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Lifelong Air&Space nut - play Elite:Dangerous/Star Citizen(Ref Code: STAR-4NMM-KYWN)/KSP/Starfield + flight sims: F4-BMS/DCS/MSFS/XP12 | HOTAS FTW! VKB&VPC

Milky Way Galaxy
Joined December 2020
Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)Photo by SpaceTrash67 (@SpaceTrash67)
I've just found this TV commercial featuring William Shatner and it is cosmically wonderful. I love people who are able to make fun of themselves.
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SpaceTrash67 retweeted
Melhor uso de IA da semana 😁
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So I had targeted the mass jump system (permit locked) - but when I went to external view - somehow didn't make the system jump - just to SC - Running_wilds view shows me zooming along the left edge - here's the view from my side: youtu.be/zryM9bN16ho?si=yE8z…
Distant Worlds 3 mass jump for the Americas, see you all on the path CMDRs! o7 #EliteDangerous
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SpaceTrash67 retweeted
Shirokuro, a Japanese restaurant in NYC's East Village, where the interior mimics a hand-drawn black-and-white sketchbook, xitter.cf/xanx_li/status/1973877…
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Excited to see more of the galaxy? Why not sign up to Distant Worlds 3! A community-driven event to explore the far reaches of the galaxy. Everyone is welcome! Find out more information and sign up here: forums.frontier.co.uk/thread…
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Always loved the original 'Powers of 10' film....Nice update
A sense of scale with "Cosmic Eye" by astrophysicist Danail Obreschkow.
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Possibly my first thin Oxygen atmosphere landable... #elitedangerous #stellarscreenshots
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Meant to post this around the time of Titan Cocijo' demise - but I figured everyone was inundated with TG media.... Title: "I got the LAST parking spot"
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Starship Simulator Project is really progressing....have to start thinking hard about the system and species I have to design....
Internal Development Build 0.225.0.69 - Moar Data! • Added a description to the Sol star. • Added a "Life Sig" indicator to the sensors, alongside the "Tech Sig" one. • Moved the "Life" and "Tech" indicators into a more permanent position. • Added Roche Limit calculation to the planet-gen, and also connected it up to the sensors output. • Added Hill Radius calculation to the planet-gen, and also connected it up to the sensors output. • Added Orbital Period calculation to the planet-gen, and also connected it up to the sensors output. • Added Orbital Velocity calculation to the planet-gen, and also connected it up to the sensors output. • Added a blacklist of bad words to the random alien name generator. • Fixed the bug that was causing inhabited systems to have multiple hundreds of planets between the inhabited world and the star. • Added Planet physical characteristics to the Sensors UI properly. • Fixed atmospheric planets being too cold, based on some incorrect Bond Albedos and a lack of a greenhouse effect. • Added equilibrium temperature to the Planet physical characteristics as an extra data point. • Added Planet atmospheric data to the Sensors UI properly. • Updated the "Tech" indicator on the Sensors UI so that it requires only Level 1 body knowledge (Long Range Survey). • Updated the "Life" indicator on the Sensors UI so that it requires Level 3 body knowledge (Short Range Scan). • Added a check to system/planet names so that Home Systems / Homeworlds are named distinctly from Occupied Systems / Occupied Worlds. • Updated the Long Range target listing so that systems will now only show civilisation names when Level 3 knowledge exists. With this update we are now one step closer to achieving the planned mechanics for detecting and exploring alien civilisations. In a nutshell it should work like this; Step 1 - Perform Long Range surveys of the subsectors (1ly cubes) around your vessel. Step 2 - Identify a "Tech Signature" associated with a planetary body on one of the surveys. Step 3 - Plot a course to that system, and perform a Medium Range survey upon arrival to uncover more system detail. Step 4 - Fly over to the planet with the tech signature and perform a Short Range scan to reveal its "Life" signature and details about that civilisation. Right now the civ details box still needs to be added to the Planet details pane, but I'll be working on that for Sunday's build. In the future unlocking the full civ details will require a lot more work (performing science), but we're slowly getting there :)
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SpaceTrash67 retweeted
Sound ON!! Jumping in Star Citizen is INSANELY epic, not being hyperbolic. Music is IN-GAME and synced to the event! @RobertsSpaceInd #starcitizen @pedrocamacho
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Another succussful @HullSeals rescue
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Can fix stupid - but you can internet shame them for ages 😂
Never forget when flat earthers accidentally proved the Earth is round
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We are still experiencing a significant disruption to our services. The team remain hard at work to resolve this. Thank you for your patience o7
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Special @HullSeals rescue today: I think the first ever Mandalay repair! What a beautiful ship @EliteDangerous
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This is truly going to be (r)evolutionary in terms of what we Cmdrs do in the galaxy....Very much looking forward to seeing this develop!!! o7
Why just look up at the stars when you can claim them? Player-led, free-form expansion in the galaxy is coming to Elite Dangerous with System Colonisation. The Bubble is no longer static!
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Beautiful GGG POI "Odins Glory" (Eor Aowsy GR-W e1-1381 / AB 1)
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Nice easy Hull Seal Rescue @ 3600 Ly west of Sol this morning....My first " 0% Hull " I believe.. HS Rescue Nr 66 for me @EliteDangerous @HullSeals Fly Safe Cmdrs! o7
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