Blender developer, and more. Also on https://xitter.cf/t.co/Vpb1WH9kF6

Hennigsdorf, Germany
Joined October 2013
In Blenders Shader Nodes you now have access to the Switch node, Index Switch node and various string nodes. All of these got ported over from #GeometryNodes and are useful when building higher level shader assets. #b3d #devfund
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Blender 5.2 LTS is in beta now. For #GeometryNodes there are experimental physics assets, list nodes, a sound node, a bevel node and so much more! Please read the release notes and test everything. #b3d #devfund developer.blender.org/docs/r…
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#GeometryNodes will have a new Sample Sound Frequencies node in Blender 5.2. It allows creating animations and simulations based on audio data without having to use non-procedural workarounds. #b3d #devfund
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Jacques Lucke retweeted
Sockets are now preserved when swapping between zones. It's now merged in Blender 5.1. #b3d #blender #geometrynodes
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One significant limitation for motion graphic presets with #GeometryNodes will be removed in Blender 5.1: The font in the String to Curves node has an input socket now, so it can be controlled by a modifier. #b3d #devfund
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Jacques Lucke retweeted
Blender Foundation and the online developer community proudly present Blender 5.0! ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more. 📖Changelog & Download: blender.org/download/release… 📺 Video Recap: youtube.com/watch?v=4wEqD-jK… #b3d
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The next Berlin Blender Meetup will be on Thursday 2025-11-27 at 5pm. If you want to be there, please join our berlin-meetup group in Blender Chat: chat.blender.org/#/room/#ber… If you know Blender users in Berlin, please let them know too.
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There is a new blog post summarizing our last #GeometryNodes workshop which took place in Amsterdam the week after the Blender Conference. We discussed topics like assets, physics, volumes and more. #b3d #devfund code.blender.org/2025/10/geo…
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Vivien and I worked on a storage system for her watercolors. It's the first time I ever did something like that. It was a great learning experience and we're quite happy with the result. Get some background info and the design files on my blog: jlucke.com/blog/watercolor-b…
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There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund Checkout the work-in-progress release notes, there's lots of cool stuff to discover! developer.blender.org/docs/r…
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Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/vol… #b3d #devfund
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Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relative-giv…
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We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund code.blender.org/2025/08/bun…
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Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund code.blender.org/2025/08/new…
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There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets, and more. #b3d #devfund code.blender.org/2025/07/geo…
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I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already. jlucke.com/blog/personal-web…
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The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-bread-jou…
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