ChippedSim (@SimChipped) profile picture

Chip | 20s | She/ Her| TS4 Modder and CC Creator | TS4 Gameplay & Builds

Joined March 2021
Working on bringing back some visual effects. Added some lightning too to make it extra spooky 馃憖
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While Ghastly Ghosts is in testing I started on Happy Haunts too. Just slowly merging the existing features with mine to get the best of both worlds!
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I finished a first alpha version of the remastered ghastly ghosts mod that I shared on discord for playtesting. This includes some new cross pack features! Will take a small break and then start working on Happy Haunts and fixing bugs
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Replying to @surelysims
@surelysims made some beautiful swatches for the arch object that will be added with Happy Haunts 2.0! 鉂わ笍 What's your favorite swatch? (Of course there is a combination of each decal & color)
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Preview of the new menu that will show all graves on the graveyard. If you click on a grave it will focus the camera on the urn/ tombstone to make it easier to find. This was an interaction that someone requested. If you have more ideas please share them with me!
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Another new object I'm working on is a new sign object for the graveyards that will display some information and allow some customization. The little circle on top will have different patterns inside and also a "filled" swatch and the ability to snap wall sculpts to it.
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Another small QOL tweak I made is that I updated the tooltip on tombstones/ urns to display an icon that shows what the Sim died of.
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Currently working on fixing up the ability to hold eulogies. Still need to tweak Sim positions a little bit but the animations are playing correctly now (and I added some more variations).
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Fixed the urn and added a custom tombstone too. Now I only need to add the variations for the rest of the animals and tie them into the rest of the mod
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Whoops the spawn location and timing still needs a little bit of tweaking 馃槀
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