ScansLibrary retweeted
Looking to build some amazing worlds, like...fast? ⚡
Procedural World Generator from @ScansLibrary is built on a super friendly ‘Landscape Layer’ system so you can get realistic, AAA environments done quickly, giving you way more time to focus on your project.
Go check it out: fab.com/s/8376a9cda4bf
ScansLibrary retweeted
Craving realistic desert vibes? 🏜️
'Arid Landscape’ by @ScansLibrary brings stunning detail to your Unreal Engine projects, without the sandstorm in your poly count of course.
Now on Fab: fab.com/s/60429954f5c3
ScansLibrary retweeted
We can obtain more consistent outputs with our newly designed AI-based Reflectance Transformation Imaging (RTI) rig. @ScansLibrary
Reflection map example:
#scan #photometric #AI #RTI #photometry
ScansLibrary retweeted
We have started publishing Geometry Based Atlas (GBA) for @Substance3D Sampler and Designer. GBA scans include hundreds of rocks, mushrooms, debris, bricks, pinecones, asphalt patches.
➡ scanslibrary.com/library?cat…
#Substance3DDesigner #Substance3DSampler #scanslibrary
ScansLibrary retweeted
Procedural Wetness @UnrealEngine 5.1
#ue5 #UnrealEngine #scanslibrary #scandata #UE4 #gamedevelopers #indiedeveloper #indiedev #gamedev #madewithunreal
ScansLibrary retweeted
Beech Forest ( @ScansLibrary ) / @UnrealEngine 5.1 Lumen & Nanite
#ue5 #UnrealEngine #scanslibrary #scandata #UE4 #gamedevelopers #indiedeveloper #indiedev #gamedev #madewithunreal
ScansLibrary retweeted
Beech Forest / UE 5.1 @UnrealEngine
#scanslibrary #scandata #UE4 #UE5 #gamedevelopers #indiedeveloper #indiedev #gamedev #madewithunreal
ScansLibrary retweeted
I'm doing the final polishing on the Beech Forest .Lumen works really well in UE5.1 . Thanks to @EpicShaders for considering our feedback.
@ScansLibrary @UnrealEngine #UE5 #UE4 #gamedevs #photogrammetry
ScansLibrary retweeted
I did a quick test of Lumen and Nanite on the UE5 5.1. Everything looks much better on our Arid Landscape. ( @ScansLibrary , @UnrealEngine )
#gamedev #GameArt #madewithunreal #scanslibrary #scandata #UE4 #UE5 #RTX #digitalart #cgi #gamedevelopers #indiedeveloper #indiedev
ScansLibrary retweeted
Geometric resolution of the landscape is 5millimeters. This is incredible considering we did it at 1meter resolution a few years ago. It also runs 30 FPS / 4K resolution with 1080TI.
@UnrealEngine
#gamedev #GameArt #madewithunreal #scanslibrary #scandata #UE4 #UE5 #RTX #cgi
ScansLibrary retweeted
Arid Landscape Sunset #ue5 #scanslibrary
@UnrealEngine #gamedev #GameArt #madewithunreal #scandata #UE4 #UE5 #RTX #digitalart #cgi #3dmodeling #gamedevelopers #indiedeveloper #indiedev
ScansLibrary retweeted
Goodness! It’s a nice morning to relax this #SereneSunday with Michael Gerard’s, “Deer God”
buff.ly/3FgVV3K
#SpeedTree #Quixel #ScansLibrary #UE5 #Buck #Nature #Environment #Relax #Calm #Chill #Peaceful #Nanite #Foliage #Vegetation #WildLife #GameArt #RealTime #Forest
ScansLibrary retweeted
Procedural results still amaze me 😂 #ue5 Preview 2
@ScansLibrary @epicgames @UnrealEngine
#scanslibrary #photogrammetry #scanning #madewithunreal #unrealengine #ue4
ScansLibrary retweeted
UE5 Preview 2 @ScansLibrary Nanite Landscape test. @UnrealEngine @epicgames
#gamedev #GameArt #madewithunreal #scanslibrary #scandata #UE4 #UE5 #RTX #digitalart #cgi #3dmodeling #gamedevelopers #indiedeveloper #indiedev



















