
Indie game developer. Senior programmer at @Mighty_Games. Also Technical Director and co-founder of Considerable Content w/ @TechArtEd. @cc_content
Melbourne, Australia
Joined October 2014
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- Following247
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Pinned Tweet
Thanks to everyone who came to my talk at #UniteMelb today! Here are my slides if you're interested: unitemelbourne2017.scottbeca…
Scott Beca retweeted
The Continuity of Splines is now on YouTube!!
it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤
❱ youtu.be/jvPPXbo87ds
Scott Beca retweeted
I have been told to relink the trailer
youtube.com/watch?v=3R9EIsIm…
Scott Beca retweeted
We’re delighted to welcome the talented folks at @Mighty_Games to the Keywords family.
The Melbourne-based studio specialises in the development of automated game testing solutions.
Read the full press release: bit.ly/3PYqUWK
#KWSfamily #GameDev
Scott Beca retweeted
Australia's COVID situation is out of control.
A mega-thread looking at where we are, how we got here, and what we need to do to get out of this shitshow.
🧵 . . .
Scott Beca retweeted
Vactics => now available on your Computer Machine.
Build a mech and help liberate Solitude City from the Vactics.
Tactical rogue-lite combat🦾
A Full Campaign🦾
Daily Challenges 🦾
Achievements 🦾
Color Palettes 🦾
And more to come during Early Access!
store.steampowered.com/app/1…
Scott Beca retweeted
I published a new project about combining rewrite rules and solving constraint problems made of rewrite rules github.com/mxgmn/MarkovJunio…
Scott Beca retweeted
Hi! As you know, last month we released Pulp, our easy-to-use Playdate game making tool.
And today, as promised… it's time for even more developer news.
🌟 The full Playdate Software Development Kit is now available for free to all at play.date/dev/ !! 🌟
A thread!
Scott Beca retweeted
That's right, it's happening - it's almost @ConanChopChop time!
Gather your team of up to four and dive into the delightfully chaotic world of Hyboria on 1st March 2022 on PC, Xbox, PlayStation and Nintendo Switch ⚔️
All the details: conanchopchop.com/
Scott Beca retweeted
Replying to @BevyEngine
@BevyEngine 0.6 is out now!
It features a brand new faster / prettier / simpler renderer, shadows, clustered forward rendering, frustum culling, batched sprite rendering, native WebGL2 support, Materials, shader imports, ECS ergonomics, and much more!
bevyengine.org/news/bevy-0-6…
Scott Beca retweeted
Mighty Games Group is hiring!
We are looking for:
- Senior/Lead Programmer
- Automated Test Engineer
These roles are available as a remote work-from-home position. Please check out the website for more details on the position.
mightygamesgroup.com/jobs/
Scott Beca retweeted
Mighty Games Group is hiring!
We are looking for a Senior/Lead Programmer.
This role is available as a remote work-from-home position. Please check out the website for more details on the position.
mightygamesgroup.com/jobs/
Scott Beca retweeted
Botworld Adventure takes the RPG experience to another level. Enter a mysterious world where you can build your own team of bots. From mystifying forests to wild deserts, engage in strategic real-time battles. Coming Soon! #BotworldAdventure #MobileGames #MobileGaming #RPG
Scott Beca retweeted
🚨GCAP Speaker submissions are NOW OPEN! 👀
GCAP 2021 takes place from the 4-6th of October with the theme 'Raising the Bar'.
So get on in and tell us your stellar talk ideas! 👩💻Submissions close 5PM AEDT July 8th so don't delay! 🏃♀️
Learn more 👇👇
gcap.com.au/gcap-2021-call-f…
Scott Beca retweeted
It's done! FINALLY I can share this! Basically everything I've posted over the past 3 years has been for this first episode of Dynamo Dream. I really hope you enjoy it :D
youtu.be/LsGZ_2RuJ2A
Scott Beca retweeted
Do you spend hours (or days) debugging arcane Unity bugs? Announcing…
🏁The Uninomicon🏁
An encyclopedia of the dark technical corners of Unity.
It's already packed with info. Please RT and let's get a lot of folks contributing!🏇
uninomicon.com/ #gamedev #unity3d
























