Ex-Administradora do Discord em PT de @FortniteGame, criadora de Addons @Minecraft e Desenvolvedora. Sou Autista, Gosto de Tecnologia, Ciência e Matemática

São Paulo, Brasil
Joined October 2016
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Replying to @LuminanceXSR
Just normal system update, it became worse and worse on each new version... Back on One UI 7 it was perfect, the control panel cards had the same size as notifications Now, the icons still are, but they added weird paddings that makes the cards almost double the expected size
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And here from lobby:
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Replying to @AsicsoN_UEFN
Here some screenshots from me:
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OneUI 8 was a mid term between good and bad, but still not as good as the One UI 7 (It had good paddings, sizings and spacings back them). I don't have screenshots from OneUI 7 to show how good it was The image is OneUI 8 and the videos show OneUI 8.5 then OneUI 9, side by side
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Replying to @LuminanceXSR
It is getting more and more mess over time... With OneUI 9 they made the paddings absurdly big and inconsistent. Expanded icons have less spacing than the retracted view, it takes more than the entire screen while on One UI 7 it was perfect, being 1/3 of the screen back them
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Replying to @AsicsoN_UEFN
That too, but I mean different screen formats, such as 16:10, 4:3, 21:9, 2:1, 32:9 are also common ones (you just made the 16:9).
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Replying to @AsicsoN_UEFN
Add option to check other screen formats
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Replying to @MaestroShark
Busy with lots of things... Plus not really much to talk about sadly :(
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I think what he means is, the digital license for the product may be kept on the servers, even with the original game not downloadable anymore. This is totally possible, to allow future people to do the license migration later...
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Sprintermax retweeted
This 25-year-old Verser still writes code the old fashion way... Introducing... VerseBoy! 🎮 A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵
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Note: The Fortnite Editor (UEFN) timer is still frozen. Years ago, epic purposedly stopped tracking the total time state for UEFN usages (Maybe to avoid people using it to precify work time or idk)
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After years, Epic FINALLY fixed the total playtime count being clamped to max 10k hours displayed on the launcher. The new launcher shows the accurate value now. Mine is almost 50k hours, and yours? #EpicGamesLauncher #Fortnite
Epic still does not show the accurate time spent in games, capping the display at 10k hours on launcher. Currently I have ~47k hours of Fortnite Playtime (~5.4 years) Also, Epic stopped tracking UEFN (Fortnite_Studio) years ago, so that one is not accurate anymore. #Fortnite
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The problem is less about the capabilities/power of AI tools. Is more about the economic, social, humanity and world problems we live currently, and how AI affects many different scenarios/contexts. Kinda "There is no good or bad tech. There is just good or bad people with tech"
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Replying to @FNCreate
I can count in my hands the number of developers that actually care about different screen sizes/formats/scales to build proper UIs, sadly...
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Replying to @SitkaCreative
They are already viewing for sure, I know people whp already received feedback, refusals and so on. I guess they are just overloaded due to being new and having a big queue internally, plus additional tech to improve it, and analysis since all assets are human reviewed
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Replying to @SitkaCreative
Me too, I'm 2 days stuck at pending state, still waiting...
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Replying to @tomjank
I feel so sad.. I really loved rocket racing, but did not wanted to play alone. That's a game where I want to play with friends talking during the race. Sadly, even with me pushing my friends to play it, is very hard to attract people, they always wanted to play something else...
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Replying to @AsicsoN_UEFN
Why no me
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Five Nights at Freddy's is coming to Fortnite!
IT’S ME! See you October 1 @fnaf_scottgames
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