Navigate the cosmos in a virtual universe! Trade, explore, and code with other players via our RESTful API. Join the interstellar adventure! 🚀 #SpaceTradersAPI

San Diego, CA
Joined December 2020
🚀 Space Traders API v2.1 is HERE! 🌌 - Dive into richer gameplay: individual asteroids, siphon gases from giants, and dynamic starting systems! - 🔧 API got sleeker: new endpoints, enums, and experimental websockets! - ⚠️ Heads up, devs: Breaking changes ahead (goodbye old jump drives, hello direct gate connections)! - Join us, explore the tweaks, and let's elevate space trading together! 🛸🌠
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I wish I could explain why my brain has become obsessed with building a clojurescript frontend for spacetraders.io
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the @SpaceTradersAPI project continues
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今回紹介する「Space Traders」という名前のゲームはプログラマー向けに設計されています。このゲームは、「Eve Online」に似ており、プレイヤーは船の艦隊を取得し、管理しながら宇宙を探索し、取引や飛行を行います。 しかし、このゲームの最も特徴的な点は、APIを介してのみ遊べるということです。つまり、プレイするには、SpaceTraderのAPIと通信する自分だけのクライアントを作成する必要があります。 これは少し変わって聞こえるかもしれませんが、新しいプログラミング言語を学びたい方や、複雑なWeb APIの操作をマスターしたい方には理想的なプロジェクトです。このゲームを通じて、プレイしながら同時に学習するという実践的な経験が得られます。 個人的には、このゲームを最も効果的に活用する方法は、自分でAPIドキュメントを読み、開発技術を学ぶことだと思います。APIドキュメントの理解と活用は、開発者にとって必須のスキルです。
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The most fun way to hone your [development] skills { by Benjamin Rensch Vinterberg } from @hashnode juicybenjamin.hashnode.dev/t…
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a video game can just be a disorganised pile of self-indulgent systems with no regard for the player. you can do it. nobody can stop you.
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🚀 Nov 4, 2023 Space Traders API Update Alert! 🌌 🔧 Market rebalance & supply chain overhaul in starting systems. Check out the fresh price changes! 👾 Major bug fixes post-v2.1 & moving to a fortnightly reset schedule. 🛠️ Playground enhancements on the horizon, plus a visual quickstart guide for newbies! 💼 New trade good alert: FAB_MAT for all your construction needs. 💸 Prices tweaked, including ships - trade your way to a new fleet! Stay tuned for system tiers & updates on system upgrades. #SpaceTradersAPI
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**Space Traders API v2.1 Release Changelog** 🚀 **Overview:** - Version v2.1 released with several changes. - Breaking API changes introduced. - Tweaks to gameplay and universe seeder reworked. - Plans to playtest and balance new mechanics in coming weeks. 🛠 **Important Notices:** - Report any bugs/exploits via Discord. - Errors without codes should be communicated for documentation. - Regular updates to Playground to be expected, with more documentation for API. 🎮 **Gameplay Updates:** - 🪐 Asteroid field replaced by individual asteroids with an extraction rate limit. - 📈 Starting system markets now with low trade volume initially, grows with player trades. - 🚀 Fuel adjustments: more scarce and decreased capacity for smaller ships. - 🔍 New siphon ship and module for hydrocarbon extraction from gas giants. - 📦 Optimized cargo modules introduced. - 🌌 Systems seeder rewritten, emphasis on diverse starting systems. - ⚛️ Jump gates reworked: now directly connect to other gates. - ⛏️ Waypoints with temporary conditions (modifiers) introduced. - 🌌 Jumping via jump gates requires antimatter from the market. - 🌐 Experimental websockets added to API, Playground utilizing them. - 🛠️ Waypoints can now be constructed, materials supplied via new endpoint. - 🚀 Ship endpoints adjusted: only non-GET requests will be locked. - 🌌 System waypoints endpoint has added query filters. - 📡 New survey ship added. 🔗 **API Updates:** - New endpoints: `/construction`, `/construction/supply`, `/my/ships/{shipSymbol}/siphon`. - New enums added: `WaypointTrait`, `ShipType`, `ShipModule`, `ActivityLevel`, `SupplyLevel`. - ShipyardShip and MarketTradeGood updated with new enums. - `/systems/{symbol}/waypoints` with new query filters. - `/my/ships/{shipSymbol}/jump` now includes cooldown. 💥 **Breaking Changes - Game Mechanics:** - Asteroids now individual waypoints with rate limits. - Asteroids have varied yields. - Agents start in random systems, jump gates needed for inter-system travel. 💥 **Breaking Changes - API:** - Modules removed: `JUMP_DRIVE_I`, `JUMP_DRIVE_II`, `JUMP_DRIVE_III`. - Waypoint type deprecated: `ASTEROID_FIELD`. - Jump gates now have direct connections. --- Stay updated and let's keep space trading fun! 🌌🚀
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🚀 Hey @fireship_dev! We've built an API-driven game over at SpaceTraders.io that your audience might love! It's not just a game but also an adventure into space commerce and strategy 🌌, with thousands of traders competing for galactic dominance 🛸. #APIgames #SpaceTraders
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Wanted to do something a bit different on a cold Sunday afternoon 🥶and practice some #Python Decided to check out @SpaceTradersAPI and start building myself an empire. Made a little video about it too! youtu.be/obeNhFq3nNA #gamedev #webdev #buildinpublic
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Finally got my UI deployed space-traders-elm-wip.netlif… for @SpaceTradersAPI built with @elmlang
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Been having fun adding some pseudo-random height to my @SpaceTradersAPI GUI #elmlang
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🚀🌌 [#SpaceTradersAPI Update - May 20, 2023] We're continually refining our Universe! This update adds more factions, shipyards, markets, and the ability to generate contracts. We've also patched bugs, tweaked game mechanics, and enhanced faction dynamics and agent tools. Breaking changes: ⏱️ Fixed Retry-After header for whole seconds 🚫 Ships can't extract while docked ⏲️ Cooldown expiredAt now optional New features: 💼 Contracts can now expire with faction reclaiming any advance credits 🔎 New experimental `/my/agent/events` endpoint Fixes and updates span across gameplay, transaction elements, universe seeding, and agent mechanics. Looking ahead, we're focusing on module installation/removal and further contract enhancements. For the complete breakdown, see our changelog: docs.spacetraders.io/resourc… Join us in the stars! 🚀💫 #SpaceTraders #APIUpdate
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🚀🎉 HUGE shoutout to our amazing community member, Sega Saturn#3148, who has taken gaming to the next level! They've built an Android watch client for our #SpaceTradersAPI. Now, exploring the galaxy is just a wrist-check away! ⌚🌌 #SpaceTech #GameDev #AndroidWear #SmartWatch
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Presenting our #STClientAppOfTheWeek, an extraordinary 3D voyage through space crafted by Zweetkaasje#1945 from our Discord community 🚀 Powered by #SpaceTradersAPI, take the helm at play.goreng.dev. Stellar #UIUX! #GameDev #Unity3D #SpaceExploration #CommunitySpotlight
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Coding conundrums with #SpaceTradersAPI 🚀 Caught in the cosmic crossroads between #UIUX & #BotLogic. What's your gravity pull today, Space Traders? Share your epic adventures! #DevLife #CodingDilemmas Courtesy of Discord user: _Kitz_#3133
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I was playing around with @SpaceTradersAPI (of course to build a Common Lisp client), and learned that Curl has a --json option. E.g.: jo symbol=test faction=VOID | curl -s --json @- stoplight.io/mocks/spacetrad… | jq . Good tools make life so much easier.
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