Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. https://xitter.cf/t.co/wnjZIeOCaO

San Francisco
Joined April 2010
For members of the computer graphics community who are interested in X alternatives, I wanted to highlight the excellent graphics.social instance that my colleague @jaxzin has created on Mastodon, and you can find me there at graphics.social/@SheriffSton…
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Thanks to our colleagues at @Adobe, @autodesk, @ChaosGroup, @nvidia, @Pixar, and @sidefx for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for @AcademySwf Open Source Days 2024. The full slide deck can be found at materialx.org/assets/ASWF_OS…
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Join us on July 23rd for the MaterialX Virtual Townhall at ASWF Open Source Days 2024, featuring presentations from Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX. events.linuxfoundation.org/o…
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Jonathan Stone retweeted
MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). github.com/AcademySoftwareFo…
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Jonathan Stone retweeted
MaterialX 1.38.9 is released! This version adds support for environment prefiltering on the GPU, integrates improvements to the Graph Editor and Web Viewer from ASWF Dev Days, and introduces the first non-photorealistic rendering node library to MaterialX. github.com/AcademySoftwareFo…
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Jonathan Stone retweeted
MaterialX v1.38.8 has been released! This version adds a rich set of new pattern nodes to the standard, and is the first MaterialX release with support for iOS builds, drag-and-drop loading in the Web Viewer, and MaterialX Python distribution through PyPI. github.com/AcademySoftwareFo…
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Thanks to our colleagues at @Adobe, @AutodeskOSS, @openusd, @IKEA, @nvidiaomniverse, @pixarsrenderman, and @PrismPipeline for their amazing work on the MaterialX Virtual Town Hall for @AcademySwf Open Source Days 2023. The full slide deck can be found at materialx.org/assets/ASWF_OS…
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For folks who weren't able to attend, video recordings of the MaterialX Virtual Town Hall and other sessions at ASWF Open Source Days 2023 are now online: youtube.com/watch?v=PdxArDHR…
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We're excited to announce the open source release of a brand new @MaterialXcg editor: QuiltiX Create your materials in this artist friendly standalone editor. Download QuiltiX here for free: prism-pipeline.com/quiltix Developed by @ShadesOfOrange_ and Richard Frangenberg
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Today we're announcing OpenPBR, a new subproject of @MaterialXcg! Developed by @autodesk and @Adobe, OpenPBR is a new shading model that provides creatives with a more artist-friendly bridge from one software to another. Read more here: aswf.io/blog/academy-softwar…
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Looking forward to the MaterialX Virtual Townhall on August 2nd, featuring a brand new open shading model from Adobe and Autodesk, MaterialX technology updates from Pixar and NVIDIA, and new MaterialX graph editors from Remedy Entertainment and IKEA. events.linuxfoundation.org/o…
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Highlighting one of the talks at tomorrow's Townhall, QuiltiX is a MaterialX graph editor developed by Prism Pipeline, built upon an open technology stack including MaterialX, USD/Hydra, and NodeGraphQt.
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Highlighting a second talk at tomorrow's Townhall, NVIDIA will present recent refinements to MDL shader generation in MaterialX, improving the level of visual parity across shading languages for common MaterialX examples.
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I'm so excited for y'all to see #TheCreator. We've been secretly working w/ Gareth Edwards on this along w/ Prod Designer James Clyne & photography from @GreigFraser_dp & @orensoffer. I'm extremely proud of this as it's my 1st time being VFX Supervisor w/ the @ILMVFX dream team!
"This is a fight for our very existence." Gareth Edwards’ new picture #TheCreator arrives in cinemas September 29th. We are incredibly proud of this film here at ILM and we cannot wait for the world to see it.
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I'm really fascinated by this recent Neural Appearance Models paper, which has the potential to level the playing field for production-complexity materials in real-time rendering.
We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. research.nvidia.com/labs/rtr…
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Their use of #MaterialX for the source data hints at a generalized expression of neural materials that could perhaps be incorporated back into the MaterialX project one day.
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Introducing our film for this year: WISH, which tells a new story celebrating 100 years of Disney Animation! Lot of folks are calling this 3D/2D hybrid- nope, it's actually 100% 3D, all rendered using Disney's Hyperion Renderer with our new watercolor stylization process! (1/4)
Imagine a place where wishes come true... 🌠 Watch the trailer for Disney's Wish and see the movie only in theaters this November.
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Jonathan Stone retweeted
MaterialX v1.38.7 has been released, including the new MaterialX Graph Editor from @Lucasfilm, Metal Shading Language support from @Apple, MDL 1.7 support from @nvidia, and more. See the release notes for full details: github.com/AcademySoftwareFo…
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