Last week we had a #GeometryNodes workshop at the Blender HQ in Amsterdam. Read all about it in this blog post: code.blender.org/2026/10/geo…
#b3d #devfund
In Blenders Shader Nodes you now have access to the Switch node, Index Switch node and various string nodes. All of these got ported over from #GeometryNodes and are useful when building higher level shader assets. #b3d #devfund
The individual commits:
Switch: projects.blender.org/blender…
Index Switch: projects.blender.org/blender…
String nodes: projects.blender.org/blender…
Blender 5.2 LTS is in beta now. For #GeometryNodes there are experimental physics assets, list nodes, a sound node, a bevel node and so much more! Please read the release notes and test everything. #b3d #devfund
developer.blender.org/docs/r…
#GeometryNodes will have a new Sample Sound Frequencies node in Blender 5.2. It allows creating animations and simulations based on audio data without having to use non-procedural workarounds. #b3d #devfund
Jacques Lucke retweeted
Sockets are now preserved when swapping between zones.
It's now merged in Blender 5.1.
#b3d #blender #geometrynodes
One significant limitation for motion graphic presets with #GeometryNodes will be removed in Blender 5.1: The font in the String to Curves node has an input socket now, so it can be controlled by a modifier. #b3d #devfund
Jacques Lucke retweeted
Blender Foundation and the online developer community proudly present Blender 5.0!
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖Changelog & Download: blender.org/download/release…
📺 Video Recap: youtube.com/watch?v=4wEqD-jK… #b3d
The next Berlin Blender Meetup will be on Thursday 2025-11-27 at 5pm. If you want to be there, please join our berlin-meetup group in Blender Chat: chat.blender.org/#/room/#ber…
If you know Blender users in Berlin, please let them know too.
There is a new blog post summarizing our last #GeometryNodes workshop which took place in Amsterdam the week after the Blender Conference.
We discussed topics like assets, physics, volumes and more. #b3d #devfund
code.blender.org/2025/10/geo…
Vivien and I worked on a storage system for her watercolors. It's the first time I ever did something like that. It was a great learning experience and we're quite happy with the result.
Get some background info and the design files on my blog: jlucke.com/blog/watercolor-b…
There will be lots of improvements related to nodes in Blender 5.0. Please give them a try and report bugs. #b3d #GeometryNodes #devfund
Checkout the work-in-progress release notes, there's lots of cool stuff to discover!
developer.blender.org/docs/r…
Blender 5.0 will come with support for volume grids in #GeometryNodes. There is a new blog post about it: code.blender.org/2025/10/vol…
#b3d #devfund
Recently, I was thinking about how funding for donation based projects could be improved in general. After talking about it with a few people, it seemed like a good idea to share the thoughts more publicly. Have a look: jlucke.com/blog/relative-giv…
We just merged support for Bundles and Closures for #GeometryNodes. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. #b3d #devfund
code.blender.org/2025/08/bun…
Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in #GeometryNodes in the future. #b3d #devfund
code.blender.org/2025/08/new…
There is a new blog post summarizing what we talked about in our recent #GeometryNodes workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets, and more. #b3d #devfund
code.blender.org/2025/07/geo…
I've started a blog to be able to share some projects I work on with my future self and curious others. It will mostly focus on stuff I do on my own time that might not be related to Blender. This site is still WIP, but two posts are up already.
jlucke.com/blog/personal-web…
The second post is about how I got into sourdough bread baking: jlucke.com/blog/my-bread-jou…






