeted
Today's the last chance to get tickets for a stellar event! I'm down Thursday night if anyone wants to hang out beforehand 👏🏻
Hope everyone had a lovely weekend!
Just a gentle reminder that today is the last day for buying tickets to this year's #GameAudioSymposium. It's looking like being a great couple of days with awesome #gameaudio talks.
See you all in a few days..!!
dave raybould retweeted
Another reason to get your tickets while you still can!
You don't want to miss out on what could turn out to be your favourite event of the year.....
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dave raybould retweeted
🧵Pls Read. I’m working on a follow up to my report with the @LHC4MD on diversity in post production sound and looking to interview people, especially men, from underrepresented groups at any stage of their career working in UK ONLY post production sound across any genre.













