Senior Engineer at Alvys / Formerly @Microsoft on .NET JIT Compiler, F# and Xamarin https://xitter.cf/t.co/nnxPikBE4o

Olympia, WA
Joined February 2011
100% #fsharp on .NET Core and OSX. It doesn't seem like much, but there is a lot going on here and has taken me years to understand how to get to this point.
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Will Smith retweeted
Because this is such a great idea, I had to actually implement it.
As an attempt to save electricity, Visual Studio will now only show code that is close to the cursor. This should reduce the amount of light emitted, and that saves power. We all have to take care of this planet any way we can, that includes us game devs!
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First time tinkering with shadow maps! Still need to solve the aliasing.
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Been playing Risk of Rain 2. Love it. Especially with friends.
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Got LSP signature help working for patterns in Oly. The problem to solve was determining what parameter index the cursor is active in.
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Extremely thrilled that @auduchinok from @jetbrains got mentioned in the #fsharp blog post! He has been a key player in the F# community for years and I'm glad he finally got a spot to shine! devblogs.microsoft.com/dotne…
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Experimenting with an analysis feature in Oly. Mark a function with '#[unmanaged(allocation_only)]' which means that function's scope will not allocate anything on the GC heap. You can only do stack or unmanaged allocations. Might be a bad idea; still fun to try!
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The benefit of RayTracing I think is really just the ease of artists being able to build their world *IF* that game doesn't support non-RayTracing itself. Downside is that it runs awful for arguable fidelity. Not a whole lot of people can run RayTraced games.
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Star Citizen looks great and the gameplay is probably pretty good. However, it's an online-only live service pay-to-win trash game.
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Too many new games are requiring high system requirements, even if graphics are set to low. Not a fan of this trend.
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Catch @psfinaki, @tomasgrosup at @dotnetcnf 2023 to see what’s coming in #fsharp 8 and Visual Studio, and Eduardo to learn more about F# in data science startups. More info at dotnetconf.net/agenda
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Jolt Physics reached 4k github stars! Thanks to everyone who starred it! (and if you haven't starred it, please do!). Also thanks to Unity for helping speed up Jolt's adoption rate by changing business model. github.com/jrouwe/JoltPhysic…
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I like type systems, but they are not everything.
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DLSS 3 frame generation is a gimmick. Definitely notice a delay in mouse look input.
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Hello, first post in a while about my #GodotEngine overlapped spaces for VR! - Added multiple portals per room - Better detection of player/portal collisions Next steps : fix render order between portals when they are not aligned + be able to see portals through an other portal
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Getting a little tired of folks who never worked on games or even software to have opinions on how a team needs to switch their game engine to be more successful.
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Will Smith retweeted
Arm64 work planned for .NET 9. Feedback/comments welcome. github.com/dotnet/runtime/is…
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