Father, indie game developer, pixel artist, writer, and tutorial creator. https://xitter.cf/t.co/ua51TGsZFY

Vernal, UT
Joined October 2013
It's live! The 1-Bit Godot Course: Learn Godot a bit at a time: #GodotEngine kickstarter.com/projects/hea…
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Doubling down.
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Would this level of gore alienate you from playing this puzzle game?
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I'm leaving twitter in 2024 and I'm very much looking forward to it.
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There are a lot of great people on here and I'm happy to have connected with them, but this platform isn't for me.
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This is something I've been thinking about for months now. I don't want to go into my reasoning for it in a tweet, but this isn't a spur of the moment decision.
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I've answered the first batch of your questions! If yours isn't answered yet, don't worry, I'm slowly going through them all :) link: stuffedwomb.at/qa
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Heartbeast retweeted
Today we are finally releasing Aseprite v1.3 as the stable version replacing the previous v1.2!! The main new feature on Aseprite v1.3 are tilemap layers:
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📢 From today, GameMaker will be free for non-commercial use on all platforms (excluding console). To further meet your needs, we are introducing a one-time licence, replacing our current subscriptions!
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The new PokeyPoke demo is live on Steam! store.steampowered.com/app/1… Play here! (and maybe wishlist if you like 👉👈🥹) #GameMaker #indiegame
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Heartbeast retweeted
Made a small bat pixel art animation following @uheartbeast tutorial :) #pixelart
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I made a tutorial about color palettes 🌻 #pixelart
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My #GodotEngine toolkit for creating #metroidvania games is out! It provides tools for designing the world map and helps implementing some gameplay elements. It's open-source, get it on GitHub. #gamedev
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Heartbeast retweeted
Starter Kit FPS for @godotengine is now available! Dive into the source code (MIT licensed) or just grab the models/sounds (CC0 licensed) for your own projects ✨ github.com/KenneyNL/Starter-… #gamedev #gameassets
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Game devs! It's podcast time. 🎙 Ben Anderson (@uheartbeast) and I discuss: 📙 Ben's #solodev book Production Point 🛠 When to pivot projects? 🚒 GameMaker VS #GodotEngine 🎮 Ben's new game WASarD (Podcast & video, 47:27 in duration):
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Working on some 3D demos/recipes. Animation blending, pathfinding, camera control, and more! Using the beautiful (and extensive!) dungeon pack from @KayLousberg #GodotEngine #gamedevelopment #godot
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Sharing this Godot quick tip for the new people trying to figure out how to mess with the game while it's running! ✨ (Thanks to @eh_jogos and and @iwilliams_dev for pointing this out) 1. Go to the Project Settings 2. Click "Advanced Settings" 3. In "Window" highlight "Always on Top" and create a new editor override for it by choosing "editor" from the list and clicking "Add" 4. Enable the new override you just added 5. Now when you run the scene (Ctrl+R) the window will always stay on top! 6. Press the Camera icon on top of the viewport to sync your editor camera to the game camera 7. Click on the "Remote" tab of the Scene panel. All of the changes you make to these objects will sync with your game in real time! Bonus Tip: You can make it switch to the "Remote" tab by default when you run the game if you go to Editor Settings (Ctrl+Comma) -> Network -> Debugger and click "Auto Switch to Remote Scene Tree"! #godottips
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