
Navigate the cosmos in a virtual universe! Trade, explore, and code with other players via our RESTful API. Join the interstellar adventure! 🚀 #SpaceTradersAPI
San Diego, CA
Joined December 2020
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SpaceTraders API retweeted
I wish I could explain why my brain has become obsessed with building a clojurescript frontend for spacetraders.io
SpaceTraders API retweeted
the @SpaceTradersAPI project continues
SpaceTraders API retweeted

Jeffry Alvarado@jalva_dev3 May 2024
Japan
JapanConnected via United States Android AppAccount-level information, not a live location or per-post device.
今回紹介する「Space Traders」という名前のゲームはプログラマー向けに設計されています。このゲームは、「Eve Online」に似ており、プレイヤーは船の艦隊を取得し、管理しながら宇宙を探索し、取引や飛行を行います。
しかし、このゲームの最も特徴的な点は、APIを介してのみ遊べるということです。つまり、プレイするには、SpaceTraderのAPIと通信する自分だけのクライアントを作成する必要があります。
これは少し変わって聞こえるかもしれませんが、新しいプログラミング言語を学びたい方や、複雑なWeb APIの操作をマスターしたい方には理想的なプロジェクトです。このゲームを通じて、プレイしながら同時に学習するという実践的な経験が得られます。
個人的には、このゲームを最も効果的に活用する方法は、自分でAPIドキュメントを読み、開発技術を学ぶことだと思います。APIドキュメントの理解と活用は、開発者にとって必須のスキルです。
The most fun way to hone your [development] skills
{ by Benjamin Rensch Vinterberg } from @hashnode juicybenjamin.hashnode.dev/t…
Replying to @Fredduxd
Thanks for considering us on your rust learning journey!
SpaceTraders API retweeted
a video game can just be a disorganised pile of self-indulgent systems with no regard for the player. you can do it. nobody can stop you.
🚀 Nov 4, 2023 Space Traders API Update Alert! 🌌
🔧 Market rebalance & supply chain overhaul in starting systems. Check out the fresh price changes!
👾 Major bug fixes post-v2.1 & moving to a fortnightly reset schedule.
🛠️ Playground enhancements on the horizon, plus a visual quickstart guide for newbies!
💼 New trade good alert: FAB_MAT for all your construction needs.
💸 Prices tweaked, including ships - trade your way to a new fleet!
Stay tuned for system tiers & updates on system upgrades. #SpaceTradersAPI
**Space Traders API v2.1 Release Changelog**
🚀 **Overview:**
- Version v2.1 released with several changes.
- Breaking API changes introduced.
- Tweaks to gameplay and universe seeder reworked.
- Plans to playtest and balance new mechanics in coming weeks.
🛠 **Important Notices:**
- Report any bugs/exploits via Discord.
- Errors without codes should be communicated for documentation.
- Regular updates to Playground to be expected, with more documentation for API.
🎮 **Gameplay Updates:**
- 🪐 Asteroid field replaced by individual asteroids with an extraction rate limit.
- 📈 Starting system markets now with low trade volume initially, grows with player trades.
- 🚀 Fuel adjustments: more scarce and decreased capacity for smaller ships.
- 🔍 New siphon ship and module for hydrocarbon extraction from gas giants.
- 📦 Optimized cargo modules introduced.
- 🌌 Systems seeder rewritten, emphasis on diverse starting systems.
- ⚛️ Jump gates reworked: now directly connect to other gates.
- ⛏️ Waypoints with temporary conditions (modifiers) introduced.
- 🌌 Jumping via jump gates requires antimatter from the market.
- 🌐 Experimental websockets added to API, Playground utilizing them.
- 🛠️ Waypoints can now be constructed, materials supplied via new endpoint.
- 🚀 Ship endpoints adjusted: only non-GET requests will be locked.
- 🌌 System waypoints endpoint has added query filters.
- 📡 New survey ship added.
🔗 **API Updates:**
- New endpoints: `/construction`, `/construction/supply`, `/my/ships/{shipSymbol}/siphon`.
- New enums added: `WaypointTrait`, `ShipType`, `ShipModule`, `ActivityLevel`, `SupplyLevel`.
- ShipyardShip and MarketTradeGood updated with new enums.
- `/systems/{symbol}/waypoints` with new query filters.
- `/my/ships/{shipSymbol}/jump` now includes cooldown.
💥 **Breaking Changes - Game Mechanics:**
- Asteroids now individual waypoints with rate limits.
- Asteroids have varied yields.
- Agents start in random systems, jump gates needed for inter-system travel.
💥 **Breaking Changes - API:**
- Modules removed: `JUMP_DRIVE_I`, `JUMP_DRIVE_II`, `JUMP_DRIVE_III`.
- Waypoint type deprecated: `ASTEROID_FIELD`.
- Jump gates now have direct connections.
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Stay updated and let's keep space trading fun! 🌌🚀
🚀 Space Traders API v2.1 is HERE! 🌌
- Dive into richer gameplay: individual asteroids, siphon gases from giants, and dynamic starting systems!
- 🔧 API got sleeker: new endpoints, enums, and experimental websockets!
- ⚠️ Heads up, devs: Breaking changes ahead (goodbye old jump drives, hello direct gate connections)!
- Join us, explore the tweaks, and let's elevate space trading together! 🛸🌠
Replying to @james_collado
Had to cut costs in favor of running only V2 servers for the time being. Sorry for the inconvenience! Not easy running things for free 😅
🚀 Hey @fireship_dev! We've built an API-driven game over at SpaceTraders.io that your audience might love! It's not just a game but also an adventure into space commerce and strategy 🌌, with thousands of traders competing for galactic dominance 🛸. #APIgames #SpaceTraders
Replying to @james_collado
We are starting to deprecate V1 to reduce costs while V2 takes on more traffic
SpaceTraders API retweeted
Wanted to do something a bit different on a cold Sunday afternoon 🥶and practice some #Python
Decided to check out @SpaceTradersAPI and start building myself an empire.
Made a little video about it too!
youtu.be/obeNhFq3nNA
#gamedev #webdev #buildinpublic
SpaceTraders API retweeted
Been having fun adding some pseudo-random height to my @SpaceTradersAPI GUI #elmlang










