
Senior Technical Director @Roblox 🚀
San Mateo, CA
Joined November 2009
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- Following3.8K
- Followers1.6K
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Sergey Makeev retweeted
Presentation slides are here: wickedengine.net/category/de…
I will be talking about Wicked Engine’s render architecture at Budapest Graphics Forum on October 14!
- modern but simple, cross platform graphics API
- async, persistent, bindless, multi threaded renderer
- visibility buffer, shadows, terrain, water…
gpgpu.hu/BGF/
Sergey Makeev retweeted
In the early days of GTA1 development, the driving just wasn’t fun.
Then Pat Kerr, who is handy with physics but wasn’t even on the team, dropped in some driving code that fixed it.
He’s now published a playable demo using those same ideas. It’s remarkable how much it feels like GTA1—especially the handbrake (space).
patkerr.co.uk/2d-vehicles/
Sergey Makeev retweeted
OpenDLSS 5 comes to ThreeJS. NVIDIA’s DLSS 5 neural rendering network, as @threejs compute nodes, byte for byte. github.com/bhouston/three-dl…
Sergey Makeev retweeted
I have a major announcement. ❤️
I've uncopylocked a majority of my solo work! These Roblox games are now yours to look at, edit, or learn from.
Links below. Enjoy!! 👇
+ The Wind Showcase: roblox.com/games/19138404
+ 2104 Winter Games Lobby: roblox.com/games/145850351
+ Ultimate Marble Rider: roblox.com/games/150290683
+ Buena Vista Showcase: roblox.com/games/418965923
+ Port Gloom Showcase: roblox.com/games/186677844
+ Sundown Showcase: roblox.com/games/160745215
+ Crosswinds Showcase: roblox.com/games/143673876
+ Coastline Highway Showcase: roblox.com/games/15722063
+ Roadrunner Canyon Showcase: roblox.com/games/19138354
+ Classic Longest Obby 2009: roblox.com/games/13218032
+ Gold Rush 1 Coaster: roblox.com/games/18336416
+ Gold Rush 2 Coaster: roblox.com/games/19138343
+ SnowStorm Coaster: roblox.com/games/19138192
+ Rickety Rocket Coaster: roblox.com/games/19138290
+ Thunder Canyon Coaster: roblox.com/games/19138227
+ Serpents Revenge Coaster: roblox.com/games/19138355
+ Jaws of Jurassic Ride: roblox.com/games/19138348
+ Scattered Gamejam: roblox.com/games/19138286
+ Equinox Hub: roblox.com/games/135455510
+ Backpack Technology: roblox.com/games/624404898
If you've played any of these over the years, thank you! I hope to bring you many new games soon! <3
DevForum Post: devforum.roblox.com/t/ive-un…
@Roblox #Roblox #RobloxDev
Sergey Makeev retweeted
Got sick of uploading meshes and textures, so using websockets I made a free plugin that live-syncs your blender scene to Roblox
You can then bulk upload all the textures and meshes easily, and meshes with the same geometry get linked together as one asset
github.com/TylerAtStarboard/…
#RobloxDev
#Roblox
Sergey Makeev retweeted
It's done! My beautiful and optimized wasm/webgpu quake port is live! c0de517e.com/EXTERNAL/IRONWA…
Sergey Makeev retweeted
Here's the FPGA Voodoo Graphics writeup 🎮- for anyone curious about the orginal 3dfx card, or how to build a fixed-function graphics pipeline on an FPGA. From texture filtering to the memory tricks that keep it fed:
nand2mario.github.io/posts/2…
Sergey Makeev retweeted
Checkmate Display V2 is still in development, but the direction is clear: built-in SCART, dual HDMI and a lower entry price for retro gamers and classic computer fans. A cleaner setup for old hardware. #RetroGaming #Amiga generationamiga.com/2026/08/…
Sergey Makeev retweeted
Introducing the RetroTINK-6X CE:
‣Native 2560x1440p
‣True HDR10 CRT Simulation
‣VGA / SCART / YPbPr / S-video / CVBS
$230 USD + sales tax (US)
International pricing includes VAT, duties and all import fees
Available Immediately / Not a Preorder:
retrotink.com/shop/retrotink…
SLIM: Scaling User-Generated 3D Worlds on Roblox is now public!
Advances in Real-Time Rendering in Games, Siggraph 2026
advances.realtimerendering.c…
Sergey Makeev retweeted
If you're at Siggraph, and you're into Catmull-Clark, make sure to stop by on Tuesday. advances.realtimerendering.c…
See you all tomorrow at SIGGRAPH!
I’m presenting at Advances in Real-Time Rendering in Games, Part II.
Come say hi!
Sergey Makeev retweeted
Google has open-sourced GNM Head, its parametric model for generating 3D human heads
The model, based on real-world scan data, provides 250 controls for head shape, and 380+ for facial expressions
A free add-on integrates it into Blender
cgchannel.com/2026/07/google…
#B3D
Sergey Makeev retweeted
After many months of work, I’m happy to (finally) announce the release of EasyWaterscape for #unrealengine! With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with.
You can get it right now on @fab
Full tutorial here: youtu.be/dXuwb4PpodQ
#gamedev #ue5
đź‡đꇷ Croatia got eliminated from the World Cup by a closed-source sensor.
FIFA says the Kinexon chip in the Trionda "proved" Matanović touched the ball. Absolute disgrace. What actually happened: they ran signal processing over 500Hz IMU data from a 14-gram sensor and isolated a supposed contact spike from thousands of noisy samples dominated by bladder harmonics, panel flex, spin wobble and stadium micro-tremors, then nullified one of the most dramatic World Cup equalizers in history via spectral analysis of what is essentially glorified noise.
Oh, and it gets better. They moved the chip this year. Back in 2022, it used to hang suspended in the center of the ball. Now it's glued into the sidewall of ONE panel, with counterweights stuffed into the other three so the ball doesn't fly like a shopping cart. So sensitivity now depends on which side of the ball the "contact" happens relative to the sensor. Totally fine basis for ending a nation's tournament.
An IMU measures acceleration. Somewhere in a proprietary pipeline, a threshold decides which acceleration counts as "touch." That threshold is unpublished. The false positive rate is unpublished. The calibration data is unpublished. The patents are literally still in their secrecy window. And FIFA owns the raw data, so nobody can independently audit the trace that ended Modrić's last World Cup.
And we're all supposed to accept a "heartbeat graphic" on the broadcast as if that settles anything.
Since we sadly all know you won't ever admit your crimes or remove this technology for good, at least open source the detection pipeline, @FIFAcom!
Publish the thresholds, the error rates, the raw IMU trace from last night. If the tech is right, transparency costs nothing, right?
Sergey Makeev retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
Sergey Makeev retweeted
Claude Fable 5 will be available again globally tomorrow.
After a series of productive conversations with the US government, we're redeploying the model with a new set of classifiers to target and block more cybersecurity tasks. In the near term, some routine tasks like coding and debugging will fall back to Opus 4.8. We’ll continue to refine these classifiers over the coming weeks to reduce false positives and better distinguish genuine misuse from legitimate requests.
We’ve also begun drafting a consensus framework—with Amazon, Microsoft, Google, and other Glasswing partners—for assessing the severity of AI jailbreaks and how AI developers should respond to them. We invite other industry partners and model providers to join us in this effort.
Finally, we’re scaling up our collaboration with the US government on model testing and safeguards. This will include pre-release access to models and safeguards for evaluation, information sharing on jailbreaks and misuse, and dedicated resources for joint research.
Thank you to our users for your patience, and to our partners across the government, industry, and the research community who worked alongside us to make Fable 5 available again.
Read our full blog: anthropic.com/news/redeployi…
Sergey Makeev retweeted
It's hilarious how little time it took to arrange these strands together. Comparing this to my last similar hairstyle that took 3-4 days to lay down manually.
This will be a timesaver on par with RizomUV. If not bigger.
three.js
mind-boggling feature #2, more coming
this app will save thousands of dollars on your project, im deadass
three.js



























