I enjoy art, software and everything in-between, and I have too many unfinished projects, send empty hard drives Currently working on https://xitter.cf/t.co/xjZkeT3qf3 🖖

Romania
Joined December 2009
Scene Machine 0.8 is out! Coming with a lot of new features like object hierarchy, multi-selection, cameras, undo/redo and many more (full list on github/curseforge) curseforge.com/wow/addons/sc… Here's a demo I put together to showcase/test things :)
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stolen from discord
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Long potentially sappy yap incoming. You know, having worked on this game for last few years I have done a lot of playtesting my own content, internal alpha testing, team playtests, etc. I've probably "played" multiple thousand of hours of WoW: Forever at this point. Since beta launched, I'd been playing it as much as I could, but it was sporadic. I managed to reach 20 on two characters doing that, so it was not an insignificant amount of playtime. However, I often times interrupt myself to go send a slack msg, or fix a bug when I notice things while playing, and it usually turns into work in one way or another after a few hours. But yesterday, I just... played the game for a whole day in the beta. I'm talking 9 or 10 hours. Slack closed, off VPN. I just played. And it was a full day: - I got 4/5 pieces of the Fang set on my druid - Crafted a sweet leather helm for her - Finished leveling my forsaken pally to 20 - Finished up the last of my dungeon quests my warrior - I met a hilarious and very irreverent paladin tank who I ran Wailing Caverns 3 times in a row with to try and get him the cape from Verdan, and me the fang boots from Serpentis (Neither of us got what we wanted) - Did 2 dungeons with some guild members I haven't really spoken to or grouped with in 3 years or so It was a transformative experience for me. I think yesterday was when it is really starting to actually feel real. It wasn't Blizzcon and how crazy that was, the reception to beta, the podcast, or anything like that. It was just "no lifing" the game for 10 hours and wanting more at the end. Honestly, I got a little emotional. It hit me that the team really did it. I mean they DID IT. Yeah there's improvements and fixes to be made still, and there's feedback to act on (and stay tuned, we've got updates coming soon on some big feedback items). But all of that stuff aside, this is going to be a legendary launch, and the Forever team completely blew even my expectations out of the water. I look at each loving detail or small secret, knowing who exactly put that there and thinking how we couldn't have done this without that person. Then I think of the brilliant things that person added that haven't been found or aren't available yet, and I get almost giddy with excitement for them. I said a week or so ago that I thought we had something special here, and we do. I just can't believe the dumb luck that I get to be a part of this moment with such a once-in-a-lifetime team. It's wild. Anyway, rambly sunday morning post. Have fun and be good to each other!
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I just googled WoW forever Pandaren to see what the community thought of adding them eventually and I just died inside a little reading that thread
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Man, it was hard to sleep last night, I was so excited. Beta has been... crazy. The craziest numbers I've seen in 17 years working at Blizzard and almost 8 years on classic. We've got something really special here.
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little doodle for everyone who's gonna begin their forever journey today!! can't wait to join you guys on november 4th :3
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whoever picked this icon really is out-performing the rest of the industry
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The "Camelot" color palette seen on Blizzard's website this morning matches the palette of the original Warcraft 1 box art fairly well. As for what this means... 🤷
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Chromie, you only have one thing to do!
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Incredible software work!
After months of work, I can properly render maps, raid, and dungeons. So in future patches, I can datamine the Worldmap / dungeon/raids zones as they look in-game. Next thing I would probably do is real-time cutscene rendering from the studio, or I will swap to Spell Animation casts when Blizzard updates them or adds any new class spell animations.
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Internal alpha realms just popped up :O
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How well do YOU know Azeroth? Where in Warcraft, the GeoGessr inspired game for @Warcraft just got a BIG update! I've added some new game modes, Hardcore and Timeattack, as well as new leaderboards for each era. Want to prove you know TBC better than anyone else? Now's your chance. Lots of new stuff, check it out! #WoW #Warcraft
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Zee retweeted
I'm happy the new warcraft DND book is giving us new art of many races being together
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Oke, testing the physics on the site. This already looks cool ^^
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Just some simple quivers I made for World of Warcraft 🏹 #gameart #art
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I think my dracthyr's back is a little stiff.
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New Heroic and Epic Licenses for the "World of Warcraft Camelot" were pushed. Not much information about it, but it looks like a brand new WoW Game unrelated to the current Midnight / Titan. I suspect Classic+ everyone talks about?
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Real life update: I graduated today! Officially heading to pursue my PhD in Biomedical Sciences this fall, to study developmental pathways for limb regeneration.
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Any active EU neighbourhoods with creative minds willing to take a small artist under their wing? Either Horde or Alliance is fine. I'm so tired of walking around in a ghost town...
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