Resident Evil: Requiem’s PlayStation discs reportedly generated more revenue than the full game on Xbox.
Alinea Analytics analyst Rhys Elliott estimated 1.3 million physical copies sold on PlayStation.
Those discs accounted for 15 percent of total revenue and 30.2 percent of its PlayStation revenue.
Elliott’s numbers put PlayStation physical revenue at 1.8 times every Xbox copy combined.
Physical still makes up a solid share of revenue for single-player titles like this, even as Sony continues shifting toward digital and Xbox lags behind overall.
Pocketpair’s John Buckley says the studio has no plans to turn Palworld into a traditional live-service game.
He said they do not want to follow a fixed seasonal model or a set monetization approach just because it works for other titles. Content will determine the format. Free updates will continue for now. A larger paid expansion is not ruled out, but nothing is in active development.
Buckley also explained why spinoffs like Palfarm are being made as standalone games instead of modes inside the main title. The team wants each idea to have its own systems and pacing. The main Palworld game remains the priority, and the spinoffs are not meant to replace it.
Update 1.1 is coming but is not described as a massive patch. Details are still being held back.
The approach keeps the core game free of seasonal pressure while still expanding the IP through separate projects.
NightCoop, a free fan-made co-op mod for Cyberpunk 2077, has launched in open beta.
It supports up to eight players in one shared Night City. Each person plays their own V with their own look, level, gear, and cyberware. The host’s save controls the quests, NPCs, and city state. Dialogue choices are decided by majority vote. Cutscenes, combat, and vehicles stay synced.
The mod works best in the prologue and Act 1. Later sections are less tested. Guests’ solo saves stay untouched. The host can toggle PvP, and players who go down can be revived.
It requires a licensed copy of the game on Windows and RED4ext. The beta is available now.
Each player keeps their own build. The group still has to agree on every major choice. Personal progress stays separate. Story decisions do not.
A24’s Elden Ring movie is reportedly budgeted at nearly $200 million.
That figure would make it the studio’s most expensive film by a wide margin. Its previous high was Marty Supreme at $70 million; Civil War sat around $50 million. The Elden Ring number is nearly three times the last record.
Alex Garland is directing the live-action adaptation. The film is set for March 3, 2028, after wrapping in July. Earlier reports had put the budget just over $100 million.
A24 has built its name on smaller, more contained films. A $200 million fantasy adaptation puts it in a different tier, closer to major studio tentpoles than its usual slate.
Prime Video’s Fallout reality competition, Fallout Shelter: The Experiment, premieres January 13, 2027.
The first four episodes drop that day, with the rest following weekly. Everyday participants compete inside Vault-Tec shelters through drills, psychological dilemmas, and moral trials for a $1 million prize.
Studio Lambert, the company behind The Traitors and Squid Game: The Challenge, is producing with Kilter Films. Todd Howard is an executive producer.
The show turns the franchise’s vault experiments into a competition format, so the same company that made the games and the scripted series is now putting real people through the premise.
The canceled Mass Effect game was set 600 years after the Reaper War and built around a galactic Cold War between three factions.
YouTuber Dantics, who says he was on BioWare’s Mass Effect Council, described the player as a customizable N7 agent, “a cross between John Wick and James Bond,” with implants for hacking and environmental control.
Missions stayed handcrafted like the original trilogy but added Hitman-style freedom, close-range executions, and squadmates who could clash. Liara returned as an Asari Matriarch, and romance was left unsanitized.
Instead of another galaxy-ending invasion, the story ran on cold-war tension and a shadowy adversary, with Geth megastructures linking the Milky Way to Andromeda.
EA closed BioWare and canceled the project this week, so the version that kept Shepard’s legacy intact across every ending never left development.
Hideo Kojima once wanted Snatcher floppy disks coated in paint that would melt from computer heat and fill the room with the smell of blood.
Konami blocked it over hardware risks and fumes. He later called it the “Smell Project.”
Researchers have developed Scentronic tech that uses an e-nose to identify scents and release matching molecules through a remote device.
Ohio State doctoral student Chunyu Yang said the goal is to “add smell to the visual and audio information we already share remotely.”
It currently handles five scents, with a broader library possible, and is aimed at online shopping and sharing experiences.
Sony already holds a patent for similar aroma tech in games, so the ideas Konami shut down nearly 40 years ago are no longer limited by what a floppy disk could physically do.
Half of Cyberpunk 2’s quest team are former modders, associate game director Pawel Sasko said.
People who already spent years building quests inside CDPR’s games need less time learning how the studio’s systems work. Sasko called modding a foot-in-the-door technique.
The studio has been hiring from Witcher and Cyberpunk mods for years.
















