Would love to know what games modern day explorers tend to favor kotaku.com/games-played-a-bi…
1
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While I'm thinking about hidden game design again:
I've worked both in the gaming space as well as simulation and training and there is one thing that sets games apart from simulations in the way we design them:
Games need to think about numbers emotionally, not mathematically.
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I begged @RestorationGame to give me the new FIREBALL ISLAND prototype for the show so I could be the first person to see it! Ya know, cause I'm sad like that. The new version is truly amazing. Can't wait to play it... #TheGoldbergs
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Designers easily get trapped into fierce taxonomical debates (recently “is The Mind” a game or a social activity?”)
Those debates are fine, I guess, academically. But they bore the life out of me and suck all joy from the creative process.
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The best board game:
15. you
14. can't
13. rank
12. them
11. because
10. each
9. has
8. its
7. time
6. and
5. place
4. and
3. or
2. mood
1. Caylus
Inside The Culture Of Sexism At Riot Games kotaku.com/inside-the-cultur… via @kotaku
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People die. The pain of such a loss is like no other. It changes us and how we see the world.
For millennia, humans have explored that loss in stories. Even D&D tales face it, and some of the greatest narratives arise from it.
From death new life may come. #CriticalRole #DnD












