MOSS-Image is now supported in ComfyUI
@OpenMOSS dropped an open-weight image model that has blown up across the community. It’s a 5B model that renders legible text, accepts structure layout prompts and has a high bar for aesthetics.
The community has already been cooking up finetunes and LoRAs while the Comfy team has been working to support the model to run seamlessly on any consumer hardware.
This model is a must try - check it out.
Syntax Diffusion retweeted
Hey everyone,
We've updated our FLUX 3 Image Klein workflows to fix some issues and help you get the best results from the model.
• Update to @ComfyUI v0.41.3 and use our updated workflow, link in thread.
• We've updated the @huggingface Space as well.
To get the best results, the model should be used with our prompt upsampling and 2K resolutions.
If you can’t use our prompt upsampling, we’ve also made the recommended system prompt available in our repo to use in your workflows.
Thank you for the feedback everyone!
The prizes? ✅ the glory? ✅ #opensourcehiggsfield
lets go! Workflows in the link!
.@NVIDIARTXSpark VFX nodes are now in ComfyUI, with first class support for EXR files format.
→ RTX Video Super Resolution: upscale, denoise, deblur
→ RTX Video Frame Generation: new in-between frames
→ RTX Video HDR: SDR → HDR
Runs locally on your RTX GPU. Chain all three to finish footage before it goes back into your VFX pipeline.
Click the link below to run the workflows and learn more with our blog ⬇️
So sick! - seriously in love with this concept
Very cool, stumbled on a few of the lines but ff-tracking is really good for kinetic typography lyric videos! Thanks for the idea @SyntaxDiffusion
Syntax Diffusion retweeted
Oh yes. Meshes are useless when i can render the entire metropolis of tokyo in a shader compiled into a single HTML file
Replying to @joesparks
He’s so baked in lol. One shot prompt
Replying to @AIWarper
Whoever is challenging this just doesn’t understand 😭 , great work!
Chopin's Revolutionary Étude- in Python reads a public domain encoding with mido, snaps it to a 1/24-beat Fraction grid, splits each hand into voices, writes an 808 that follows the left-hand bass into the same score, and synthesizes it all in numpy (Salamander piano, VSCO strings, a sine 808, an FDN hall). The score is then baked into PNG textures and three HLSL compute shaders draw the engraving, the kern terminal and the gold ball live. A checker verifies every note and every ball landing against the audio before each render.







