📜Printable TTRPG creature sheets.
Updated the layout so you can move and resize the illustrations. Pretty happy with the result!
This feels almost magical: @tweethue’s API + AI lets lighting and music adapt in real time as you narrate your TTRPG campaign.
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Long overdue on Tavern of Azoth. Our AI Game Master can now generate and interact with equipment.
"I throw my sword into the river" is now a destructive action!
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Most of the time Dalle fails at bows. But in this instance. Not too bad. 👌
This creature was randomly generated for an encounter by our AI Game Master.
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Playing around with adding an encounter map generator to Tavern of Azoth.
Generations look pretty decent. Figure if I upscale the images and add a customizable grid overlay it could be pretty cool.
A quick swampland foraging guide I used in my last campaign. 20 rations with images. All public domain.
tavernofazoth.com/blog/swamp…
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This community generated slime creature presents an interesting challenge. 💚
#ttrpg #AIart #tavernofazoth
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The Campaign Studio
Search your generated content and drag/drop them into your campaign story.
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tavernofazoth.com/blog/art-s…
Short blog entry on the current art styles.
Looking for feedback before adding more styles to the site.
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Unpopular opinion: Arbitrary deadlines are the best.
I hear a lot of software developers protest against "arbitrary deadlines" imposed by other teams within a company, claiming that these dates do nothing but add unjustified pressure and force developers to release underdeveloped features.
I believe we need these deadlines. Features almost always run up against their release date. Time pressure has a wonderful way of forcing things to get done.
Even if, and maybe especially if, you're developing a project solo, I think it's important to commit to two-week release cycles.
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Tavern of Azoth - Campaign Studio will allow users to build campaigns which can be guided and narrated by our AI Game Master.
This enables players to easily jump into a world and experience your story!
The first feature I would like to share. Events
Events are key elements of context the AI can leverage to control outcomes. Granting your AI Game Master a mix of agency and deterministic behaviours as the players journey through wander through the depths of your creative vision.





















