Navigate the cosmos in a virtual universe! Trade, explore, and code with other players via our RESTful API. Join the interstellar adventure! 🚀 #SpaceTradersAPI

San Diego, CA
Joined December 2020
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SpaceTraders API retweeted
I wish I could explain why my brain has become obsessed with building a clojurescript frontend for spacetraders.io
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SpaceTraders API retweeted
the @SpaceTradersAPI project continues
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Replying to @a_bnuuy
ImGUI is a very specific itch!
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SpaceTraders API retweeted
Jeffry Alvarado
@jalva_dev3 May 2024
今回紹介する「Space Traders」という名前のゲームはプログラマー向けに設計されています。このゲームは、「Eve Online」に似ており、プレイヤーは船の艦隊を取得し、管理しながら宇宙を探索し、取引や飛行を行います。 しかし、このゲームの最も特徴的な点は、APIを介してのみ遊べるということです。つまり、プレイするには、SpaceTraderのAPIと通信する自分だけのクライアントを作成する必要があります。 これは少し変わって聞こえるかもしれませんが、新しいプログラミング言語を学びたい方や、複雑なWeb APIの操作をマスターしたい方には理想的なプロジェクトです。このゲームを通じて、プレイしながら同時に学習するという実践的な経験が得られます。 個人的には、このゲームを最も効果的に活用する方法は、自分でAPIドキュメントを読み、開発技術を学ぶことだと思います。APIドキュメントの理解と活用は、開発者にとって必須のスキルです。
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Replying to @jalva_dev
ありがとうございます。よろしくお願いします🙇
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The most fun way to hone your [development] skills { by Benjamin Rensch Vinterberg } from @hashnode juicybenjamin.hashnode.dev/t…
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Replying to @Fredduxd
Thanks for considering us on your rust learning journey!
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SpaceTraders API retweeted
a video game can just be a disorganised pile of self-indulgent systems with no regard for the player. you can do it. nobody can stop you.
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🚀 Nov 4, 2023 Space Traders API Update Alert! 🌌 🔧 Market rebalance & supply chain overhaul in starting systems. Check out the fresh price changes! 👾 Major bug fixes post-v2.1 & moving to a fortnightly reset schedule. 🛠️ Playground enhancements on the horizon, plus a visual quickstart guide for newbies! 💼 New trade good alert: FAB_MAT for all your construction needs. 💸 Prices tweaked, including ships - trade your way to a new fleet! Stay tuned for system tiers & updates on system upgrades. #SpaceTradersAPI
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**Space Traders API v2.1 Release Changelog** 🚀 **Overview:** - Version v2.1 released with several changes. - Breaking API changes introduced. - Tweaks to gameplay and universe seeder reworked. - Plans to playtest and balance new mechanics in coming weeks. 🛠 **Important Notices:** - Report any bugs/exploits via Discord. - Errors without codes should be communicated for documentation. - Regular updates to Playground to be expected, with more documentation for API. 🎮 **Gameplay Updates:** - 🪐 Asteroid field replaced by individual asteroids with an extraction rate limit. - 📈 Starting system markets now with low trade volume initially, grows with player trades. - 🚀 Fuel adjustments: more scarce and decreased capacity for smaller ships. - 🔍 New siphon ship and module for hydrocarbon extraction from gas giants. - 📦 Optimized cargo modules introduced. - 🌌 Systems seeder rewritten, emphasis on diverse starting systems. - ⚛️ Jump gates reworked: now directly connect to other gates. - ⛏️ Waypoints with temporary conditions (modifiers) introduced. - 🌌 Jumping via jump gates requires antimatter from the market. - 🌐 Experimental websockets added to API, Playground utilizing them. - 🛠️ Waypoints can now be constructed, materials supplied via new endpoint. - 🚀 Ship endpoints adjusted: only non-GET requests will be locked. - 🌌 System waypoints endpoint has added query filters. - 📡 New survey ship added. 🔗 **API Updates:** - New endpoints: `/construction`, `/construction/supply`, `/my/ships/{shipSymbol}/siphon`. - New enums added: `WaypointTrait`, `ShipType`, `ShipModule`, `ActivityLevel`, `SupplyLevel`. - ShipyardShip and MarketTradeGood updated with new enums. - `/systems/{symbol}/waypoints` with new query filters. - `/my/ships/{shipSymbol}/jump` now includes cooldown. 💥 **Breaking Changes - Game Mechanics:** - Asteroids now individual waypoints with rate limits. - Asteroids have varied yields. - Agents start in random systems, jump gates needed for inter-system travel. 💥 **Breaking Changes - API:** - Modules removed: `JUMP_DRIVE_I`, `JUMP_DRIVE_II`, `JUMP_DRIVE_III`. - Waypoint type deprecated: `ASTEROID_FIELD`. - Jump gates now have direct connections. --- Stay updated and let's keep space trading fun! 🌌🚀
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🚀 Space Traders API v2.1 is HERE! 🌌 - Dive into richer gameplay: individual asteroids, siphon gases from giants, and dynamic starting systems! - 🔧 API got sleeker: new endpoints, enums, and experimental websockets! - ⚠️ Heads up, devs: Breaking changes ahead (goodbye old jump drives, hello direct gate connections)! - Join us, explore the tweaks, and let's elevate space trading together! 🛸🌠
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Replying to @james_collado
Had to cut costs in favor of running only V2 servers for the time being. Sorry for the inconvenience! Not easy running things for free 😅
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🚀 Hey @fireship_dev! We've built an API-driven game over at SpaceTraders.io that your audience might love! It's not just a game but also an adventure into space commerce and strategy 🌌, with thousands of traders competing for galactic dominance 🛸. #APIgames #SpaceTraders
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Replying to @james_collado
We are starting to deprecate V1 to reduce costs while V2 takes on more traffic
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SpaceTraders API retweeted
Wanted to do something a bit different on a cold Sunday afternoon 🥶and practice some #Python Decided to check out @SpaceTradersAPI and start building myself an empire. Made a little video about it too! youtu.be/obeNhFq3nNA #gamedev #webdev #buildinpublic
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SpaceTraders API retweeted
Finally got my UI deployed space-traders-elm-wip.netlif… for @SpaceTradersAPI built with @elmlang
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SpaceTraders API retweeted
Been having fun adding some pseudo-random height to my @SpaceTradersAPI GUI #elmlang
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