Corey Aing, New Head of @battleloungepdx & T8 Competitor, Software Engineer 🇨🇳 🇰🇭 32 PSU ‘16 Alum Teammates: @tekkenishida @caderoberts6

Portland, OR
Joined May 2018
BL | StrikeMist retweeted
X-Men and Gundam Voice Legend Michael Kopsa Sadly Passed Away Four Years Ago Today at 66 🎙️🕊️ Michael Kopsa built an unusually versatile career across anime dubbing, Western animation, video games, and live-action television. Anime fans knew his commanding voice as Char Aznable in Mobile Suit Gundam and Char’s Counterattack, while superhero audiences heard him as Hank McCoy / Beast in X-Men: Evolution. His voice could move easily from heroes and military figures to villains and eccentric supporting characters, with memorable work across Ninjago, Death Note, Inuyasha, MegaMan NT Warrior, Galaxy Angel, and Littlest Pet Shop. Some of his memorable voice roles included: • Beast / Hank McCoy — X-Men: Evolution • Char Aznable — Mobile Suit Gundam / Char’s Counterattack • Samukai / Vex — Ninjago • Controller — Iron Man: Armored Adventures • Takeshi Ooi — Death Note — English Dub • Ovan — .hack//Roots — English Dub • Commander Volcott O’Huey — Galaxy Angel • Aeolia Schenberg — Mobile Suit Gundam 00 • Roger Baxter — Littlest Pet Shop • Goshinki / Byakko / Mezu — Inuyasha • LaserMan.EXE / PharaohMan.EXE — MegaMan NT Warrior • Yakon — Dragon Ball Z — Ocean Dub • Propheci / Reepyr — Dragon Booster • Lavin Skee — Planet Hulk • Baron Von Ravendale — Barbie in Princess Power His live-action work was just as extensive: • Captain Windmark — Fringe • Ned Cecil — Fantastic Four • Paul Klein — Watchmen • Deputy Secretary of Defense — Apollo 18 • Jerk Driver — Rise of the Planet of the Apes Four years later, his voice still connects remarkably different worlds, from Char Aznable’s battlefield intensity and Beast’s intelligence to the villains, fathers, commanders, and creatures that filled out decades of animation. Remembering Michael Kopsa, 1956–2022. 🎙️🕊️
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BL | StrikeMist retweeted
Tekken 6 rollback is out on Arkadyzja If you had problems running t6recomp and dont mind psp gfx - thats something for you. Your character wont turn into a meatball. - Windows & Linux native - Texture pack supported aswell arkadyzja.honmaru.pl Have fun :)
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BL | StrikeMist retweeted
To be serious about the Tekken 6 discourse for a moment: I’ve seen a number of tweets about “Japanese FGC” aura loss or how much one’s opinion on the “Japanese FGC” has dropped due to this, and yes the racist language on both sides is ugly, but all of you are saying “Japanese FGC” when you really mean Japanese society. The reason you come visit the country and tweet about how everything is so nice is the same reason you are so upset right now - people following rules, regardless of how nonsensical or outdated they seem. I grew up in America where rules are generally treated like suggestions, so it was incredibly frustrating when I first moved here and couldn’t understand why people wouldn’t make exceptions or bend rules to help me out for things that I thought were minor. It was just me constantly asking “Why??” and getting told, “That’s just how it is,” with no room for discussion. I thought I knew better and things should be changed to be more convenient for me, but after adjusting my thinking and seeing how everyone followed these same rules, it made living here so much more comfortable - it’s why I’ve chosen to stay for 15+ years. Now OBVIOUSLY I am not saying no one in Japan breaks rules, but it’s understood that if you get caught then no one is going to be there defending you. That’s where this whole issue comes from - you are not going to convince anyone on Twitter that “This rule is dumb, I'm going to ignore it.” If you’re gonna do it, then do it - but no amount of justification will make it acceptable in the eyes of most people here. So yes, this is a complex issue, but it is not the “Japanese FGC” you are dealing with, it's Japan’s rule-based society as a whole. It’s been very interesting and pretty nostalgic to watch from the sidelines. As for my stance: No comment 😇
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!? やっぱりこの軸ですか…!
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BL | StrikeMist retweeted
에디만 가능한 방식이며 달리는 모션을 30F 유지한 뒤 반드시 df 를 2F 이상을 입력해야만 FC 상태가 된다 #TEKKEN8
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BL | StrikeMist retweeted
Hi @Ekspym ! I hope you’re doing well. ​My name is VIMIL. I’m a Tekken player, an active member of the Korean Tekken community, and an arcade lever maker based in South Korea. ​I’m reaching out today first and foremost to express my sincere gratitude to you for creating the Tekken 6 launcher. Thanks to your amazing work, I’ve been having an absolute blast playing the game again. Developing and sharing a tool like this for the community is no small feat, and as someone who deeply loves Tekken 6, I truly appreciate all your effort and dedication! ​While enjoying the game, I thought of a small suggestion I’d love to humbly share with you, based on how Tekken 6 was played in Korea back in the day. ​During the golden era of Korean arcades, most cabinets were set up with a "Health +1" setting, which increased the default HP by about 10%. Famous Korean tournament leagues—most notably TEKKEN CRASH—also officially adopted this boosted health setting for matches. ​From our experience, this extra 10% health created a remarkably solid overall balance. It brought out the full potential of the Rage system, allowing for incredible comeback moments and making matches far more tense, tactical, and thrilling to play and watch. ​I think it’s a wonderful balance setting that offers a great gameplay experience, so if you ever have the time, I’d be so grateful if you could test this setup out or consider it as an option! ​Thank you once again for your fantastic contribution to the Tekken community, for your time, and for reading this message. Wishing you all the best with your projects! ​Best regards, VIMIL
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流石にクソゲーすぎて草
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BL | StrikeMist retweeted
whats jin doing
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BL | StrikeMist retweeted
TTT2: Project BlueSpark Training Features Our goal is to make TTT2 as convenient and unrestricted as possible for everyone. At launch, Project BlueSpark will feature virtually every quality-of-life improvement from Tekken 8's training mode, including Replay Takeover.
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BL | StrikeMist retweeted
*Distance To Opponent 캐릭터 허트 박스 가장 바깥쪽을 기준으로 두 캐릭터 간의 거리 *(2-Distance To Opponent)/2 캐릭터 중심점에서 가장 바깥쪽 허트 박스까지의 거리 *Attack Range 입력 직후 가장 바깥쪽 허트 박스로 부터 판정 직후 가장 바깥쪽 히트 박스까지의 거리 #TEKKEN8
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BL | StrikeMist retweeted
The creator of Clannad and Angel Beats, Jun Maeda, has been diagnosed with throat cancer He has chosen palliative care over active treatment so he can continue working on his projects
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BL | StrikeMist retweeted
Sharing Lili tech I saw Chikurin use. You can use heat burst after SS 1+2 to convert into a combo • SSL 1+2 works consistently, SSR 1+2 doesn't • Only beaten by side ukemi right • Works on small body characters like Xiaoyu too #EmiliedeRochefort #TEKKEN8 #Lili
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BL | StrikeMist retweeted
thank you aris for the screenshot we can use out of context to troll
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I wanted to ask you a question to my Japanese followers I wonder do Gundam fans or otaku have a bad rep for being extreme like in America with Star Wars fans? Curious because in America Star Wars is known for having really hard core fans that’s why.
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BL | StrikeMist retweeted
Please keep in mind there is a lot of testing to be done with the online functionality still before I am comfortable opening this up Sneak peek tho:
See anything cool?
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BL | StrikeMist retweeted
😂my character started rag dolling out of nowhere
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Lol, I walked into Justin Wong’s stream and asked if he can play my Akuma in third strike. He accepted. He had no idea who I was. I asked Knee (he did not know who i was) at an offline event if he wanted a set and he accepted. You absolutely can just request a match. PL cappin
You might actually be the biggest pussy in FGC history @PerfectLegend
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BL | StrikeMist retweeted
So here are some options I found while labbing her Cancer stance .
This game is Bullshit literally wtf was that?? #tekken8report
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BL | StrikeMist retweeted
See anything cool?
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BL | StrikeMist retweeted
Replying to @DroopiTV
This isn’t about being old, or trapped in nostalgia. They stripped everything that made Tekken Tekken starting with 7. Easier throw breaks and windows, easier movement, easier back dash recovery, neutral skips, wake up/okizeme game is non existent, homogenized move-lists, covering characters weaknesses, 2D fighter-like pressure and the list goes on. Whether you like T8 or not, when you take away the depth of things you lose the art and quality of it. Including the people that have passion for it. There’s your answer to everyone playing T6. Everyone can play T8, and being on the receiving end of the bs that occurs with every character and the heat mechanic is exactly what makes it not fun.
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