
ALT A quote from one of the composers, Scott Stinson, sits in the center of the post. It details a behind-the-scenes look at the music for the game. Their portrait is on the lower left. Image text reads I was brought in to write the ‘main track’ of the game. Andrea (pre-patch audio lead) gave me a lot of context and diverse musical references to wrangle all together…Our main character finds herself in troubling circumstances, but paradoxically, the musical impression of the train was to be eerily soothing…

ALT A quote from one of the composers, Scott Stinson, sits in the center of the post. It details a behind-the-scenes look at the music for the game. Their portrait is on the lower left. I decided to sample and manipulate some violin lines from the main menu music (performed beautifully by Max Lincoln) and from that, the backbone of the musical track was created. After that, I worked to strike the balance between the near sedative tranquility and unearthly mystery.

ALT A quote from one of the composers, Noah Campodonico, sits in the center of the post. It details a behind-the-scenes look at the music for the game. Their portrait is on the lower left. Image text reads: One of the first things I worked on when I joined the project was the attraction/decay sounds. Originally, I'd wanted to keep it simple and use a classic bellhop call bell, but after feedback from Naj, I ended up incorporating a gamelan into them as a reference to Vivi's Southeast Asian heritage.

ALT A screenshot of the game, two characters standing in an old-fashioned bedroom. One tan androgynous character with short brown hair and an off white shirt, one pale masculine character wearing a pristine waistcoat and shirt with a conductor’s hat. Text reads ‘Ah, Miss Sanssouci, I’m glad you are awake. Welcome to the Ouroboros Express. We’ve been expecting you.’ At the bottom of the screen is some game options: back history, skip, auto, save, Quick save, Quick load, settings.
![An image of the game’s protagonist, Vivi, sits below a quote from the game’s writers. Image Text: [We worked really hard on] Vivi's inner voice, showing her nicer unhinged side. We wanted Vivi to have a complete mess of an inner world she continuously rejects...but at the end of the story it is a part of her she has to embrace, because hell---it's her feelings after all.](https://pbs.twimg.com/media/GcdiwJoWgAA_W-q.jpg?name=small&format=webp)
ALT An image of the game’s protagonist, Vivi, sits below a quote from the game’s writers. Image Text: [We worked really hard on] Vivi's inner voice, showing her nicer unhinged side. We wanted Vivi to have a complete mess of an inner world she continuously rejects...but at the end of the story it is a part of her she has to embrace, because hell---it's her feelings after all.
![An image of the game’s protagonist, Vivi, sits below a quote from the game’s writers. Image Text: “One of the wilder writing tasks for this patch was toning down Vivi’s potty mouth without compromising her savvy sarkiness. This meant trawling through the every line of Vivi dialogue in the game. [We] Ctrl + F-ed every bad word I could think of in VS Code!”](https://pbs.twimg.com/media/Gcdi42tXAAAdzMP.jpg?name=small&format=webp)
ALT An image of the game’s protagonist, Vivi, sits below a quote from the game’s writers. Image Text: “One of the wilder writing tasks for this patch was toning down Vivi’s potty mouth without compromising her savvy sarkiness. This meant trawling through the every line of Vivi dialogue in the game. [We] Ctrl + F-ed every bad word I could think of in VS Code!”

ALT Image Text: Obviously there would be one ending for each candidate and one bad ending. Then I was like... wait. I WANT AN ASEXUAL ENDING. So I pushed for a good ending that did not finish with a relationship that is what we have today as the "friendship" ending.

ALT Image Text: We went back and forth on how ‘forgiving’ to make some mysterious new story content, but in the end decided that story justifications and the greater feeling of reward meant we should make it hard-to-get! So, if players want to see it, they should be sure to take their time, really listen, and freely share with others when they have the option.
](https://pbs.twimg.com/media/GcM5f0jXsAAmkuc.jpg?name=small&format=webp)
ALT A graphic lists a number of mental health resources. Text ID: “You are seen. You are not alone.” Mental health resources: - Safe in Our World: safeinourworld.org - US: National Alliance on Mental Illness (NAMI): nami.org/home - Trevor Project: 1-866-488-7386 - https://www.thetrevorproject.org/get-help/ - Suicide or Crisis Lifeline: dial/text 988 - Crisis Text Line: text 741741 - National Domestic Violence hotline: 1-800-799-SAFE (1-800-799-7233) or text 88788 - Alcoholics Anonymous: 1-206-587-2838 - Crisis Connections: 1-866-4CRISIS (1-866-427-4747) - Amir Satvat Compiled [Mental Health Resources](https://www.notion.so/Mental-Health-Resources-a2dfcad9b21f49f78ddb0f485278e59b?pvs=21)

ALT Text ‘The Ouroboros Express’, ‘Allyson Frazier as Vivienne Sanssouci’. On the right is a photograph of Allyson, a young black woman with wavy dark hair smiling. On the left is an illustration of Vivienne, a tanned androgynous-looking woman wearing a shirt and trousers with a serious facial expression.





































