I like making games. So I've made Sealed Bite Extended @SealedBite

Japan
Joined August 2010
Still learning this based on version 5 but its great to know that not much needs to change when upgrading.
Hey! **raylib 6.2** is out! 🔥 It was supposed to be a small patch version but it comes with +300 improvements from +100 new contributors! 🚀 Release notes: github.com/raysan5/raylib/re… Windows Installer: raysan5.itch.io/raylib
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Hey! **raylib 6.2** is out! 🔥 It was supposed to be a small patch version but it comes with +300 improvements from +100 new contributors! 🚀 Release notes: github.com/raysan5/raylib/re… Windows Installer: raysan5.itch.io/raylib
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Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape
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Attention, metroidvania lovers! 📢 Together with @moonlightkids_ we created a bundle for you! Discover the nature of the time loop in Echo Weaver with 10% launch discount, and help Emilia on her quest in Sealed Bite with 33% discount! 🔥 Link in the comments 👇
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Shame on you @StayAtHomeDev for using this kind of tactics.
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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Really nice and absurdly simple technique!
This is how I implemented rolling marbles for the game. #gamedev #indiegame #gaming
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Sealed Bite: Extended by @Securas2010 is OUT NOW on Steam for Windows, Mac, Linux and Steam Deck! Console launches planned for early Q2 2026 🕹️ Press & content creators - feel free to DM us for your review key! #pixelart #metroidvania #GodotEngine
It's time, everyone!🔥Sealed Bite is OUT NOW on Steam with a 20% OFF launch discount! Join Emilia on her journey through a world filled with danger and beauty - dash, jump and explore! 🍂 Coming soon to consoles🎮 Store link below👇 #indiegame #metrodivania #platformer
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The wait is over, everyone! After a long while we're thrilled to share that Sealed Bite is coming to Steam next week, on March 12th, with the console launch soon after! 🍂 Get ready for an adventure and wishlist it, link in the comments!👇 #metrodivania #GodotEngine #platformer
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Working on the underground transition for #1BitMission #indiegame #retrogaming #retroneverdies
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How Tenjutsu actually plays
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