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I think about this one often, John gets it
“Coding” was never the source of value, and people shouldn’t get overly attached to it. Problem solving is the core skill. The discipline and precision demanded by traditional programming will remain valuable transferable attributes, but they won’t be a barrier to entry.
Many times over the years I have thought about a great programmer I knew that loved assembly language to the point of not wanting to move to C. I have to fight some similar feelings of my own around using existing massive codebases and inefficient languages, but I push through.
I had somewhat resigned myself to the fact that I might be missing out on the “final abstraction”, where you realize that managing people is more powerful than any personal tool. I just don’t like it, and I can live with the limitations that puts on me.
I suspect that I will enjoy managing AIs more, even if they wind up being better programmers than I am.
👌
Real code heads know that the dominos api has been letting people order via anything under the sun forever. CLI, IoT devices, anything
Leabs retweeted
There are a few things that I look back on as my mistakes in the early days.
Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters.
I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points.
On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better.
One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on.
We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.
Sorry, Sandy.
How Quake ruined id Software.
There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.
All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually.
1/3
With 10 seconds of critical thinking, you realize why these LLM platforms are shifting toward "loops": they're getting 20× the usage when they iterate over the same problem 20 times. "2026 is all about loops" says the guy benefitting from 20x usage Lol
Leabs retweeted
Only one chance in this lifetime…
Like watching sunset at the beach from the most foreign seat in the cosmos, I couldn’t resist a cell phone video of Earthset. You can hear the shutter on the Nikon as @Astro_Christina is hammering away on 3-shot brackets and capturing those exceptional Earthset photos through the 400mm lens. @AstroVicGlover was in window 3 watching with @Astro_Jeremy next to him.
I could barely see the Moon through the docking hatch window but the iPhone was the perfect size to catch the view…this is uncropped, uncut with 8x zoom which is quite comparable to the view of the human eye. Enjoy.
Developers have a very good bullshit detector. It is very easy to talk (or read from) someone about their code and know if they’re full of shit within a few minutes. I don’t think Resident Evil lady is an elite coder… but you can tell Rivers Cumo knows his way around an API
My GitHub contributions are up 42% over the last 6 months areyougoingexponential.rhys.…
In the future when anyone can create a movie or music with a prompt from their device it will seem like magic if you can create without it. Traditional art will have a profound impact on our culture in the future even if fewer people participate because of LLMs.
There will always be a segment of the population that seeks out human creation in the same way traditional calligraphers are employed to create signage rather than using photoshop or illustrator.
For web devs it’s very easy to work on different operating systems when you realize all you need is git, an IDE, a browser, and docker. These tools are easy to install on any OS. We don’t need to over complicate things IMO
AGI is the new space race, once a government controls it it’s GG. I don’t think it’s imminent but it will happen
The answer to this is boring but the question exposes the real Ponzi scheme because we will never ever pay it back. We just keep printing more
I’m loving ghost of yotei but I’ll be damned - some things Rockstar just did better in 2018 and when you see it you notice it.
Watt
Even if you wrapped the entire planet in a solar panel, you would only be producing 20% of global energy.
One of the biggest mistakes politicians can make is equating the ELECTRICITY with ENERGY!
Readers added context they thought people might want to know
Earth gets ~1.5M TWh/day of solar energy, which is 3,000× global energy use of ~165K TWh/year. Covering just 1% of land with panels could theoretically power the planet. Electricity *is* energy. Electrification replaces fossil fuel use in transport, heat, & industry.
iea.org/reports/global…
axionpower.com/knowledge/powe…
ourworldindata.org/energy-mix
esbnetworks.ie/docs/default-s…
nrel.gov/gis/solar-reso…










