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Replying to @kenpex
Why nothing great is ever good c0de517e.blogspot.com/2017/1… - Over-engineering is the root of all evil c0de517e.blogspot.com/2016/1…
It's done! My beautiful and optimized wasm/webgpu quake port is live! c0de517e.com/EXTERNAL/IRONWA…
My take on Quake 30th anniversary celebrations... Still "beta" quality... but already quite pretty c0de517e.com/EXTERNAL/beta/i…
Good news/bad news... announcing REAC 202...7 enginearchitecture.org/
WIP preview - doom mods in the browser. I optimized this quite a bit - now it manages 240hz+. And uses streaming to load the data in. c0de517e.com/EXTERNAL/DIST/i…
Some (inevitable) thoughts about DLSS5. Click on the images at the end. c0de517e.com/028_dlss5.htm
I (very loosely "I" here) made a thing: c0de517e.com/EXTERNAL/MyHous… (see also the bottom of the page for a bonus)
c0de517e/AngeloPesce retweeted
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/20…
World models hallucinations. c0de517e.com/027_hallucinati…
c0de517e/AngeloPesce retweeted
Amiga OpenGL remote rendering. OpenGL commands get serialised on Amiga, sent over a TCP socket to a remote rendering server. That is Amiga 68k GLQuake (running in winuae) rendering on my PC RTX3080 GPU :)
c0de517e/AngeloPesce retweeted
Here’s an interesting new JCGT paper showing that small neural nets can outperform LUTs in speed/memory/accuracy even when embedded in purely CPU-based renderers. The authors are some ex-Pixar rendering guys who are now at Aurora.
jcgt.org/published/0015/01/0…
c0de517e/AngeloPesce retweeted
My #SIGGRAPH2025Â lecture recording is now available for all. Enjoy!
youtu.be/VTrdeqMMMK0
c0de517e/AngeloPesce retweeted
Meanwhile Suslik (Alexander Sannikov) is improving Radiance Cascades for the general 3D case: youtube.com/watch?v=rG2aok2S…
This is why I was never excited by static memory safety guarantees. My code does have bugs - plenty - luckily, I catch them while testing - good. The % of my bugs that are memory, or even threading related is vanishingly small. Can remember only one in the last year...
In fact I would wager that in general (outside high security code etc) people are scared of memory bugs because of a fallacy. As they are rare AND we have great tools to catch them dynamically, the ones that survive are nasty cases that take weeks to debug. People get traumatized
c0de517e/AngeloPesce retweeted
Great read: "Video Game Blurs (and how the best one works)" blog.frost.kiwi/dual-kawase/







