The spirit in which games are made is paramount.

Toronto, Ontario
Joined December 2013
This.
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Yeah hey algo, go ahead and fill my timeline with this shit. Let it ride.
Offering boomers market value for their homes:
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To whomever this reaches: I went to see Street Fighter blind, I went in anti-judgmental just hoping for a fun movie, and it was fucking terrible.
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Its so the normal points up as it should.
In the early formalization of track and field events, they experimented with a clockwise direction and most runners hated it, they said it felt unnatural
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Git is for no one. It is anti human.
First sign of a bad developer They commit from the VS Code panel and call it Git Maybe the terminal isn’t for you.
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Premature constraints are the root of all evil.
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> I need a color sequence for debugging. > Oh cool, some 5head google employee burned a few man tokens coming up with an ~ideal color ramp for this (called turbo). > Look closer. > The 5head is @antovsky. He's everywhere dude!
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Finally saying goodbye to the 99wpm PB that mocked me for a few months.
Typing at 70wpm is peak bliss after a long and incredibly painful grind from ~35. It's feels like jogging after a decade of hobbling on one leg. 150 is going to feel like flight.
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I hate these polls. I want the Halo you'd make without consideration with polls.
Halo Poll #7 What tone should define the future of Halo?
52%Dark, gritty & grounded
45%Epic space opera
4%More fun and lighthearted
7,090 votes • Final results
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> windows explorer crashes > visual studio jit debugger opens > close it > now stuck waiting 20 minutes for mandatory VS update while rest of OS is bricked Nothing ever works.
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Yeah man just like we all hated ODST right?
If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel. PvP would be the brains, PvE the heart and soul. It would not be "everyone's" Halo.
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General Dynamics annual reports, 1967–1977
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The further you are form the very top of your field, the less sense this makes sense for you.
If you follow graphics engine programmers on X, including people who wrote the book on Vulkan, or ex unity engineers and ex-AAA custom engine devs, nearly all of them are letting the AI code now…and a lot. Interesting! You can get a near production engine together in 6 months instead of 2-3 years. It won’t be as broad as Unreal, but it’s plenty for getting your own game together. In fact, I don’t see the need for licensed engines anymore. Just build exactly what your game needs without the bloat. Soon you won’t even need to do even that.
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"Idempotent"
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Clanker - An AI user sufficiently indistinguishable from the AIs they use.
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Blick Video Editor is releasing next Saturday, August the 1st, on macOS and Windows. Save the date! Sign up to our mailing list and join our Discord on: blickeditor.com/
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Obviously you just get an AI to play the games for you. You dont have to play games anymore. Keep up.
Replying to @richgel999
How do you solve the problem of 'too many games' that already exists in the shooter space? If suddenly this increases the number of available games by an order of magnitude, what's even the point?
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I'm giving two talks at the Better Software Conference in Sweden next week: 1) Software Design in the Radical Pie Equation Editor 2) Math and Container Libraries in the C4 Game Engine Architecture I believe videos will be available, and I will post slides.
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Dude if only they unionized this could all have been avoided!
Replying to @cmuratori
It is kinda strange to me that there isn't more worker organisation in the tech space. Programmers are seemingly treated like trash and thrown away even when successful.
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"Just don't play it" does not address the gravity of the situation. It's a billion dollar fuck-you to the soul of the original. It's the latest premier emblem of creative regression and spiritual decay. We need a bigger crash. And I need to get gud. My inability to fight the decay makes me rage.
The legend begins again with the OG campaign plus three all-new missions in @Halo: Campaign Evolved, coming July 28! Play it day one with @XBOXGamePass or pre-order today: xbx.lv/4uefv8x | #XBOXShowcase
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I will be a reseller with everything repriced at my discretion in 'fambux' which can be earned in ways I deem appropriate. My house, my economy.
Hey Twitter Parents! Got a genuine question: When I grew up, it was totally normal having to pay a premium price tag for video games. I remember having to save all my allowance for almost a full year in order to finally purchase Street Fighter 2 Turbo for like a thousand schillings back in the day - which right now feels equivalent to around 100 USD. But the gaming landscape has changed a lot over the past 20 years. Mobile Gaming became a thing, games being 'free' while actually being financed mostly through MTX became a thing, etc. So... if you have kids ranging from 6-20 years old, what's their stance on what games ought to cost? Are you consistently buying 60-70$ games for them? Or are they mostly spending their time on games that are 'free'? How regularly are your kids buying Microtransactions?
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