The first agentic pixel art generator for game developers

Joined February 2026
SpriteCook retweeted
One prompt → 9 fully animated forest creatures in one go I asked Nano Banana for a 3x3 grid of cute forest critters SpriteCook turned them all into looping idle animations and exported full spritesheets They’re not flawless, but with some cleanup they’re 100% game-ready You can try this exact workflow for free - steps below 👇
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SpriteCook retweeted
AI can create fully animated pixel art characters in under 2 minutes! ❤️‍🔥 Just tell it your idea Immediately playtest your character Download spritesheets and vibecode a game Here's how: spritecook.ai/blog/character…
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SpriteCook retweeted
Vibe coding a game is now easier than ever I just talk to codex and playtest as it builds AI is doing the coding & asset creation, while I keep full creative control
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if you're making 2D pixel art games for #vibejam this is solid. generate a sprite, create an end frame, prompt the animation between them worth checking. you can use with game creator skill design your game with placeholder wireframes using your agent, replace with final sprites later
AI can now generate pixel-perfect animations with frame interpolation > Generate any pixel art sprite > Create an end-frame variation > Guide the animation with a prompt The animation model will look at the prompt, and generate any missing frames What can it be used for? > Frame start-end guidance > Regenerating part of an animation > Chaining multiple animation together
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SpriteCook retweeted
DETAILED ANIMATIONS ARE LIVE 🔥 Toggle: High resolution vs Pixel Art animations > Prompt a character > Describe animation > Export to game engine of choice
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SpriteCook retweeted
These were generated by a single prompt Amazing work by @GrilliotTodd on creating Pixel Engine, I've had so much fun implementing this How it works: * Provide a character description, for this one I just used "A tiny druid" * Select which animations you need * Revise/pollish as required and that's it Now live on spritecook.ai (in beta)
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