Resident Evil: Requiem’s PlayStation discs reportedly generated more revenue than the full game on Xbox.
Alinea Analytics analyst Rhys Elliott estimated 1.3 million physical copies sold on PlayStation.
Those discs accounted for 15 percent of total revenue and 30.2 percent of its PlayStation revenue.
Elliott’s numbers put PlayStation physical revenue at 1.8 times every Xbox copy combined.
Physical still makes up a solid share of revenue for single-player titles like this, even as Sony continues shifting toward digital and Xbox lags behind overall.
Pocketpair’s John Buckley says the studio has no plans to turn Palworld into a traditional live-service game.
He said they do not want to follow a fixed seasonal model or a set monetization approach just because it works for other titles. Content will determine the format. Free updates will continue for now. A larger paid expansion is not ruled out, but nothing is in active development.
Buckley also explained why spinoffs like Palfarm are being made as standalone games instead of modes inside the main title. The team wants each idea to have its own systems and pacing. The main Palworld game remains the priority, and the spinoffs are not meant to replace it.
Update 1.1 is coming but is not described as a massive patch. Details are still being held back.
The approach keeps the core game free of seasonal pressure while still expanding the IP through separate projects.
NightCoop, a free fan-made co-op mod for Cyberpunk 2077, has launched in open beta.
It supports up to eight players in one shared Night City. Each person plays their own V with their own look, level, gear, and cyberware. The host’s save controls the quests, NPCs, and city state. Dialogue choices are decided by majority vote. Cutscenes, combat, and vehicles stay synced.
The mod works best in the prologue and Act 1. Later sections are less tested. Guests’ solo saves stay untouched. The host can toggle PvP, and players who go down can be revived.
It requires a licensed copy of the game on Windows and RED4ext. The beta is available now.
Each player keeps their own build. The group still has to agree on every major choice. Personal progress stays separate. Story decisions do not.
A24’s Elden Ring movie is reportedly budgeted at nearly $200 million.
That figure would make it the studio’s most expensive film by a wide margin. Its previous high was Marty Supreme at $70 million; Civil War sat around $50 million. The Elden Ring number is nearly three times the last record.
Alex Garland is directing the live-action adaptation. The film is set for March 3, 2028, after wrapping in July. Earlier reports had put the budget just over $100 million.
A24 has built its name on smaller, more contained films. A $200 million fantasy adaptation puts it in a different tier, closer to major studio tentpoles than its usual slate.
Prime Video’s Fallout reality competition, Fallout Shelter: The Experiment, premieres January 13, 2027.
The first four episodes drop that day, with the rest following weekly. Everyday participants compete inside Vault-Tec shelters through drills, psychological dilemmas, and moral trials for a $1 million prize.
Studio Lambert, the company behind The Traitors and Squid Game: The Challenge, is producing with Kilter Films. Todd Howard is an executive producer.
The show turns the franchise’s vault experiments into a competition format, so the same company that made the games and the scripted series is now putting real people through the premise.
The canceled Mass Effect game was set 600 years after the Reaper War and built around a galactic Cold War between three factions.
YouTuber Dantics, who says he was on BioWare’s Mass Effect Council, described the player as a customizable N7 agent, “a cross between John Wick and James Bond,” with implants for hacking and environmental control.
Missions stayed handcrafted like the original trilogy but added Hitman-style freedom, close-range executions, and squadmates who could clash. Liara returned as an Asari Matriarch, and romance was left unsanitized.
Instead of another galaxy-ending invasion, the story ran on cold-war tension and a shadowy adversary, with Geth megastructures linking the Milky Way to Andromeda.
EA closed BioWare and canceled the project this week, so the version that kept Shepard’s legacy intact across every ending never left development.
Hideo Kojima once wanted Snatcher floppy disks coated in paint that would melt from computer heat and fill the room with the smell of blood.
Konami blocked it over hardware risks and fumes. He later called it the “Smell Project.”
Researchers have developed Scentronic tech that uses an e-nose to identify scents and release matching molecules through a remote device.
Ohio State doctoral student Chunyu Yang said the goal is to “add smell to the visual and audio information we already share remotely.”
It currently handles five scents, with a broader library possible, and is aimed at online shopping and sharing experiences.
Sony already holds a patent for similar aroma tech in games, so the ideas Konami shut down nearly 40 years ago are no longer limited by what a floppy disk could physically do.
Half of Cyberpunk 2’s quest team are former modders, associate game director Pawel Sasko said.
People who already spent years building quests inside CDPR’s games need less time learning how the studio’s systems work. Sasko called modding a foot-in-the-door technique.
The studio has been hiring from Witcher and Cyberpunk mods for years.
Valve music designer Mike Morasky mentioned “HLX” during a Q&A at GameSoundCon while discussing HDR audio.
He said Deadlock uses one version of the system and “HLX has its own version.” After the name left his mouth, he stopped talking. A colleague next to him said “nice work.”
HLX has shown up in datamined files from other Valve games for years. This is the first known time a Valve employee has said the name in public.
Valve has not confirmed the project. The slip is the clearest sign yet that the codename is still in active use inside the company.
Cyberpunk 2077’s free Edgerunners 2 Update is out now.
It adds a quest set before the events of the Netflix series, plus Weak Kingsley’s outfit and revolver from the anime. Dual-wielding for pistols and revolvers, cyberware appearance customization, and a radio station with tracks from both seasons are also included.
The update arrived two days after the series premiered. The new quest and gear create a direct in-game connection to the anime. Dual-wielding and the customization options expand systems that already existed in the game.
The patch is free on PC, PS5, and Xbox Series X|S. Switch 2 and the Mac App Store version follow later.
The anime content links the game to the series. The playstyle changes remain after the tie-in ends.
EA shut down BioWare today. Star Wars: The Old Republic players are paying their respects.
The MMO launched under BioWare in 2011. The studio wrote most of its story content before EA transferred maintenance to Broadsword Games in 2023.
A Reddit post sharing BioWare’s farewell statement gained nearly 5,000 upvotes in hours. The top comment read: “SWTOR outlives Bioware. What a strange timeline.”
The game remains online with hundreds of hours of BioWare-written story still available. The studio that created the majority of that content is now gone.
The reaction centers on that split: the work outlived the company that produced it.
An unofficial PC port of Bayonetta 2 is out, built as a static recompilation instead of an emulator.
Developer K0NL’s B2recomp takes the Switch version’s code, translates it to C on your machine from a legal dump, and runs it natively on Windows through Vulkan.
That cuts the usual emulation overhead, which is why early tests are already locking 60 FPS on the prologue with full controller support and an experimental 120 FPS option on top.
It still requires your own version 1.2 dump and is early enough that later chapters remain untested on most hardware.
For a game that never got an official PC release, this is the cleanest path yet to native performance.
CD Projekt Red loremaster Patrick Mills confirmed Cyberpunk: Edgerunners 2 takes place in 2078.
He said the season happens “not long after” meeting Hanako at Embers in Cyberpunk 2077, adding that “time doesn’t stop in Cyberpunk.”
Arasaka has less influence in the anime than it did during the game, which lines up with a post-2077 setting without declaring any single ending canon.
The confirmation doesn’t close the door on multiple endings, but it does force the timeline forward past the game’s final choices.
The related Edgerunners 2 update for Cyberpunk 2077 drops tomorrow.


























