Andrew Stevenson (@StrikeDigital1) header
Andrew Stevenson (@StrikeDigital1) profile picture

🏴󠁧󠁢󠁳󠁣󠁴󠁿 Blender artist and addon developer. Love nature and trying to recreate it in 3D. Currently working on Alpha Trees https://xitter.cf/t.co/nc9SrTzXi6

Edinburgh, Scotland
Joined November 2020
Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)Photo by Andrew Stevenson (@StrikeDigital1)
Alpha Trees is an addon to create and scatter massive forests, quickly using billboards! Check out the addon thread here for more info: blenderartists.org/t/alpha-t…
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I made a QR code generator completely with geometry nodes! #b3d #geometrynodes #procedural
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Currently it's pretty messy, but if there's enough interest I'll clean it up so I can release it for people to download, so let me know!
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Andrew Stevenson retweeted
Thanks to @StrikeDigital1, the vscode extension for Blender add-on development now has initial support for developing extensions for Blender 4.2 and above. #b3d
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Andrew Stevenson retweeted
アドオン紹介! 【Alpha Trees - 軽くてリアルな木々で大規模森林を作成】 cgbox.jp/2023/07/10/news-add… 約70本の落葉樹と約50本の針葉樹、約20本の小さな木と低木などが含まれます。 「Scatter 5」との併用でより便利に活用できます! #Blender初心者 #blender3d #Blenderチュートリアル
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First time trying out simulation nodes, it's so fun 😁 (sound on :) #b3d #geometrynodes #simulation
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There seems to be a bit of miscommunication here, and I'm seeing a lot of people up in arms about it :/ Firstly - the change wasn't "sneaked out" 2 weeks ago, it's not in a release until November. It won't be in 3.5.1 or 3.6. The old way was deprecated over a year ago.
This is a serious problem. I spent days for updating each of my addon just because of this stupid change. The API change doesn't add any new benefit to the addon. Just "because" blender want to change. They change, then we have to change *all addons*. And it isn't just change the code then "finish". We need to change the code, open in Old blender, test the function, then open in New blender, test the function, then repackage the addon, upload to gumroad, upload to blender market, write the update notices. DO the above for 10x or 100x times.
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Made a small time-lapse of creating a Cabin scene with Asset Bridge. Each of the assets is downloaded from Polyhaven or AmbientCG on the fly, as I place them in the scene! And it's now 25% off in the Blender Market spring sale! V Link below V
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I read somewhere that 90% of good UI design is having satisfying progress bars, and I'm starting to believe it... Adding animations to the download widget for #AssetBridge gives my brain more dopamine than it has any right to 😅 #b3d #python
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All of your Blender materials pain in one video. (sound on) this took way too long to make😅 V more info about Asset Bridge down below V #b3d #AssetBridge
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Asset Bridge is an addon I made to (hopefully) simplify this process by downloading free assets from Polyhaven.com and AmbientCG.com, directly in the asset browser. And I just released it on @BlenderMarket today! You can get it here: blendermarket.com/products/a…
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