#GameDev 👨💻 Game engine
Check out Babylon Lite's composable screen-space lighting! Contact shadows and one-bounce global illumination can be toggled independently, complete with colored light bleed.
babylonjs.com/lite-demos/dem…
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
#GameDev 👨💻 Game engine
New Rideshare trailer: youtube.com/watch?v=8yYldvBs…
Check the free demo of the game on Steam. PS5, and XBOX Series!
#GameDev 👨💻 Game engine
#GameDev 👨💻 Assets
Anyway,
New game assets! ✨ Tiny City contains 130 tiles and works great with my previous (also free) Tiny-series of packs. Feel free to use this in your games, no need for attribution or permission because it's all yours.
Download: kenney.nl/assets/tiny-city
#GameDev 👨💻 Physics engine
Box2D v3.2 released!
New features include large world support, recording and replay, snapshots, and a dynamic character mover. Performance improvement of 3x across many benchmarks versus v3.1.
Blog: box2d.org/posts/2026/10/box2…
#GameDev 👨💻 .NET UI
.@mauiday Cologne is coming up on October 23: a free, in-person day for all things .NET MAUI.
If Cologne's on your map, take a look at the event details: mauiday.net/cologne/
#GameDev 👨💻 Tools
Blenderで3Dモデルに手描きの2D表現を取り入れ、鉛筆テクスチャ、リアルな衣服のシワ、アニメ調の影を組み合わせるチュートリアル
youtu.be/6NfOtZuLZU0
【主な内容】
・UVレイアウトを紙に印刷し、実際に鉛筆で描いたテクスチャをスキャンして3Dモデルへ適用することで、独特な手描き風の質感を再現
・Clothシミュレーションで衣服を身体にフィットさせ、衝突距離やメッシュ密度を調整した後、スカルプトやGrease Pencilでシワを強調
・白黒のシャドウマスクとShader to RGB、Color Rampを組み合わせ、描き込んだ影を維持しながら、光源に応じて変化するアニメ調の影を作成 #b3d
#GameDev 👨💻
Building a hero who needs to climb, collide and stay grounded? Babylon.js and Havok provide a physics-aware character controller for responsive movement through 3D worlds.
doc.babylonjs.com/features/f…
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
#GameDev 👨💻Hot stuff!!!
#GamrDev 👨💻 Game engine / Godot pork
We updated the Redot Engine downloads on @itchio to the 26.3 stable release!
It has a 3D Terrain editor, SNES Mode 7, structs, traits, and nullable types.
You can see the new features in action and read about it on our devlog page here: tinyurl.com/redot-26-3-stabl…
#GamrDev 👨💻 Game engine
Check it out 👇
f.mtr.cool/scgvksoncd
Know @reactjs ? Then you already know how to build Phaser UI 🎮⚛︎
PhaserJSX by Michael Rieck brings JSX, hooks, and flexbox layout to Phaser 4. Menus, HUDs, inventories, and dialogs, all declarative and component-based ⚡
#gamedev #phaserjs #typescript
#GamrDev 👨💻 Web / Game engine
Babylon Lite makes translucent glTF materials glow! The Mosquito in Amber demo combines transmission, index of refraction and volume for a rich, refractive fossil effect.
babylonjs.com/lite-demos/dem…
#3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
#GamrDev 👨💻 Godot pork / Game engine
We updated the Redot Engine downloads on @itchio to the 26.3 stable release!
It has a 3D Terrain editor, SNES Mode 7, structs, traits, and nullable types.
You can see the new features in action and read about it on our devlog page here: tinyurl.com/redot-26-3-stabl…
#GameDev 👨💻
Konami president Hayakawa believes AI “won’t bring a significant change” to the game market. “Humans” and “creators” are crucial for developing innovative games
automaton-media.com/en/news/…
#GameDev 👨💻 Game engine
Multiplayer is the hard part 🙀 ➡️ Rivalis makes it the easy part 😼
Open-source Node.js framework built for #Phaser devs.
Ships with a demo 🎮🕹️
f.mtr.cool/qhlqtcfkzg
#GameDev #multiplayer #nodejs #indiegames #opensource
#GameDev 👨💻 fortnite
We took hundreds of students and gave them five days to learn UEFN during our UEFN Student Bootcamp🧑🎓
Take a look at the Fortnite islands they created during the intensive three-week course here: epic.gm/uefn-student-bootcam…
#GameDev 👨💻 Game engjne
With Unity Spark, you can do it all in the browser 🖥️
Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly.
Move beyond a prompt and build a game everyone wants to play.























