ChippedSim (@SimChipped) profile picture

Chip | 20s | She/ Her| TS4 Modder and CC Creator | TS4 Gameplay & Builds

Joined March 2021
Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)Photo by ChippedSim (@SimChipped)
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Replying to @lathyrus_tweets
I’m one step ahead of you 😁 tombstones will generate fog around them during the night if placed at a cemetery. Just wasn’t fully implemented yet when I recorded the GIF.
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Working on bringing back some visual effects. Added some lightning too to make it extra spooky 👀
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While Ghastly Ghosts is in testing I started on Happy Haunts too. Just slowly merging the existing features with mine to get the best of both worlds!
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I finished a first alpha version of the remastered ghastly ghosts mod that I shared on discord for playtesting. This includes some new cross pack features! Will take a small break and then start working on Happy Haunts and fixing bugs
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Replying to @IamNea
Already started on remastering the mod 😉
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I'm looking at the new code right now and posting my thoughts on the integration of happy haunts & ghastly ghosts on my Discord server. If you're interested in following them or sharing your ideas feel free to drop by! discord.gg/6tSScDPKzY
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A long overdue update about the future of my mods and the upcoming pack: chippeds-creation-corner.sup…
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Replying to @AJNebula2409
The decal is just a separate object that will snap into a slot in the arch object 👀 so you can pick the swatches for the arch & decal separately
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We split the decals into their own separate object now so it’s even more customizable and you can also use them on their own as wall decals or to snap them onto other sign objects! This also means more swatches for the arch 👀
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Replying to @surelysims
@surelysims made some beautiful swatches for the arch object that will be added with Happy Haunts 2.0! ❤️ What's your favorite swatch? (Of course there is a combination of each decal & color)
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Replying to @AJNebula2409
I’ll try to factor this into the ghost reaction overhaul where it makes sense. I want to overhaul the fear of ghosts trait too.
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Replying to @AJNebula2409
It does not yet but if you tell me more about how it works I can probably add it 🥰 I’m working on redoing the ghost reactions anyways
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I started writing a new series of dev logs for the happy haunts overhaul that goes into detail on how the new features and changes work. You can check it out here: link.medium.com/hrVRyEF2iIb
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Should be possible to combine both lot challenges since the issue with the original is just that they forgot to add the haunted houses to the compatible venue list
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I decided to put up some of my old small mods for adoption to focus my time on my bigger projects. Lifestyle Tweaks, Extended Opening Hours for Tartosa Market Stalls & Parenting Tweaks have been adopted by @mythicalascelin and can be found here: mythicalascelin.my.curseforg…
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Preview of the new menu that will show all graves on the graveyard. If you click on a grave it will focus the camera on the urn/ tombstone to make it easier to find. This was an interaction that someone requested. If you have more ideas please share them with me!
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If you click on the object you will find some new interactions like a picker that shows all graves on the graveyard. I plan to add some alternative objects to the archway too so you have more options for customization
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Another new object I'm working on is a new sign object for the graveyards that will display some information and allow some customization. The little circle on top will have different patterns inside and also a "filled" swatch and the ability to snap wall sculpts to it.
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Another small QOL tweak I made is that I updated the tooltip on tombstones/ urns to display an icon that shows what the Sim died of.
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Currently working on fixing up the ability to hold eulogies. Still need to tweak Sim positions a little bit but the animations are playing correctly now (and I added some more variations).
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