
Director of Considerable Content @cc_content with Scot Beca @ScottBeca. Technical Artist for Tin Man Games. I love shaders, workflows and making games!
Melbourne
Joined September 2015
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Pinned Tweet
Hey everyone! #RogueSingularity jumps on to #NintendoSwitch on 15 August!
More details: (link: bit.ly/2YbtNrK) bit.ly/2YbtNrK
#Nindies
(link: youtu.be/8Zo8lTP2kpc) youtu.be/8Zo8lTP2kpc via
@YouTube
Tech Art Ed retweeted
Just in case you missed it: Brand new trailer for #TheLastExterminator that dropped at #RealmsDeep yesterday, with a new weapon reveal; the Twin Viper!
youtube.com/watch?v=3R9EIsIm…
#RD2022 #BoomerShooter #RetroFPS
Tech Art Ed retweeted
It's the 90s. You're an exterminator. When a hostile invasion of alien cockroaches rocks your city, you've got a job to do. Retro-styled carnage inspired by the 90s FPS classics. Now available for wishlisting on Steam!
store.steampowered.com/app/8…
Tech Art Ed retweeted
The long awaited Scenery Update is now live!
Finally you can resize and manipulate scenery obects to get your MMO exactly how you want it!
store.steampowered.com/news/…
Tech Art Ed retweeted
Love games and helping foster online communities?
We're looking for a talented Player Support Agent to join the team!
tsumea.com/jobs/2107/player-…
Tech Art Ed retweeted
Hey gang! A new Māori indie dev I've been following on Tiktok, @4phaseG, has just started a GoFundMe to get themselves to @PAXAus this year. I just donated -- who's going to join me? ♥️ gofundme.com/f/get-the-4phas…
Tech Art Ed retweeted
The Combat 2.0 Update is now live!
Create and customize your player abilities and more!
store.steampowered.com/news/…
Tech Art Ed retweeted
We've been working on some new character models for the game! Check out this concept art for a Bard Character Class! (WIP)
Tech Art Ed retweeted
“Im gonna learn blender” is basically the “im gonna start working out” for artists.
Was amazing working with you! Did amazing motions :D Check his stuff out!
Looking for Work.
Sadly my time at Tin Man Games has reached its end, so I'm back on the job hunt.
I'm a Games Animator with 4+ years experience animating a vast array of different creatures and characters. RT's appreciated😃
benswallow.artstation.com/
#gamedev #animation #gameart
Tech Art Ed retweeted
Looking for Work.
Sadly my time at Tin Man Games has reached its end, so I'm back on the job hunt.
I'm a Games Animator with 4+ years experience animating a vast array of different creatures and characters. RT's appreciated😃
benswallow.artstation.com/
#gamedev #animation #gameart
Tech Art Ed retweeted
⭐️PLS RT!⭐️
LOOKING FOR WORK! My time at TMG is coming to an end. I'm a games producer with over 3+ years of experience getting ship done.
I've shipped 12 games, most notably @WUOgame (+ EIGHT DLC 🤯) and @MovingOutGame, which won the 2020 GOTY award at the AGDAs!
#gamedev
Tech Art Ed retweeted
RT if you once made something cool under NDA that now sits in a vault somewhere
My favorite part of working with Git LFS is how some texture files cannot be pushed. So you undo the commit and re-export and try again. Remember to push regularly because if you have multiple commits you cannot push anything until the textures have been removed from the history.
This is why blender drives me mad. Like this menu is completely hidden. It doesn't even have any indication that it exists at all. These things were like "Menu on the right" there was no menu :D
Every time I decide to try blender again it's a nightmare. Tutorials use widly different shortcuts that are inconsistant. I have about a 50 percent chance of hitting the wrong thing and it's quicker to quit and re-open that it is trying to google what I hit.













