Mario Kart DS Modding community leader. Modding Mario Kart DS since 2014. Creator of CTGP Nitro and GameCube Grand Prix.

Joined November 2013
CTGP Nitro boxart that I made back in 2021. While this one is used for sites like speedrun.com and such, I think this is the first time the hi-res version will be available online
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Mechanically accurate Beach Water for Peach Beach in #GameCubeGrandPrix with some advice from stomatol and implementation by @rocoloco321 and myself
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A DebugMenu I've been working on for the final version of #MarioKartDS along with @rocoloco321 @jacanapes_ @garhoogin youtu.be/E70HC16aMbM?si=Y-To…
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Happy New Year! #PaperMario
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For those of you curious, I have a profile over on Bluesky: bsky.app/profile/supergamecu… I will likely cross post here and on Bluesky until I decide that X is no longer a viable platform for my content.
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Yup. Lots of generative ML projects are low-hanging fruits -- they don't really bring anything fundamentally groundbreaking to game engine tech. The idea of "applying existing research to X" is cool for a bit, but in this case, it seems unlikely to lead anywhere big. This is far from the level of innovation you'd see from someone like John Carmack, regardless of what some people might believe.
It is just this, with Minecraft instead of Doom: youtube.com/watch?v=p6RzS_mq… They didn't even do anything new, they just shittily trained a different network and called it "The world's first playable AI-generated game." Fuck these useless scammers.
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In Luigi's Mansion Premium Deluxe 2.0, The Hidden Mansion will feature many new mechanics, and some new faces such as the infamous E3 Scare Ghost (Basher), coding done by @finish_lm , effects and model by yours truly, collaborative efforts are at an all time high! 😄😛🫣🙂
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Luigi's mansion, but it's the Super Mario Bros Super Show.
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It seems an old ROM of a project I was working on with friends leaked online, it's so funny seeing people speculate about this as some sort of obscure piece of media by a mysterious Chinese dev, while it's simply just something we made several years ago. LMAO
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Gave the chef ghost an ambient glow and properties of portrait ghosts to help fit him into the roster
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Luigi's Mansion Premium Deluxe is getting console compatibility and a major update soon with many new features including toggles, JOIN OUR DISCORD AND TELL US THE FEATURES YOU WANT TO SEE, WE'LL BE IMPLEMENTING THE BEST ONES!! discord.gg/7ZUZjTSK7v
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As a developer, going back and looking at your older projects is extremely nostalgic
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Watermelons in Super Mario Sunshine DS! 🍉
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We have detailed pictures of the first physical GameCube ever made! It was called the "Nintendo Dolphin" and now.. We have all the pictures! These pictures where NEVER shown to the public! consolevariations.com/blog/n…
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Wait until you see C.O.P The Recruit, Velez & Dubail's Nintendo DS game where they managed to fit an open world driver-style game set in New York, it has NPCs walking arround and destructible props. All of that running at 60fps with no performance drops.
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Crammed 25 million blocks into 24 MB of RAM and boosted render distance to 12 chunks on the #Gamecube, now surpassing the render distance of Minecraft on Xbox 360, PS3, Wii U, and matches the Switch (docked). Achieved through a month of extensive optimization. #retrogaming #retrocomputing #indiegamedev #gamedev #Dreamcast
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We have detailed pictures of one of the first physical GameCube ever made! It was called the "Nintendo Dolphin" This GameCube is so rare that we where not allowed to to upload it on internet... until now more pictures soon!
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Some screenshots showcasing recent progress #GameCubeGrandPrix Namely HUD, and UI graphics. These were made with the assistance of Birdo, Nyan64, & @rocoloco321
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Spaceworld Swoopin Stu now has his signature tail/slug appearance as seen in footage in Sunshine 2001, I reanimated all of the animations to include movement for the tail.
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Just want everyone to know that Bowser was accidentally being overlayed ontop of his clown car while driving it in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'S Journey and it always bugged me ever since
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