
Talent manager/ Owner of @oilteam_/ Head of Partnerships @hypertune_ 📧 - [email protected] / [email protected]
Joined October 2011
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Disappointing, but not surprising, from @EvolveOpt.
While we’re focused on pushing the optimisation industry forward, raising standards and building something meaningful, it’s disappointing to see others resort to misinformation and attempts to undermine the work of others.
The facts speak for themselves, and the truth always has a way of coming out.
Imagine what you could achieve if you spent less time focusing on us and more time focusing on your own business.
We’re focused on building, improving and winning. Maybe you should be too.
Sort it out, @EvolveOpt.
Hypertune announced "Mouse Control" as a new HyperTune feature: DPI, polling rate, buttons and lighting, written straight to your mouse. The code they ship tells a different story.
It's built on OpenMouse (@openmouseapp), a free open-source mouse control panel. Hypertune's live site, downloaded today:
- "OpenMouse" still appears in 7 of its own error messages and 3 storage keys, word for word from OpenMouse's source
- OpenMouse's own app text is in there with the name swapped. "We're the developers behind OpenMouse" now reads "We're the developers behind Hypertune Mouse Control"
- 71% of OpenMouse's distinctive driver function names are in it, down to the same rare brands
- The page file closely matches OpenMouse's, with OpenMouse's links replaced by a note that says "TODO(hypertune)"
The code made it in. OpenMouse's license notice did not.
OpenMouse is AGPL-3.0. Anyone can reuse it, even commercially. The deal is simple: keep the license notice and give users the full source. We found no OpenMouse or AGPL notice anywhere in their code, no license file on the site, and no source.
It goes one level deeper. Part of OpenMouse's ASUS driver is ported from libratbag, and carries libratbag's MIT copyright notice, which that license requires in all copies or substantial portions. Hypertune's code contains that ported part. The libratbag notice isn't there either.
This isn't a hobby project. @hypertune_ is Intel-backed and sold as a $9.99/month subscription, and the feature is headed into that app. Fun detail: the swapped text in their code says "Hypertune is free and open source, with no accounts, subscriptions, or paid tiers." Hours before announcing this beta, @austincopeland_ celebrated "a new record today for highest amount of @hypertune_ subscribers."
A company setting subscriber records can afford one line of credit to the open-source developers whose work it ships.
If OpenMouse gave separate permission, say so. Otherwise: credit OpenMouse and libratbag, and publish the source, like the license asks.
Receipts in the images. Archived copies, so anyone can check even if it goes offline (Ctrl+F "OpenMouse"):
Hypertune code: web.archive.org/web/20261014…
Hypertune page: web.archive.org/web/20261014…
OpenMouse: github.com/OpenMouse-Project…
New Team-Up Unlocked 🤝
Welcome our NEWEST Marvel Rivals Content Creators to Team Hypertune
📸@kayjii
📸@whyAndr3w
RAZ retweeted
In 2004, Valve made you install Steam to play Half-Life 2.
Gamers called it a scam and bloatware.
Now it's the front door to PC gaming.
"PC optimizers are a scam" has been the take for 20 years. Most earned it.
Hypertune is here to rewrite that history, one pc at a time.
Great bunch of dudes ❤️ excited to see them representing @hypertune_
THANK YOU SO MUCH @hypertune_ FOR THE TEAM DINNER 🫶 🇸🇰.
OUR STOMACH IS OPTIMIZED BY @austincopeland_
As someone who dabbles in Rivals from time to time this is a acquisition I am super excited about!
Can't wait to see the guys representing @hypertune_ on the big stage 💪
Built by the best. For the best. Welcome Team Hypertune to Stage 2 of Marvel Rivals Ignite:
🛡️ @imperatorfps
🛡️ @CringeAlarmMR
🛡️ @TeamCaptain001
⚔️ @kqzfps
⚔️ @necros_ow
💉 @CrysisMR_
💉 @only_legs
💉 @kiyoshizz_ttv
🧠 @7Muzoo
💼 @aleOW_ & @Jimboo_Limbo
📊 @aleOW_
RAZ retweeted
Hypertune x @intel
We're excited to see our partnership with Intel officially announced to the world.
For the last year, we've been building Hypertune with support from Intel to make performance accessible to everyone.
This is just the start.
I’ve been a huge fan of what Yuki has built and contributed to the space over the years.
And this is just the beginning. We’ve got a lot of exciting things planned as we build together for the long term. 🚀
Welcome to the @hypertune_ family @YukiAim 🔥
September is about to be a movie for @hypertune_
Big moves being made 🚀
HELLI'S X @hypertune_ $1000 Creator Scrim event starts in 1 HOUR!
16 Teams lead by @gevad1ch, @snowmers_ @KickZeM @jun1nj @Coma_Rust @spiicyrust @Falcononyt @h7une @riqqeloff @2inks @CaptainMyko @Dilanzitop @Frawzt and more!
🎥Tune in live - twitch.tv/oilteam
Something different for your streams on the best game ever created and a chance to collaborate with some of Rust's best content creators!
Reach out if you would like to play!
Hosting a $1000 Creator scrim event next weekend, if you are a creator/pro from another game that would like to play, reach out in DMs ✉️
RAZ retweeted
Rust Players: Your PC is COOKED if you aren't doing this with your 9800x3D ⬇️
Overclock your default 9800x3d by +200MHz alongside configuring a 6000CL26 kit to boost your FPS by >25% like @2inks did 🙌





















